Someone at the .com posted this link. Makes me wonder what else may have been changed to make the game "more accessible to new users?"
https://activision.custhelp.com/cgi-...PVJvbWU*&p_li=
Could this be a joke? I certainly hope so.
Someone at the .com posted this link. Makes me wonder what else may have been changed to make the game "more accessible to new users?"
https://activision.custhelp.com/cgi-...PVJvbWU*&p_li=
Could this be a joke? I certainly hope so.
I have seen the future of TW MP and it is XBox Live!
Another "more accessible" mess to clean up...So why not just mod it right?
I cringed when I read that.
Some fought for power. Some for glory. Others fought for much more...
Onward men! There's juice to be had!
I threw up in my mouth when I read that.![]()
robotica erotica
That made my night.Originally Posted by Colovion
![]()
Too bad its true though...![]()
Some fought for power. Some for glory. Others fought for much more...
Onward men! There's juice to be had!
I think i believe CA's comment on fatigue. It's true that fatigue is not very obvious at the beginning of the game, especially on light units. Fatigue only becomes more obvious when heavy or armored units are used.
Unfortunately, since there is no time limit in the very hard mode, all you have to do is rest your soldier until they regain strength because AI will not attack you unless they are clearly superior or on attack. Therefore I don't think that units should be allowed to completely restore their stamina after marching and they should at least loose some of them if they have been in the field for a while, like MTW.
Or AI should be able to take advantage of the fatigue on your units by attacking you after you march, not allowing you sit on your ass until your unit staminas are restored.
It is not the change to fatigue that bothers me. It is the idea behind the change . . "To make the game more accessible to new users." What else has been changed, that we are unaware?
The fatigue needed to be reduced slightly, but I still haven't heard any hard figures to say by how much. Nor any other information, that normally, we would have found in the Prima Strategy guide. It appears to have been left out (on purpose?) since all the other guides listed, in detail, how the battle results were computed by the game. Lack of information, especially given the supposed "ease of modding" this game, is leaving the community in the dark as to the capablities of the new engine.
Lot of promises made, yet little which indicates it wasn't just hype. Hopefully once CBR and gang get ahold of the game, they can make some sense of it and let us know what can be done.
I have seen the future of TW MP and it is XBox Live!
"I think people are misinterpretting that answer. It doesn't say "the combat advantage from terrain has been reduced". What it says is that "the terrain's fatigue impact on troops was reduced". i.e. Walking up hills and mountains doesn't exhaust your troops as quickly as it did in M:TW."
Reducing the fatigue caused by moving uphill, and increasing the rate at which fatigue is restored while resting DOES diminish the combat advantage of high ground because wearing an attacker out by forcing him to climb a big hill is a combat advantage. If the penalty is reduced and it's easier to recover from, the advantage is reduced.
Last edited by Servius; 09-27-2004 at 22:42.
Fac et Spera
That's the fatigue advantage though, not the combat advantage (i.e. attacking uphill is harder than attacking downhill).
I always thought that units fatigued a tad fast anyway. I don't disagree with the change.
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