Unless one of your 'orders' involves declaring war - then your enemy's boats will block subsequent 'orders' on the same turn to move across sea lanes - even though they are 'simultaneous'.Originally Posted by Ulair
Unless one of your 'orders' involves declaring war - then your enemy's boats will block subsequent 'orders' on the same turn to move across sea lanes - even though they are 'simultaneous'.Originally Posted by Ulair
Deus Vult
I have also had your problems occur in my games,, i have also encountered another problem,, it always seems that the CPU factions always have more units within their armies than i do, no matter what i do, i am always outnumbered,, the only way i win is having a few units that are pretty much battered to death,, maybe 5 or 6 (one time i had 1 left out of the Viking Berserkers with v 12) left out of a unit of 60,, and having them survive each battle and having an insanly high valour, has anyone else encountered the CPU having full armies attack you?
Formerly Maximus Aurelius
Ulair, I am pretty sure the computer does peek and cheat on occaision. However, it is greatly toned down in MTW from STW (where it was a great pain). If you save after every turn, occaisionally reloading and trying a different move can reveal that current reinforcements can deterr AI invasions in the same turn while your invasions can prompt AI reinforcements in the same time. However, as other posters said, I think it is necessary to get a decent AI and no longer worries me so much.
One point to notice is that the computer does not seem to cheat when you launch a "Pearl Harbour" style sneak attack. If you launch an unprovoked war in my experience, you can reliably empty your border provinces into your neighbours without worrying about home defence. Once there is open warfare, such a tactic would risk immediate counter-invasion (and in STW, a destructive exchange of provinces).
Regarding this, I think that the game treats ships in the same way as agents, and the AI knows when you target one of their agents with an assassin, so this may be the same process. Probably this was added to compensate for the AI being relativily stupid with its agents and continually sending them into a province where four high-valour assassins were waiting (because the AI still regularily loses large numbers of spies and assassins by sending them into provinces that are guarded by borderforts). This off course gives the AI the annoying ability to take counter measures to your moves where you can't.Originally Posted by The Grand Inquisitor
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