Results 1 to 5 of 5

Thread: The AI Wall bug & Siege Bug - needs patch

  1. #1
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
    Posts
    414

    Default The AI Wall bug & Siege Bug - needs patch

    WALL BUG
    If you sally out of a stone wall settlement during siege, the AI will march up to your walls and sit there while getting cut to pieces by emplacement missiles. Eventually they rout.

    SIEGE BUG
    You can set foot outside during any siege then dash back in and it is an automatic draw meaning the siege is lifted. It is thus possible to prevent your settlement from surrendering indefinately.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: The AI Wall bug & Siege Bug - needs patch

    Good post. I had noticed some of the same, although it didn't click about the draw until I saw what you wrote.

    The AI is aggressive when you try to leave your fortification since you are vulnerable when you sally out. I've had them rush in to batter a unit or two, then pull back to a respectful range.

    Alas, the AI in general will let you use slingers to cut them to ribbons if they lack the force needed for a headlong charge.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  3. #3
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: The AI Wall bug & Siege Bug - needs patch

    Quote Originally Posted by Turbo
    WALL BUG
    If you sally out of a stone wall settlement during siege, the AI will march up to your walls and sit there while getting cut to pieces by emplacement missiles. Eventually they rout.

    SIEGE BUG
    You can set foot outside during any siege then dash back in and it is an automatic draw meaning the siege is lifted. It is thus possible to prevent your settlement from surrendering indefinately.
    Regarding the wall bug the same thing applies to Wooden Stockade style walls. By the time my army sallies out from a gate on the far side of the city the archers in those dinky little wooden towers have had a field day culling the low tech barbarian herd stubbornly standing within arrow range!
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Talking Re: The AI Wall bug & Siege Bug - needs patch

    The siegebug shouldn't be too bad... We just have to be more stoic and not use it. Just like a lot of people refused to use the ports to attack in STW (because the AI never did unless it was a border). But of course it should be fixed.

    The wallbug on the other hand is not something you can always ignore I guess.
    You may not care about war, but war cares about you!


  5. #5
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: The AI Wall bug & Siege Bug - needs patch

    Quote Originally Posted by Kraxis
    The siegebug shouldn't be too bad... We just have to be more stoic and not use it. Just like a lot of people refused to use the ports to attack in STW (because the AI never did unless it was a border). But of course it should be fixed.

    The wallbug on the other hand is not something you can always ignore I guess.
    Actually the AI would attack ports in STW, but it was usually only the Shimatzu (sp?)--the green guys.. They were fairly regular about attacking undefended ports by using small forces. Like you say, though I refrained from port attacks since the AI didn't use them very effectively, and never defended against them.
    Rome Total War, it's not a game, it's a do-it-yourself project.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO