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  1. #1

    Default Re: Roman: Julii

    This may or may not be helpful, but I've found something out about fighting the Germans. Those spear warbands of theirs can be beaten with light infantry. During the deployment phase, take all of your light infantry, and deploy it in one place, one unit on top of another. If you have light cavalry, use it to kill archers and warlords, and, when their spear warbands are locked in mortal combat, pounce from the rear. I used this to defeat a good sized German force near Trier, which I took a turn later, or so.

  2. #2
    Member Member Zizka's Avatar
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    Default Re: Roman: Julii

    playing the Julii on a hard/hard mode, I found that the first thing to do was secure northern Italia, and take Massina, with an army on the bridge closest to the rest of the Gallic lands you can rack up famous victories for your Family members. With northern Italia secure, forts in the passes (five forts can secure the entire area), your offensive armies are free to take the islands in the western med, and the take and easily secure Iberia. Three forts in the Pyrenees secures Iberia from again the Gallic lands. From Northern Italy one can easily snap up Narbonensis and Lugdensis, and from Iberia northern Africa is easy meat. I have found that leaving the majority of Gallic lands in the hands of the Gauls gives your family members a boarder area filled with large fairly weak armies to combat and thus earn their name as a great general, before retiring to sire children and take on the task of govenorship. One member at Cordoba is all that is needed to keep Iberia running smoothly and it should be a vast money maker. Britannia may be another step but I don't see why, the British and Germans are a pain to fight and their lands contain nothing. With eleven more well placed forts one can cut off then Iuvavum, Lovisice, Aquinicum, Segestica, Campus Iazyges, Porrolissum, and Salona, from their all of Greece, Macedonia, and Thrace are within easy stiking distanace, and promise a good long hard war, with plenty of booty (two more forts on the borders of Dacian and Thracian lands with Scythia secure all of Southern Europe and free your offensive aremies for campaigns in the East. this is actually in keeping with the actual extent of Roman expansion (sort of) and it does make sense when you are constantly looking for tightly securing your borders.

    - Nothern Italy (forts in the passes and at the bridge near Messina)
    - Western Med. Islands
    - Western then Eastern Iberia (cutting off the passes in the Pyrenes as soon at possible, After taking Osca as first conquest if possible)
    - Northern Africa
    - Dacia and the northern and eastern slopes of the Alps.
    - Greece and Macedonia
    - Asia Minor

  3. #3
    Member Member sunsmountain's Avatar
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    Default Re: Roman: Julii

    This belongs here:

    If you play as the Roman: Julii family, send a spy into Gaul territory. Let one of their cities grow to Minor City (level 3). Check if they have a Sacred Circle to Epona, (the horse god). Take the city. Grow to 12000 ASAP.

    Wait for a 'your roman people have embraced Epona as their god'. This happens if you leave the temple alone long enough (dont destroy it, repair it if damaged).

    You can now build the Awesome temple of Epona and the Pantheon to Epona, giving your legionary cohorts 4 xp (1 silver), or 5 xp (2 silver) as 'raw' recruits!

    I did a search and havent found this tip anywhere so here you go. Added to the Julii walkthrough as well. (and on the org)
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  4. #4
    Date Harumune Member Herakleitos's Avatar
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    Default Re: Roman: Julii

    Does this 'embracing' work for every god, have you for instance ever seen it happen with Greek gods?

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  5. #5
    Member Member sunsmountain's Avatar
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    Default Re: Roman: Julii

    Nope, only the Julii (dank je ). This gives them the best temple in the game, for which you need a little help from the AI.

    And no, i havent played too much Zelda: Ocarina of Time, though i can still remember the song you use to call her (Epona).
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  6. #6
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Roman: Julii

    Quote Originally Posted by Herakleitos
    Does this 'embracing' work for every god, have you for instance ever seen it happen with Greek gods?

    (Goeie tip trouwens! )
    Quote Originally Posted by sunsmountain
    Nope, only the Julii (dank je ). This gives them the best temple in the game, for which you need a little help from the AI.
    ^
    Unless I misunderstood it. >.<

    It's on page two.
    Last edited by Quirinus; 01-14-2008 at 17:39.
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  7. #7

    Default Re: Roman: Julii

    I would try it out, but I'm not planning on waiting for the slow Gauls to get one of their territories to level three. After finding out that the Julii are the only people who are able to do this, I'm going to have to say it's BS.

  8. #8
    Nomad horse archer Member Barbarian's Avatar
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    Default Re: Roman: Julii

    Hm, I wonder, if you mod this building to be in one of the Julii cities from the very start, and then reach 12 000 population, would this also work?


    "War is not so much a matter of weapons as of money"
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  9. #9

    Default Re: Roman: Julii

    Quote Originally Posted by sunsmountain
    This belongs here:

    If you play as the Roman: Julii family, send a spy into Gaul territory. Let one of their cities grow to Minor City (level 3). Check if they have a Sacred Circle to Epona, (the horse god). Take the city. Grow to 12000 ASAP.

