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  1. #1
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: Comments and Suggestions

    Froogy, will you make a thread for each "new" mod like SPQR V.30?



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  2. #2

    Default Re: Comments and Suggestions

    sunsmountain had an idea about making short "rules of thumb" to help players make use of detailed research work down in the Ludus Manga forum. Perhaps we could have a thread in this forum to contain these rules? More details here https://forums.totalwar.org/vb/showthread.php?t=40037

  3. #3
    Master of Few Words Senior Member KukriKhan's Avatar
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    Default Re: Comments and Suggestions

    To all: thanks greatly for all the recent suggestions. Near as we can figure, there are 4 major ones:

    1. 'Rules of Thumb' topic
    2. Separate thread for each mod produced
    3. A "How to Defeat' each faction thread, and
    4. A 'Replay Analysis' thread

    All those ideas have merit in their own right. We're in the process of weighing the pro's and con's of each (feel free to contribute your further ideas on that here). We have to look at resources, staffing, and compatibility issues; remember that the goal is to provide the most informative, accessable, and up-to-date data on the game as possible.

    Doing that also means being careful to think about how the reader will/can digest that information. Give him too much to see, his eyes will glaze over, and he'll miss some important info. Give her too little to read, and she'll jump to an incorrect conclusion.

    In summary: Thanks for your input. I beg your indulgence, and ask for a few more days to consider what to do, and how to do it.

    p.s. our esteemed writer/moderator frogbeastegg is trying to pull out all stops in completing the v1.2 update, and has several other time-consuming irons in the fire at the same time. For the next week or so, please send any PM traffic about the Guides forum to me. Alternately, you can email me jim@jimcee.com . Thanks.
    Be well. Do good. Keep in touch.

  4. #4
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Comments and Suggestions

    Froggy,
    Since the faction-guide-section originally was my idea back with MTW I suggested that we should have guides-sections of each hosted mod. I´m currently playing RTR like hell and found significant changes in each factions strategy with this mod. I do belive the EB will change the game even more and other mods like SPQR might also. Therefore I suggest that you discuss this request with your fellow mods since I belive that it will be a great addition to this forum. Thanks!

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    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: Comments and Suggestions

    Now know that......(1+post! )



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  6. #6
    Master of Few Words Senior Member KukriKhan's Avatar
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    Default Re: Comments and Suggestions

    Quote Originally Posted by PseRamesses
    Froggy,
    Since the faction-guide-section originally was my idea back with MTW I suggested that we should have guides-sections of each hosted mod. I´m currently playing RTR like hell and found significant changes in each factions strategy with this mod. I do belive the EB will change the game even more and other mods like SPQR might also. Therefore I suggest that you discuss this request with your fellow mods since I belive that it will be a great addition to this forum. Thanks!
    OK, let's take this suggestion first: guides for hosted mods.

    Questions:
    -Who would write those Guides?
    -One for each of the 8 current Org-hosted mods?
    -What about other non-Org-hosted mods?
    -Many of the mods are still under development, write a Guide for the proposed mod anyway?
    Be well. Do good. Keep in touch.

  7. #7
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: Comments and Suggestions

    Well,Krukikhan, for your first question I would say that people who have played it would contribute to these pages. Question number 2.: well you could put up a new forum about every single Org-hosted Mod so let's say that a newbie needed help for a mod e.g SPQR (Don't know if it is a Org hosted mod) and he was playing Parthia well you would have like a sub forum for each hosted mod so like the noob would go into that sub forum and choose the parthia sub forum(put up by frogbeastegg or some other moderater) and hey presto, he get's his guide. question 3.: well ask to host the mod or do another method. Question 4.: put up the sub fourm any way and tell the people waiting for the mod and give them a bit of news and tell them when the mod is out or the beta if it isworth trying it. Hope it answers your questions



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    I'm not smart.

  8. #8
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: Comments and Suggestions

    Well anyone going to my reply, espeacially Kruki



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  9. #9
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Comments and Suggestions

    Quote Originally Posted by KukriKhan
    OK, let's take this suggestion first: guides for hosted mods.
    Questions:
    -Who would write those Guides?
    -One for each of the 8 current Org-hosted mods?
    -What about other non-Org-hosted mods?
    -Many of the mods are still under development, write a Guide for the proposed mod anyway?
    Sorry for not being crystal clear regarding my whole idea. I just wanted 1. to see if this was a feat that could be implemented under the guides section. 2. if not then under each respective mods own forum and managed by the modders themselves. So to answer your Q´s:

    1. Dedicated gamers (like myself) and the mods own crew ofcourse.
    2. Yes.
    3. Ok by me but I suggested the hosted ones because they already have their own forums.
    4. Ofcourse not. You can´t write a guide for a non-existing mod. I don´t know actually why you even bother to state that Q as an argument.

    As FBE states my suggestion would take too much of the mods time and resources which I cleraly see. Couldn´t each hosted mod have one thread openly editable to every member? Is this doable FBE?

  10. #10

    Default Re: Comments and Suggestions

    I'll answer point by point, for clarity.

    Quote Originally Posted by PseRamesses
    Sorry for not being crystal clear regarding my whole idea. I just wanted 1. to see if this was a feat that could be implemented under the guides section. 2. if not then under each respective mods own forum and managed by the modders themselves. So to answer your Q´s:

    1. Dedicated gamers (like myself) and the mods own crew ofcourse.
    Mods have a much more limited user base than the vanilla version of the game, and out of all the people registered and posting here about the vanilla game only a small portion post here in guides. So with a smaller user base you might only get a handful of people. That is a bigger problem than it might sound, unless you are going to do something like mine or Quietus' guides. That only really needs one person and a few hundred hours. Some of the existing vanilla threads are virtually graveyard quiet.

    2. Yes.
    How many of those mods are currently playable? I admit I don't keep up to date with them, but I can't think of any which are available to the general public. I know EB is approaching beta. Until the mods are playable there is no need for a guide.

    3. Ok by me but I suggested the hosted ones because they already have their own forums.
    For any mod with an existing forum here it would probably be best to go with your second idea from above and file the guides with the mod itself. It would keep all the information together, and receive more awareness from people with the mod. But you'd have to approach the relevant people for those forums.

    The other popular mods, such as RTR and SPQR, come back to the same problems Kukri and I outlined before. They don't have their own forums here, so the chance to offset those problems is not available.

    4. Ofcourse not. You can´t write a guide for a non-existing mod. I don´t know actually why you even bother to state that Q as an argument.
    A slight misunderstanding, I think. When Kukri said proposed mod he meant the ones which have been put forward for having guides; incomplete but playable mods.

    As FBE states my suggestion would take too much of the mods time and resources which I cleraly see. Couldn´t each hosted mod have one thread openly editable to every member? Is this doable FBE?
    I've asked TosaInu. It would require mod type powers, so at the least it would need a repeat of the arrangement in place over in the hosted mod forum with a normal user granted a few moderator type powers. Alternatively it would be a new AM or moderator, possibly more than one.
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