Exactly. In MTW, building powerful fleets was a quick way to win. In RTW the opposite is true. Build ports, but avoid fleet warfare. I found that I couldn't build fast enough to make up the losses. Even when I won, I usually had more crew losses than the AI--effectively losing the economic war of attrition. It was a huge waste of money.Originally Posted by Dorkus
IDEA: They need a separate setting for naval AI difficulty. Right now it feels like it is about 4:1 on very hard.
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