Can't wait: as a player heavily into the Hungarians and Welsh factions, it was always disheartening to know that if you did heavy raiding, all you were achieving (besides burnination) was to give them a large rebel army two turns later...
Can't wait: as a player heavily into the Hungarians and Welsh factions, it was always disheartening to know that if you did heavy raiding, all you were achieving (besides burnination) was to give them a large rebel army two turns later...
Ngata tsukelan mokwisipiak!
Hungarians would have ruled with this type of map system. Szekely's would have swarmed.Originally Posted by Russ Mitchell
Same for the Welsh -- with ambushes, etc.
Raiding will be deadly in this game. As I said on another thread, the Senate ordered me to take a town I didn't want. So I took it -- and committed massacre. I got a b&@#load of money which gave me a big head start that early in the game, and my invading army got back on the ships and sailed away, back to the real war in Greece. Didn't get any notable vices for that one raid, either.
This will work both ways, I bet. Be sure and wall those cities.
Hey, it worked for Corvinus... he paralysed half of Central Europe that way... I'm budget-whacked at the moment, but can't wait to get my hands on this sucker. My wife and I are archaeologists, and though my wife finished her work in medieval studies, she's a classicist at heart, and slobbering over the game reviews...Originally Posted by Doug-Thompson
Ngata tsukelan mokwisipiak!
An ungarrisoned fort just disappears at the end of the turn. But any unit can garrison a fort including agents. So if you march your legion out of the fort but leave a spy in the fort, the fort will remain.
I'm really thrilled about the campaign map. Armies have zones of control which are very important; other factions' units must stop at your ZOC. You need to guard those river crossings or mountain passes. There's nothing to stop other factions from walking through your lands except you controlling your borders. One thing I found... if you send out cavalry screens don't use their full movement points as then it looks like they cannot withdraw.
tom
fire at will? but Centurion, which one's Will?
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