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Thread: Egypt

  1. #91
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Egypt

    Good first post ATE. Welcome to the forum

    An unusual approach.

    Definately right about the cash from Greece. And the Bowmen...they are excellent. Even better, ive heard, when you can build the more advanced bowmen.

    I see your faction leader is called.."the infantryman". Is it all those archers ?

    You and I played very differently. My leaders gained cavalry commander traits from the all the chariots and desert cavalry used.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

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  2. #92

    Default Re: Egypt

    Wow, that sure is a lot of archers. That is a good strategy Monarch, but what happens when there are a lot of heavy roman infantry and Roman heavy cav or they get smart and use a testudo. I think you might have to add some more variety to your army pretty soon. Perhaps some chariot units and spearmen could help. Form a wall with your spearmen and then take out their cav with your charriots and then bring your bowmen and around and fire on their rear.
    Barbarian Horde Member

  3. #93

    Default Re: Egypt

    Quote Originally Posted by Monarch
    I'm no 1.5 expert, but I guess you would just form something of a U shape with archers, lure Romans in, fire at their side (eliminating shield bonus) then perhaps send a unit round the back to really encircle them.
    Not excactly. One line, cover flanks with a few phalanxes, and all the bowmen in a line right behind it.

    Like this:
    G

    x x
    ppppppppppppppppppppppppp
    p bbbbbbbbbbbbbbbbbbbbbbbb p

    X is whatever tropp i want to get rid of, a worn out merc or a small leftover from previus battle. I use them to break up formations. If they run from side to side, they take most of the hits from velities, and hold back the legions to give the bowmen a chance to go their work.

    G is my general. Since i use a defensive stand, and put my back to the red line, the only option is to place him far away. But i found this to be very helpful, as half the Romans descide to chase him instead, as if they wish not to rout my weak phalanxes :)

    So 1 or 2 units running in front of the line, and 1 (or as many as you have) chariots behind the enemy, not to kill, but to mess up their line.

    The next city i besieged was Rome (i'm at work, don't have screenshots). S.P.Q.R Attacked me, and threw a full stacked army at me. Approximately 4 pricepes, 5 hastati, 3 velities, 4 triarii, and some cavelry. Using the defensive stand, and with their lines broke, they didn't hit me full force (which would have eradicated me, nile spearmen sucks). I won the battle with low casulties, and Rome is now mine... MINE! ;)

    Quote Originally Posted by Tiberius
    Scipii in Greece?

    By the way, how do you destroy super-heavy Roman infantry with Bowmen? Do you set ammo to unlimited?
    Is Scipii in greece unusual? They have attacked corinth 3 times so far.

    Limited ammo! I play "by the rules". What is your definition of super-heavy infantry? Pricipes? Hastati? The principes are harder to kill, but in this case, i used 6 x bowmen, and 2 x cretan archers. They DO take casulties, and the strategy with holding them back a little longer, they get slaughtered.

    Quote Originally Posted by Severous
    Good first post ATE. Welcome to the forum

    An unusual approach.

    Definately right about the cash from Greece. And the Bowmen...they are excellent. Even better, ive heard, when you can build the more advanced bowmen.

    I see your faction leader is called.."the infantryman". Is it all those archers ?

    You and I played very differently. My leaders gained cavalry commander traits from the all the chariots and desert cavalry used.
    Well thank you :)

    My 3 generals are all "the infantryman". I'm not sure why, but have not yet purchased any cavalry, only used the 2 chariots i stared with. So my lines are always infantry and bowmen.

    Quote Originally Posted by Tyranus
    Wow, that sure is a lot of archers. That is a good strategy Monarch, but what happens when there are a lot of heavy roman infantry and Roman heavy cav or they get smart and use a testudo. I think you might have to add some more variety to your army pretty soon. Perhaps some chariot units and spearmen could help. Form a wall with your spearmen and then take out their cav with your charriots and then bring your bowmen and around and fire on their rear.
    There ain't any testudo 12 years into the game :)

    Kill of the Romans before the reforms. Cohorts are scary...
    Proeliator adepto defessus of bellum ocius quam vagina
    - ATE, 2006

  4. #94

    Default Re: Egypt

    A little nuisance about the bowmen... their aim is bad, they are unable to fire a burst without placing a few shots in the back of the phalanx-line... But who cares when the other 1900 shot pound the ememy
    Proeliator adepto defessus of bellum ocius quam vagina
    - ATE, 2006

  5. #95

    Default Re: Egypt

    O sorry, I didnt realize that you were only twelve years into the game. I just assumed that you meant legions by "super heavy roman infantry". Well you could still use what I said above.
    Barbarian Horde Member

  6. #96
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, Cub Shoot 2 Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Mahjong Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Slack Man Champion, Japanese Baseball Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Super Mario Mushroom Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Fish Kill Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Egypt

    Quote Originally Posted by ATE
    A little nuisance about the bowmen... their aim is bad, they are unable to fire a burst without placing a few shots in the back of the phalanx-line... But who cares when the other 1900 shot pound the ememy
    I've never used that many bow, but the "thin line of spears and firepower backing it IS a personal fave. Works best on a hill so that the archers have more range and a less fratricidal shooting window. Always take the bows off fire-at-will when the opponents reach heavy jav range -- too much fratricide else. You can often target the second line for more fun while your spears cope effectively with the weakened initial rush.

