I am of the hope that you are correct Morindin: The reason for no 4v4 is a lag issue, which is caused by the change from a 2D to a 3D engine. This would indicate that, with time, a patch could overcome this issue.
One major fun killer for me, is the MP lobby. There is not much there to hold a community together for an extended period of time. Other Gamespy-hosted lobbys have been better instituted: Check out the WarHammer 40K Dawn Of War lobby for a good example. This game should not have been released with such a basic, featureless lobby. This loss of features is big when compared to the STW and MTW lobbies of the past. The much needed and loved features such as the #ignore and #ban, and the private chat area are no more. Once you have run across your first lobby spammer, you will curse the day that #ignore was removed.
The degrading of the lobby has nothing to do with the different engine and I know the MP community feels they have been "kicked in the teeth" and been "sat in the back of the bus" again.
Of all the lobbies the STW lobby was one of the best. It had private chat rooms you could host and it was easy to see all the information about each hosted game.
The MTW lobby didn't offer as much: No private chat rooms, a private chat function that was never stable, you never knew when it would place your priv message in the public lobby. (Many an awkward moment was found by those saying things they probably would not have said if they knew everybody was seeing it! hehe) Though to compensate, MTW did eventually come up with the #ignore and #ban commands. My ignore and banned list was huge!
RTW is the worst lobby of the 3. It is featurless. It is hard to read chat. The private chat function goes to the main lobby, which kind of defeats the purpose of it. (Spammers will have a fun time once they realize they cannot be ignored) There was no good reason for the lobby to be this way. It should have been at least equal if not better than MTW since it uses Gamespy. At least MTW had an excuse for being slightly worse than STW. It was using an entirely different game service.
The out-of-sync errors are an old problem. They seem to occur each time a new game is introduced. Normally, this has been patched fairly quickly, but I am not hearing much from the developers as in the past. It may be because they are gun shy from the previous games or they are still concentrating on the single player problems and will eventually get around to the MP lobby stuff.
If the lobby is improved to at least MTW levels and the hosting interface is improved, (I can see new hosts having much problems with it and giving up on MP from frustration.) then I am sure we can then settle down to the usual "Cav is overpowered", "Elephants are overpowered", and the newly infamous "Speed is too fast" discussions. First things first. :)
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