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  1. #1
    Senior Member Senior Member ElmarkOFear's Avatar
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    Default Re: Interesting Activision Statement

    It is not the change to fatigue that bothers me. It is the idea behind the change . . "To make the game more accessible to new users." What else has been changed, that we are unaware?

    The fatigue needed to be reduced slightly, but I still haven't heard any hard figures to say by how much. Nor any other information, that normally, we would have found in the Prima Strategy guide. It appears to have been left out (on purpose?) since all the other guides listed, in detail, how the battle results were computed by the game. Lack of information, especially given the supposed "ease of modding" this game, is leaving the community in the dark as to the capablities of the new engine.

    Lot of promises made, yet little which indicates it wasn't just hype. Hopefully once CBR and gang get ahold of the game, they can make some sense of it and let us know what can be done.
    I have seen the future of TW MP and it is XBox Live!

  2. #2

    Default Re: Interesting Activision Statement

    "I think people are misinterpretting that answer. It doesn't say "the combat advantage from terrain has been reduced". What it says is that "the terrain's fatigue impact on troops was reduced". i.e. Walking up hills and mountains doesn't exhaust your troops as quickly as it did in M:TW."

    Reducing the fatigue caused by moving uphill, and increasing the rate at which fatigue is restored while resting DOES diminish the combat advantage of high ground because wearing an attacker out by forcing him to climb a big hill is a combat advantage. If the penalty is reduced and it's easier to recover from, the advantage is reduced.
    Last edited by Servius; 09-27-2004 at 22:42.
    Fac et Spera

  3. #3
    Modder Member Encaitar's Avatar
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    Default Re: Interesting Activision Statement

    That's the fatigue advantage though, not the combat advantage (i.e. attacking uphill is harder than attacking downhill).
    Encaitar Arandur

    Middle-earth: Total War Dev

  4. #4
    Member Member Del Arroyo's Avatar
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    Thumbs up Re: Interesting Activision Statement

    I always thought that units fatigued a tad fast anyway. I don't disagree with the change.

  5. #5
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Interesting Activision Statement

    Its funny, but I've finally had a battle where fatigue was a factor. 3 hastati + generals heavy cav against a gaul inf unit on top of a steep hill at the far end of the map. Despite marching my forces, all four units were 'winded' by the time they reached the enemy. After rest, the hastati recovered enough to attack but the cav never did.

    So to me, it looks like the fatigue is maybe a little higher than MTW especially for horses. It was hard to tell how steep a hill it was (maybe it was a mountain) though since I couldnt get the camera tilt to work.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  6. #6
    Senior Member Senior Member econ21's Avatar
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    Default Re: Interesting Activision Statement

    In the demo it seemed to me that my horse became "winded" rather easily. In fact, I can't recall that state being in MTW at all.

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