    An all-bow army can actually do well against the Mac's and Greeks in the early game. Lancers/Greek cav drop quick to concentrated bow fire and the phalanxes are so slow that you have time to kill the cav and still get them. ATE'll have more trouble with Thrace (Falx & Bast are fast with decent morale) or 3rd tier Romans (Princ and Tri last much better than Hastati, plus Rome will be fielding at least some archers in place of velites).

    ATE, be aware, strategically, that you will be facing Parthians, Armenians & Seluc's all at the same time with this strategy. You'll be well-funded, but have to process a lot of enemies from 240-200 B.C.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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  7. #97

    Default Re: Egypt

    Hello again,

    Errr... guess who was playing the 1.2 version of the game

    I have re-started the campign, now playing 1.5. Sorry for the screw up guys!
    Unfortunately, the game-update made the game laggy on my laptop. Half a year ago i became the dad of THIS little timestealing cutie, so I haven't been able to play as much as needed to get as far in the 1.2 campaign.

    The whole "go straight for greece"-strategy is valid for just about any other faction as well. I used it on my last Julii campaign also, but with the other roman factions backing me up, it was a lot easier. I played it to world domination.

    Now, as Seamus pointed out, I'm at war with half the world. The greeks, Mac's, Romans, carthegenians, and the selucids. I allied with parthia, but they are moving troops around on the border, and have just begun moving them towards Jerusalem... Backstabbing I DOWNLOAD PORN ON MY MOM'S COMPUTER.

    I don't think i will have Rome by year 251 this time. The Romans got stronger I guess, they are almost impossible to rout after the update. Also, the bowmen has been reduced to normal size units (160), so the phalanx/bowmen strategy is no longer strong enough to withstand a Roman assualt.

    So I did as suggested by Tyranus, and added variety to the army. 1 - 2 axemen, and 3 - 4 chariots. Besides from that, same strategy, I use the axemen to draw fire and stur op the lines, and the chariots to attack from behind/take out cavelry.

    I'll post screenshots and give a more detailed description of the first 20 years when i conquer Rome again... If the little brat gives me a break :)

    // ATE - So ends the bloody business of the day!
    Last edited by Kekvit Irae; 11-15-2006 at 13:13.
    Proeliator adepto defessus of bellum ocius quam vagina
    - ATE, 2006

  8. #98
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Quote Originally Posted by LestaT
    I have played Egypt. After conquering 15 provinces I got bored and stop. Too easy even on VH/VH....
    I actually found everything easier on RTR....
    One Word: Chariots

  9. #99
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Quote Originally Posted by ATE
    Hello again,

    Errr... guess who was playing the 1.2 version of the game

    I have re-started the campign, now playing 1.5. Sorry for the screw up guys!
    Unfortunately, the game-update made the game laggy on my laptop. Half a year ago i became the dad of THIS little timestealing cutie, so I haven't been able to play as much as needed to get as far in the 1.2 campaign.

    The whole "go straight for greece"-strategy is valid for just about any other faction as well. I used it on my last Julii campaign also, but with the other roman factions backing me up, it was a lot easier. I played it to world domination.

    Now, as Seamus pointed out, I'm at war with half the world. The greeks, Mac's, Romans, carthegenians, and the selucids. I allied with parthia, but they are moving troops around on the border, and have just begun moving them towards Jerusalem... Backstabbing LOL INTERNET.

    I don't think i will have Rome by year 251 this time. The Romans got stronger I guess, they are almost impossible to rout after the update. Also, the bowmen has been reduced to normal size units (160), so the phalanx/bowmen strategy is no longer strong enough to withstand a Roman assualt.

    So I did as suggested by Tyranus, and added variety to the army. 1 - 2 axemen, and 3 - 4 chariots. Besides from that, same strategy, I use the axemen to draw fire and stur op the lines, and the chariots to attack from behind/take out cavelry.

