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Thread: Stw Mp

  1. #91

    Default Re: Stw Mp

    Quote Originally Posted by TosaInu
    I recall that we wanted to increase the spear vs cav bonus a tad in 103, but that's a hardcoded value.

    That's a problem with STW: solve a problem at one end and you get another one. This was one of the reasons it took so long to make. Ysam is still about fine, but YA would be a better unit if the spearbonus was 5 or 6 instead of 4. MTW and VI introduced these individual tweaks and put an end to some other pesky loopholes (upgrade cost, number of upgrades and battlefieldupgrades to mention a few).
    The yari bonus is +4 attack for the yari and -4 attack for the cavalry when fighting yari armed inf. So the bonus is 8 points for yari inf vs cav and 4 points for yari cav vs cav.

    v102 YS = 0/2 (att/def)
    v103 YS = -1/2

    v102 WM = 5/2
    v103 WM = 4/4

    The YS is 20% weaker in v103 while the WM is 20% stronger. I see this was done so that the YS remains weaker than the WM at equal cost. The H2 WM (550 koku) will also have the additional advantage of +4 charge and +2 morale over the H5 YS (549 koku).

    v102 H5 YS = 5/7 (att/def)
    v103 H5 YS = 4/7

    v102 H2 WM = 7/4
    v103 H2 WM = 6/6

    The YS is cast into more of an anti-cav role in v103 than it is in v102 where it can double as a line unit. That's something to keep in mind when purchasing a v103 army since you don't need H5 YS to beat cav.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  2. #92

    Default Re: Stw Mp

    Wooha! Feels good to be back online again

    And I can host now!

  3. #93
    zzZZZz Member PaolinoPaperino's Avatar
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    Default Re: Stw Mp

    The so called nag/monks army was not really just a 2 unit type army.
    I remeber playing games with many different versions, but yes, the core was based on monks, more than 6 naginata and at least 2 musks(for the morale drope).
    If you wanna, why don't u try these ones?
    -1 musk hon 1, 1 musk hon 2;
    -4 monks hon2;
    -9 Nag hon2;
    -1 Nag hon1.

    -2 musks hon1;
    -4 monks hon2;
    -3 HC hon 1(they will charge frontally the enemy YS, in hold formation);
    -7 Nag hon2.

    and my favourite:
    -2 musks hon1;
    -3 monks hon2;
    -2 YC hon 2(against opposite HA, and musks);
    -2 HC hon 1(they will charge frontally the enemy YS, in hold formation);
    -7 Nag hon 2.

    In 103 the YS standard is hon4. The tactic to rout it, is based on a combined mounted troops charge on them, frontal(hold) and on flank(at will), with musks shooting on.
    Result? 2 seconds after there will not be anymore that unit.
    If the opponent uses his mounted troops to intercept your horses and he/she moves the YS into the melee againt your horses...than just do the same, with monks intercepting the YS.
    I think this was the basic tactic used. Naturally games were preatty fast, pointing out players with more unit control.
    Paperi si nasce

  4. #94
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Stw Mp

    Quote Originally Posted by Puzz3D
    The yari bonus is +4 attack for the yari and -4 attack for the cavalry when fighting yari armed inf. So the bonus is 8 points for yari inf vs cav and 4 points for yari cav vs cav.
    Right, there are two Yuuki. To make only Yari infantry stronger you have to change only the latter.

    Yari samurai are about as strong vs NagCav in 103 as 102: both plain combat were decreased by 1 point. The cavalry gained a bit more charge than required to compensate with other units though. Yari infantry is not going to suffer much/at all from that frontally, but they'll when backstabbed.

    VI has those neat cav def & cav att values for every individual unit in txt stat. Think of -2 cavdef for guns and the holdtrick does no longer work.

    I'm going to try those PaolinoPaperino.
    Ja mata

    TosaInu

  5. #95
    Member Member Thoros of Myr's Avatar
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    Default Re: Stw Mp

    Grrr...finally made it in here...been having probs with the forum all day today.

