Try replacing your town watch with peasants, the peasants are cheaper to recruit and are bigger so will give you a bigger garrison bonus per unit (i.e. less units to get the same effect)Originally Posted by Guillaume le Batard
Try replacing your town watch with peasants, the peasants are cheaper to recruit and are bigger so will give you a bigger garrison bonus per unit (i.e. less units to get the same effect)Originally Posted by Guillaume le Batard
Thanks for the advise, Squid -- you're absolutely right. However, I generally prefer to use Town Watch beacuse I just can't stand the thought of peasants being used as guards. It's a peculiarity of mine -- but I just hate peasant units.
But on the topic of unit prices - I noticed something a little unusual recently. Mid-campaign (about 30 turns ago), I switched my game settings to "Huge" unit sizes (I had been playing at the "Large" setting). Nothing happened. I didn't think anything of it, I just assumed that you cannot change unit size in the midst of a campaign, and carried on playing, quite happily.
Anyway, I noticed later that my unit descriptions now reference Huge unit sizes, and Huge unit prices. I double checked, and I *am* being charged at huge unit prices.![]()
This may explain why I have been struggling financially in my campaign for so many years! The difference is sizeable in unit cost, but I can't remember what the difference is in upkeep... has anyone else seen this??
Guillaume
William the Conqueror, 1066,
Said to his captains, 'I mean to affix
England to Normandy. Go out and borrow
Some bows and some arrows, we're starting tomorrow.
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