Yeah, I believe we can mod this to be more realistic. I hope so.
Why, however, couldn't they have included a "fun" mode and a "realism" mode? How would this make it any less accessable for new users?
What a bunch of crap.
I threw up in my mouth when I read that.![]()
robotica erotica
That made my night.Originally Posted by Colovion
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Too bad its true though...![]()
Some fought for power. Some for glory. Others fought for much more...
Onward men! There's juice to be had!
Oddly enough, I don't believe this to be the case.
But then I only worked on the game.
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Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.
The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
If terrain and fatigue have little effect doesn't that mean tactics suddenly become very limited? Suddenly having the high ground means nothing anymore as your supermen fight the same going uphill as they do on the plains...
Looks like troops in RTW are like the Duracell Bunny, they keep on going on and on, and on...
Anyway I hope the Captain is right and it is not the case, because if it is then the essence of TW (realistic battles with terrain and fatigue having a major impact on tactics) has gone.
Last edited by The_Emperor; 09-27-2004 at 10:21.
"Believe those who are seeking the truth; doubt those who find it."
Don't panic!
Your troops will definitely get tired and then exhausted in battle. They may keep going a little longer if they're winning or feeling particularly enthused, but they are definitely not 'Duracell bunnies'. OK?
Originally Posted by The_Emperor
Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.
The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
I wonder if part of this opinion isnt due to the difficulty in seeing the energy levels of the troops. In STW and MTW it was very easy to see that level and the effect of charging. It may be just me, but I havent noticed any obvious change to indicate energy level during the battles, so it may be a matter of perception.Originally Posted by Captain Fishpants
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
The big difference is troops can be exhausted rest and become fresh again. So when its a long haul to the enemy, I'll stop within a decent distance from them rest the troops and if I feel/have missle superiority over them I will make them come to me. And if I do'nt have missle troops I'll just sit there and wait,if they want to come to me that's fine but I'll sit there and rest. Decisive battles was a good example of fatigue with pompei vs caesar. Pompei let caesar's troops rest after the initial charge wich probably proved to be second decisive factor for the battle.
Another thing is you still can force exhausted units to run, although they run slower they can still run. So if you keep equitites in reserve the enemy cavalry is just about doomed if they route and even then exhausted equitites are no joke.
Whereas in MTW you could have tired units in normal terrain before any engagement begins and you could not rest them to recover. So this kills camping on a hill exhausting the poor A.I.
Now I have'nt had any battles in the desert but I do wonder how that will be
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Could we get a list of combat/terrain/fatigue modifiers like we had for MTW?
CBR
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