So RTW is generally great. Good news.
SP is very good especially on the campaign map.
MP has some issues especially for the ultra hardcore.
BUT
We all know there are some issues that need adressing.
Speed of infantry.
Cavalry strength on a charge.
Manouvering of spearmen.
Kill speed.
Undo that bloody annoying dumbing down of terrain effect.
Please add more.
Sooooooooooooo.
Lets all get this agreed so the mods can be made that we all agree on and get on with the game cos its not that far off what we want.
Speed of infantry.
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Walking speed - adjust by how much? Does this need changing?
Running speed - adjust by how much as we know this is silly, especially when routing.
Charging speed - Lets get rid of those Carl Lewis with a ton of armour. But how much by.
Cavalry Strength
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Now the charges ARE BETTER, no doubt but far to devastating. Look at kill rates and penetration through 1/ spears 2/ swhordmen/ 3/archers. This should be 1/ almost none 2/substantial 3/complete. Set up custom battles and just push cavalvry through the appropriate units. Post your results.
Manouvering of spearmen
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Problem. This manouvre is possible but shouldn't be
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xx - cavalry
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This situation equals very dead infantry, especially with current cavalry strenth. But this never used to happen with MTW. The reason is beacuase turning units was bloody easy in MTW but as I understand it there is no replacement for the ALT - RT CLK that use to easily swivel units.
This is obviously not realistic as all you would need to do is point your spears in another direction making cavalry look bloody stupid.
NOW I could be wrong about this point as I am just going by information on the posts and my experiences on the demo so please correct me if you feel you need to.
Kill speed
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Are men dropping off too quickly? I don't even care if they are peasants.
Now 1 man could potentially deliver a lethal blow in about 2 seconds. To then turn and parry and deliver another lethal blow about 3 seconds. This would be your optimal rate for the best man in your unit if not faced by multiple opponents. I know this as I have experimented in my kicthen by slicing vegetables in a tactically thought out manner.![]()
It would perhaps be fair to say then that your more average dual would take about 8 seconds man vs man for a result to occur. What is the actual kill rates. How long does it take for two units to completely batter each other? How many casualties. What difference does 1 valor point make.? If you do conduct your own experiments with veg or with RTW please post your results.
Undo that bloody annoying dumbing down of terrain effect
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I have seen mention in the other forums of the fact that the effect of terrain has been reduced to make "RTW more accessible"![]()
Now this is obviously *$&&$ "&&^")) "£(*("*£ (insert own expletives)
Biut what actually is the effect on terrain. What should it be. This is not to say that MTW got it right cos I don't think it did fully.
The purpose of this post is replace all the
THE DON'T/DO NOT/TOO
threads and get everyone's thoughts down so we can mod it out and all agree that the game is finally great.
If response is decent could the mods post this in the coll forum and anywhere else to elevate response further.
Any other thoughts on sieges, terrain effects, night mode, weather.
Please post but make it useful and not
" I think your wrong"
If I am wrong, why, how, and blah blah blah.
GO
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