Roman Factions: Julii
Pre Marius
Peasants Gov. House O pop
Town Watch Barr 0 pop
Hastati Mil Barr 2000
Principes Leg Barr 6000
Triarii Army Barr 12000
Velites Prac Range 2000
Roman Archers Arch Range 6000
Equites Stab 2000
Cav Aux Cav Stab 6000
Roman cav Cav Stab 6000
Leg Cav Hippodr 12000
Wardogs Stab
Post Marius
Peasants Gov House 0
Town Watch Barr 0
Auxilla Mil Barr 2000
Early Leg Leg Barr 6000
Legionnairy Army Barr 12000
Preatorian Imp Palace 24000
Urban Cohort Urb Barr 24000
Light Aux Prac Rng 2000
Archer Arch Rng 6000
Roman Cav Stables 2000
Cav Aux Cav Stab 6000
Leg Cav Hippodr 12000
Pret Cav Circ Max 24000
The above is a breakdown of the minimum population you need in a city before you can A) make the appropriate governor house B) make the appropriate military training facility. Once you have the population then you can make the governor house then the military building then the unit.
So your strategy and consequently armies are built around your cities populations. You have to keep in mind your best cities by the nature of their high population are your main factories for units, but you do not want to be too handicapped by fighting with your armies to far from your factories. Why? You need to be able to retrain these units once they take casualties in combat. So keep that in mind when you have Principes that require a Leg Barr and consequently a 6000 pop city before you can retrain them. Off in the wilds of Gaul, Dacia, Brittania, Germania you might not find such good pop cities.
Pre Marius lasts from around 279bc to around 240-220 bc, wich is when the reforms take place. So for these first 40-50 years you will be using Pre Marius units. During this time you will probably get about 25-35 provinces. You will probably have 4-5 cities near about 12000+ in pop.
Mostly you use Peasants and Town Watch to keep civil unrest down, they perform garrison duty.
Hastati, Velites and Equites are your main fighting force during this time.
Hastati Mouse/Key Commands for Combat
With Hastati highlighted right click once on the enemy and the Hastati will walk until close enough then throw a pila and then charge to attack.
With Hastati highlighted double right click or right click and hit "r" on the enemy. The Hastati will run to distance needed, stop throw pila, and then charge for attack. Difference is "walk" vs "run".
If you want the Hastati to attack/charge the enemy quickly without throwing pila, then hold "alt" and right double click on the enemy.
Sometimes a good thing to do is highlight a Hastati unit and make it run at a 45 degree angle to the enemy then have them turn around and attack the enemy in the rear and flank. This is easier if they enemy is already pinned in action. The angle is for distance and also to get the Hastati completely unengaged.
If you are being attacked, it is often good to put Hastati on guard mode. Guard mode seems to increase their defense at expense of attacking power. When Hastati are in guard mode and you are on the defensive then it is good time to have Hastati "fire at will". They will throw their pilas as soon as the enemy close.
Velites
Some people like to put Velites out in front and let them be on Skirmish mode, some like to put them out front and use them as "Arrow fodder" and "bait". I like to put them in "2 deep" stretched left to right formation, with fire at will behind my Hastati. If you are concerned about friendly fire you can pull them back and away once the enemy engage.
Sometimes when the battle is almost over and I sense the enemy route coming I position my velites on my left or right in a position to attack the fleeing enemy. Once the enemy start fleeing, highlight the Velites and hold "alt" and double right click on the enemy, to get them to run/attack draw their daggers even if they have javelins left.
Equites
I used Equites alot, they are monsters, very powerful. The trick is too "not" commit them to early. Do not let them get stuck attacking a unit out in the open, especially a unit you did not want them to attack in the first place, that is the beginning that you did something wrong.
Basically the enemy attacks, once the infantry forces are good and engaged, its kind of like 1-2-3 ok I sense I am winning, I see a clear path to my left around the enemy and behind them. I could attack their enemy in the rear with my equites. So you highlight your equites and right click on the ground at a 45 degree angle as necessary to avoid getting into combat at the main line and hit "r" so they run or just double right click. Its kind of out, up and back.
During my Julii Long Campaign pre Marius I usually had a Army consisting of
4-8 Hastati
2-4 Velites
1-3 Equites
1-2 Merc troops
1 General
Marius Reforms happened for me around 241 bc.
Post Marius
After the Marious Reforms recruit Early and Leg and better Cav. Always good to have a few Archers, Mercenary troops to round out the force.
Early Leg Leg Barr 6000
Legionnairy Army Barr 12000
Around 230-220 bc when I was finishing up my long campaign I had almost 2 cities near 24000+ to give you idea.
221 bc for top 5 Cities:
Patavium 23,216
Mediolamium 22,076
Arretium 15,956
Arriminum 15,442
Corduba 15,212
After I had about 35 territories I attacked Rome and continued down Italy and exterminated every city in Italy and used the money to build my armies to finish off Brutti and get my last 15 faction territories. In fact I exterminated every faction after 35, I needed the money badly.
If I had gone slower, put more money in my cities, waiting a few turns before I attacked I could of built probably a better infrastructure, had a fewer higher population cities and eventually gotten the better units, but that would of pushed me back to probably around 200 bc for endgame and of course everyone else would of been stronger.
I had the money so I spend it and built armies, of
15-18 Hastati, Early, and Leg
1 General
By the time I got into position to take Brutti on after taking Rome I noticed they had about 7-8 full stacks. So I was like give me legion and early and its all I recruited. Any Hastati I had left were from pre. So from then on it was 90% early and leg. It would of been more cost effective and prob more effective to have had:
9-12 Hastati, Early, Leg
2-3 Roman and Leg Cav
3-4 Archers
1 G
There is so much I am leaving out I am sure, for example how could you mention a Roman Julii Campaign without mentioning Barbarian Mercenary Cavalry. These guys rock and I found them to be most effective.
I also found Barbarian Mercenary the ones with the shield and spear (not the peltasts), to be most effective at holding their own, especially in guard mode. The Barbarian Mercenary Peltasts are good too, effective javelin throwers and decent attackers.
The Reforms
One thing I wanted to point out is after the Reforms you cannot retrain your Hastati, that facility now trains Auxilla which is a pretty decent defensive unit. So any and all Hastati you have left will now get merged by you to keep them at full strength, because you cannot retrain them.
So where as before you were pumping out Hastati when you needed them with a Mil barracks, now your next decent unit and brunt force of your army requires a Leg Bar and a 6000 pop city and is called a Early Leg unit. You can win the game with Leg Units but you will want to make Army Barracks in your 12000 pop cities so you can make Legionnair Units. Leg Units are a little better than early leg units.
Only thing better than this Inf unit are Praetorian and Urban Cohorts but they require a 24000 pop city, Imp Palance (praet) and Urban Barracks (urban). You can win with just regular Legionnair units.
Cntr-l S
I kept a copy of my saved game, at some point I will probably go back and load it up to make some Praet and Urban and conquer the rest of the world. Just do a cntrl-s during the video with you marching to victory in the senate to save it for later. Load it up and save it under a new name, like finalbattle something.
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