    Wait for a 'your roman people have embraced Epona as their god'. This happens if you leave the temple alone long enough (dont destroy it, repair it if damaged).

    You can now build the Awesome temple of Epona and the Pantheon to Epona, giving your legionary cohorts 4 xp (1 silver), or 5 xp (2 silver) as 'raw' recruits!

    I did a search and havent found this tip anywhere so here you go. Added to the Julii walkthrough as well. (and on the org)
    Just stumbled upon this very interesting feature. I started a game as Julii and took two spanish cities (Osca and Carthago Nova) with lvl 3 Epona temples. I also upgraded them to large city level very soon. Since I´ve been waiting for about 30 turns but nothing happened.

    I´d be very interested to know how long you had to wait before the embracement message appeared.

    I´m playing v 1.3, maybe there have been some changes?

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  10. #10

    Default Re: Roman: Julii

    I believe that this loophole has been fixed in 1.3. Sorry.

  11. #11

    Default Re: Roman: Julii

    But if it was only a bug (= loophole?) why should there have been a special announcement in the game? To me this sounds like a feature which was intended by the designers.

    The Readme-File of 1.3 shows no hint about any changes in this point.

    However it´s a fact that meanwhile I have played another 20 turns and nothing happened so far ....

  12. #12

    Default Re: Roman: Julii

    That's why I said "loophole." I wasn't sure if it was a bug or a feature that the designers reconsidered. Most likely the latter.

  13. #13
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Roman: Julii

    Quote Originally Posted by sunsmountain
    This belongs here:

    If you play as the Roman: Julii family, send a spy into Gaul territory. Let one of their cities grow to Minor City (level 3). Check if they have a Sacred Circle to Epona, (the horse god). Take the city. Grow to 12000 ASAP.

    Wait for a 'your roman people have embraced Epona as their god'. This happens if you leave the temple alone long enough (dont destroy it, repair it if damaged).

    You can now build the Awesome temple of Epona and the Pantheon to Epona, giving your legionary cohorts 4 xp (1 silver), or 5 xp (2 silver) as 'raw' recruits!

    I did a search and havent found this tip anywhere so here you go. Added to the Julii walkthrough as well. (and on the org)
    ^ Saw this post from about three years ago. I'm curious, does this actually work, or it is all bull?
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  14. #14
    Nomad horse archer Member Barbarian's Avatar
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    Default Re: Roman: Julii

    That sounds interesting. If it works, I will have to wonder why something like this has been added to the game. I mean, most of the players will never find out about that.


    "War is not so much a matter of weapons as of money"
    Thucydides

  15. #15

    Default Re: Roman: Julii

    I'm not surprised, it's the same as BI really, you can leave some cities with having a different belief than your own initial faction religion to either give your army an advantage and/or avoid culture penalties.

  16. #16
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Roman: Julii

    Yeah, but even in BI, you never get a message saying 'your roman people have embraced Epona as their god' [sic], do you? You just.... keep having it. I'm not that sure if I have kept a Sacred Grove of Epona before when I played as Julii-- I've been razing foreign temples the first thing after conquest ever since I found out about the cultural penalty thing, but I've also played a couple of Julii games before that, and I don't much recall seeing such a scenario.
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  17. #17

    Red face Re: Roman: Julii

    well what i did was do what the cover said "total war". i fought everybody no mercy was spent to anybody i usually exterminated the settlement and got tons of money. to was fun but hard. with money drains and rebillous settlments it gets hard

    by the way i'm new

  18. #18

    Default Re: Roman: Julii

    Hey,



    Does anyone know what triggers the army reforms?

    Most of my games where i take over Gaul, they come in between 215-224B.C

    However i have just choosen to wait in a new game on med/hard. it is now 208 B.C and nothing . Is there a thing you must do to trigger it?

    E.g take so many provinces or something?
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  19. #19
    Member Member Remus's Avatar
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    Default Re: Roman: Julii

    It depends on a couple things.

    First you must build an imperial palace in Italy somewhere.

    The second thing is it must be at least 220 BC, but the actual date is randomized. For me it happened usually somewhere from 205 - 195.

    As far as any other triggers I am not aware of any.