    For the next 1-2 hours I'll be waiting in the lobby for anyone that wants to play :)

  6. #96
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Stw Mp

    The forums are a nightmare today, I was going to move a couple of things tonight but didn't get anything done. :(

    The fakeserver is up from now on.
    Ja mata

    TosaInu

  7. #97

    Default Re: Stw Mp

    Quote Originally Posted by PaolinoPaperino
    The so called nag/monks army was not really just a 2 unit type army.
    I remeber playing games with many different versions, but yes, the core was based on monks, more than 6 naginata and at least 2 musks(for the morale drope).
    If you wanna, why don't u try these ones?
    -1 musk hon 1, 1 musk hon 2;
    -4 monks hon2;
    -9 Nag hon2;
    -1 Nag hon1.

    In 103 the YS standard is hon4. The tactic to rout it, is based on a combined mounted troops charge on them, frontal(hold) and on flank(at will), with musks shooting on.
    Total equivalent melee combat points for that army neglecting the muskets is 170 with a loss of -4 for each NC vs YS matchup and equivalent -4 melee for each charge negated by a YS.

    I would still say a counterarmy to that is:

    3 H2 HC = 45
    5 H4 YS = 45
    4 H3 NI = 56
    4 H1 SA = 0

    for a total of 146 equivalent melee combat points with an additional 4 points for each YS vs NC matchup. Three such matchups will even the melee power of the armies without considering charge negation, and I have 2 SA free to shoot at monks. The other 2 SA will engage the muskets. If I arrange the YS so there are no exposed flanks, I think the monks will have to be used to break my formation, and they will have HC to contend with. Of course, it depends on how well the units are used, but the counter seems to be there without simply resorting to the same army. This counter army is slower, so you have to play defensively.
    Last edited by Puzz3D; 10-24-2004 at 07:38.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  8. #98

    Default Re: Stw Mp

    I don't get how there are more people playing now than there were when I got this game. I guess it's because there's a working server...

    Anyways, does anyone play the original STW, without MI? I've heard all bad things about MI, with kensai and battlefield ninja and such, but I would buy it either way, for the opportunity to play STW online. Only, I have no cash, I'll be broke until after Christmas. So if anyone's interested in playing a game of original STW v. 1.12 with me, let me know.

    Cheers!
    Moderator and general Hugh Jazz on Bushido Gamers, your friendly Japanese gaming community.

    MSN: corporatescumbag@hotmail.com

  9. #99

    Default Re: Stw Mp

    Well well, problems...

    When I got to the main menu, everything was really laggy, could have something to do with my system, but I also couldn't move the mouse anywhere on the lower half of the screen, it like it could only move around an invisible window on the upper half.
    That sucks. Anyways, I'll try to get a hold of MI as soon as possible, maybe things'll be better then.

    One question. I need to create an online name for me to be able to play, right?
    Moderator and general Hugh Jazz on Bushido Gamers, your friendly Japanese gaming community.

    MSN: corporatescumbag@hotmail.com

  10. #100

    Default Re: Stw Mp

    Not on the fakeserver, no. Just type it in.

  11. #101

    Default Re: Stw Mp

    Allright, cool! Anyone wanna play a game of oldschool STW without the expansion, give me a holla...
    Moderator and general Hugh Jazz on Bushido Gamers, your friendly Japanese gaming community.

    MSN: corporatescumbag@hotmail.com

  12. #102

    Default Re: Stw Mp

    Great SOS day

    Had some excellant 1.03 games with grizz, don't think I'm going to want to play 1.02 much anymore...


  13. #103
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Stw Mp

    Quote Originally Posted by Hugh Jazz
    Allright, cool! Anyone wanna play a game of oldschool STW without the expansion, give me a holla...
    Both types of game can use the same FakeServer and we can have a chat together. I still have the original STW installed and can play that. I'm MizuTosaInu in the foyer, just say you like to play STW and I'll swap games.
    Ja mata

    TosaInu

  14. #104
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Stw Mp

    I got old STW installed too


    CBR

  15. #105
    This comment is witty! Senior Member LittleGrizzly's Avatar
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    Default Re: Stw Mp

    Had some excellant 1.03 games with grizz, don't think I'm going to want to play 1.02 much anymore...

    they were fun (if a bit painful at times) i much prefer 1.03 with 2 max it makes for fun varied games.
    In remembrance of our great Admin Tosa Inu, A tireless worker with the patience of a saint. As long as I live I will not forget you. Thank you for everything!

  16. #106
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: Stw Mp

    Hi All.........

    Looks like I'm going to have to hunt the bargain basements to see if I can find an old STW disc.

    I have heard some good reports about how good this version was to play.

    Seems I started playing games too late.

    Yes Mim...some good games SOS...and some I could have done without. heh

    Jochi
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



    Do your best and do it according to your own inner standard
    --call it conscience--
    not just according to society's knowledge and judgement of your deeds.

  17. #107

    Default Re: Stw Mp

    So, is the fakeserver up only on SOS? I was thinking that I could host a fakeserver, I did so once when I wanted to play with a friend from my site once, but I couldn't conect to it myself for some reason. Either way, my computer could be online most of the time, all around the clock. Anyone interested in me creating a fakeserver? Actually, I'll get right on it, and I'll post an edited config file here as well.

    Cheers!
    Moderator and general Hugh Jazz on Bushido Gamers, your friendly Japanese gaming community.

    MSN: corporatescumbag@hotmail.com

  18. #108
    zzZZZz Member PaolinoPaperino's Avatar
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    Default Re: Stw Mp

    Quote Originally Posted by Hugh Jazz
    So, is the fakeserver up only on SOS? ..Anyone interested in me creating a fakeserver? Actually, I'll get right on it, and I'll post an edited config file here as well. Cheers!
    Thx m8, but could you check this as well?
    http://p200.ezboard.com/fbrotherhood...picID=47.topic
    Methos has already started during the week already a server.
    Paperi si nasce

  19. #109

    Default Re: Stw Mp

    His is not always up though...

  20. #110

    Default Re: Stw Mp

    So how many actually play?

    ......Orda

  21. #111

    Default Re: Stw Mp

    Were 17 there yesterday...methos server hasn't picked up yet, most I saw was 5 or so. They both seem to run pretty much lag free, for me at least.

  22. #112

    Default Re: Stw Mp

    Well, I could still put up a fakeserver to be my site's "official" server, as it's not too much of a hassle. It'll be there in case any of our members wanna play, and they can get a hold of me if something's wrong. I'll just post the new config file there, and if anyone's interested, they can go there.
    Moderator and general Hugh Jazz on Bushido Gamers, your friendly Japanese gaming community.

    MSN: corporatescumbag@hotmail.com

  23. #113
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Stw Mp

    A friend has just purchased a new PC and has mentioned to me that he might convert his old one to a dedicated 24/7 STW fakeserver. His only concern was that it might not be used much. He is an aspiring IT technologist and gets lab credit for doing things like this.

    If it actually happens, I'll let everyone know about it. I should know in a couple of weeks.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  24. #114
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Stw Mp

    Hello,

    Interest in playing this seems to be picking up, so the server at 212.238.194.39 is up.
    Ja mata

    TosaInu

  25. #115

    Default Re: Stw Mp

    Quote Originally Posted by TosaInu
    Hello,

    Interest in playing this seems to be picking up, so the server at 212.238.194.39 is up.

  26. #116
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Stw Mp

    Im there with YogoBear now. Need more!

    Edit: and none of us can host ffs

    CBR
    Last edited by CBR; 10-25-2004 at 21:33.

  27. #117

    Default Re: Stw Mp

    I can't host on Tosa's server either which is unusual because I could host on the EA server and I can host MTW and RTW. I also get dropped after every battle, and have to change my name to log back in because my old name is greyed out and never goes away. I saw two other names permanently greyed out as well yesterday.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  28. #118
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Stw Mp

    Yes, there are problems. My guess is that the EA server had additional features compared to Fakeserver. The inability for some people to host puzzles me most.
    Ja mata

    TosaInu

  29. #119

    Default Re: Stw Mp

    Hi,

    I couldn't host either, neither port forwarding or DMZ worked, the latters inability to host suprised me.

    However, I have noticed some ports are still being blocked ie DOS (denial of service).


    Kansuke Yamamoto


    Yes

  30. #120
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Stw Mp

    The server at 212.238.194.39 is up.

    I'm wondering whether the host has to open ports? But I fail to see the logic of that. If a port at the host was the problem, no one should be able to host?
    Ja mata

    TosaInu

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