  20. #20
    Member Member RollingWave's Avatar
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    Default Re: Roman: Julii

    o_O Really? u can embrace other gods??? only as the Juliies?? so unfair

  21. #21

    Default Re: Roman: Julii

    I am a cheater, I love cheat codes. So, I play as the Julii, and I can make the reforms happen by the 2nd, to third turn, normalor hard. Statrt with money. Add_money: 40000 untill you get to say about(500000) dennari. then Just get your population to 24000 in all your cities by the add_population: (city) 4000, and finnaly, build every thing in the que's with the process_cq:(City). Do this and by the second turn the "Marius reforms" should kick in gear well before any of your fellow roman "allis"

  22. #22
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Roman: Julii

    Quote Originally Posted by The Watcher View Post
    I am a cheater, I love cheat codes. So, I play as the Julii, and I can make the reforms happen by the 2nd, to third turn, normalor hard. Statrt with money. Add_money: 40000 untill you get to say about(500000) dennari. then Just get your population to 24000 in all your cities by the add_population: (city) 4000, and finnaly, build every thing in the que's with the process_cq:(City). Do this and by the second turn the "Marius reforms" should kick in gear well before any of your fellow roman "allis"
    But don't the Marius Reforms happen simultaneously no matter which faction triggers the reforms?
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  23. #23
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Roman: Julii

    Quote Originally Posted by Quirinus View Post
    But don't the Marius Reforms happen simultaneously no matter which faction triggers the reforms?
    IIRC the reforms can only be triggered by the Romans.
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  24. #24
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Roman: Julii

    Quote Originally Posted by The Watcher View Post
    I am a cheater, I love cheat codes. So, I play as the Julii, and I can make the reforms happen by the 2nd, to third turn, normalor hard. Statrt with money. Add_money: 40000 untill you get to say about(500000) dennari. then Just get your population to 24000 in all your cities by the add_population: (city) 4000, and finnaly, build every thing in the que's with the process_cq:(City). Do this and by the second turn the "Marius reforms" should kick in gear well before any of your fellow roman "allis"
    That defeats the whole purpose of the game tho...

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  25. #25
    Best Laugh on the Seven Seas Member Good Ship Chuckle's Avatar
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    Default Re: Roman: Julii

    I think the appropriate quote here would be:

    "It is good to have an end to journey toward; but it is the journey that matters, in the end."
    — Ernest Hemingway


    ...now back to Julii....
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  26. #26

    Red face Re: Roman: Julii

    QUOTE[Fighting the Germans. Those spear warbands of theirs can be beaten with light infantry. During the deployment phase, take all of your light infantry, and deploy it in one place, one unit on top of another. If you have light cavalry, use it to kill archers and warlords, and, when their spear warbands are locked in mortal combat, pounce from the rear.]

    a easier way is to just send in javerlinmen and because spears are so frikkin slow they wont catch u wen u hurl javerlins into them.i used this to isolate and destroy and german spears wen i was out numbered.i didn't win cos y general thought it would be fun to charge the spears,still i killed one hell of a lot more than they did.


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    a good general leaves it behind.
    Last edited by scipio the even younger; 03-15-2005 at 19:51.

  27. #27

    Default Re: Roman: Julii

    The most important thing with the Julii, like all Romans, is to push your advantage immediatly. The Scipii have the best ships, as well as Syracuse (Minor city) just waiting to be taken in Sicily. The Brutii have the best position, invulerable to attack with the best of the civilized world ahead of them, including all 7 World Wondors. The Julii have the worst of it as far as map position or cities are concerned. However, they have the strongest acting army in the early game, and if you can exploit that, they will quickly rise to the top. The two gallic cities in Northern Italy are vulnerable. You already have a large enough army to take them before the Gauls know what hit them. (Just sent two hastati to siege Sagesta, it can only last 3 turns under siege. Once you have taken those two cities HOLD THEM! The gauls will send massive armies, but if you can build forts in all the mountain passes, it will slow them down. The computer doestn't ever seem to attack forts. Once you are secure in Italy just advance your cities, they are all large towns and can train hastati, equites, and velites. Then just send army after army into gaul, remember, the only big advantage the Gauls have over you is the terrain, and their numbers. Try not to fight during winter, and NEVER fight in a forest. If the Gauls are too strong to invade from the South, simply play the role of a Viking. Sail up to one of their southern coastal cities, capture it, exterminate the population and destroy all the buildings. Then run. It makes you thousands of Denarii and cripples the Gauls who are stuck rebuilding their cities.
    (Note-Whenever possible built blacksmiths. I always thought them trivial until I saw what superior weapons and armour could do! The tiniest advantage will show when locked in a close battle.)
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  28. #28

    Default Re: Roman: Julii

    My stratety was pretty strait forward, but I have ended up over extended my self slightly.

    All I did was Bliz. all the way to spain, and I think the Marius effect happens after you have gained a certain amount of land or wealth or something, because I never got acess to the Triaria (sp?)

    Right now I am making preporation for the invasion of Brition and am moving my diplomats into Roman controlled areas for the final push.

  29. #29

    Default Re: Roman: Julii

    you need an imperial palace in Italy for the Marian Reforms..
    to be able to recruit Triarii, you need the best army barracks and you need to be before the Marian reforms!!

  30. #30
    Senior Member Senior Member katank's Avatar
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    Default Re: Roman: Julii

    You don't need the best barracks. You need army barracks which is large city level and that is less than urban barracks which is huge city level.

    In 1.0 and 1.1, an imperial palace anywhere will do. However, in 1.2, you need an imperial palace in Italy after 220BC.

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