    I'll post screenshots and give a more detailed description of the first 20 years when i conquer Rome again... If the little brat gives me a break :)

    // ATE - So ends the bloody business of the day!
    Rome? As Egypt by 251bc? Please do tell how you did that...unless it's on E/E or something...
    Last edited by Kekvit Irae; 11-15-2006 at 13:13.
    One Word: Chariots

  10. #100
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Quote Originally Posted by Grand Duke Vytautas of the Lithuanians
    Man, I think Egypt is the easiest faction in the game (I play on fair medium/medium settings, short campaign, cause I get bored on long one). This is how I played. In the first couple of turns I made some build up, placed watchtowers, forts where needed, hired some arabian mercenaries (these guys rock!), started building navy, then conquered two rebel towns to the east, prepared for war with seleucids (they are your main enemy of course), used 2 diplomats in ships to get trade agreements sell map ally with other factions. Then kicked some Seleucid ass , taken Damascus from them and those DESUDESUDESU come to me offering ceasefire, the deal was made - they payed me 10000 for that, but they'll be crushed in the near future anyway. And talking about economy, yeah baby Egypt is a mega-cashcow. And what cool units Egyptians have, I like of course chariots the most! Pharaon rulez!
    NOW ADVANCCCE! (cool accent by the way )
    Not to be a thorn in anyone's side, but this Egypt thread has me a little baffled...

    You say it's the easiest faction in the game and then say that you play on "fair" medium/medium settings.

    Just put it on H/H or VH/VH. Saying that you find m/m to be "fair" implies you've struggled on the higher difficulties which would make Egypt not that easy
    Last edited by Kekvit Irae; 11-15-2006 at 13:13.
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  11. #101
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Quote Originally Posted by Mamba
    Although video games are little more than a simple hobby of mine (as such I'm not very good at them), I would like to say a few words about my experiences with this campaign.

    Since I was a woefully inadequate strategy game player when I first received this game, I looked on various webpages as to a concencus of what would be the *easiest* faction to play as. With the tutorial I only went so far as basic controls, and I felt I needed more hands-on experience.

    Upon taking a concencual vote that took quite some time, I arrived at the insurmountable conclusion that this, Egypt, was by far the easiest faction to play as. I quickly modded my game so as to immediately unlock all of the individual factions, chose Egypt and set the game on Easy/Easy, and began.

    Oh, how easy it was. I was able to wholly ignore my west side for the first 75 years of gameplay. With absolutely no skill involved, I managed to subdue the Selucid Empire within a matter of a few hours. I quickly began expanding into Asia Minor and finished off the kingdom of Pontus, again, with absolutely *no* skill involved. I took a brief break and consolidated the Middle East before pressing the assault into Russia. The Parthians and the Armenians quickly fell to my legions of diplomats and peasants as my Egyptian juggernaut (made entirely out of money) steamrolled Asia literally into powder.

    About the time I finished off the Parthians, a new threat encroached upon my doorstep, this time from the west. Out of literally the blue, a large Scipii army approached my HQ at Alexandria. Suddenly, it struck. Luckily, I had one of my countless diplomats on hand and managed to bribe this strange army for the reasonable price of 100,000 gold. I brought out the army from Alexandria, which, likely as not, only really knew how to unscrew a few cabernets and twiddle their thumbs, and struck out into the Saharan desert. When I saw how weakly Siwa was defended I laughed in mirth at the pitiful fools defending it. I had a strange computer pull off a crushing victory for me, as by this time I had almost forgotten about the actual commanding of troops, since I had my money houses. I approached Lepcis Magna with that same army (consisting entirely of Pharaoh class units), beseiged it, and gave command to the strange AI. A shocking piece of news came back to me: my armies had been lost! Quickly and easily I formed a new army while my wall of diplomats kept the Scipii armies at bay. This time, I commanded my army of nearly 1300 men against a paltry 400. I was sure my victory would be swift and sweet. However, I lost. This loss showed me a painful reality I had been blind to up until that point: I had forsaken the basic points of the game. The bright gold color I so easily procured from my vastly wealthy cities had allowed me to bribe everything, taking away a part of the game that is critical.

    However, I did manage to procure a more-than-basic knowledge of advanced units through this campaign.

    In closing I would like to say that, even on Vhard/Vhard, I'd imagine this game to be terribly easy. If you don't want a challenge, knock yourself out with this campaign.
    Another one...

    No kidding it was amazingly easy...you chose EASY/EASY!!!! What would lead you to believe that this was going to provide a hard challenge?

    I can assure you, despite your opinion, that VH/VH is just a tad more challenging than E/E...

    Shouldn't that be obvious?
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  12. #102
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Quote Originally Posted by Severous
    An Egyptian battle from the last turn of my vh/vh Imperial Campaign

    --
    My forces are exactly outnumbered 2:1 yet the battle odds are nearer 3:1 against. The computer rates the Scipii as better troops than my Egyptians.


    --

    There is a rumble heard. The inhabitants of Messana look nervously at the volcano Etna. But no. It is the Egyptain army on the move.



    Masses of mounted troops race uphill. They are claiming the high ground for their chariot archers use, plus going to attack the small Scipii reinforcement detachment entering from Messana.
    --

    No finesse here. Charge !


    Kill these troops before the main Scipii army can come to their aid.

    Equites routing


    Starting to attack the principes rear


    Principes routing


    The General is routing...as are my Nubian cavalry. I dont rate them as much as the less advanced Desert cavalry. Come on kill that general..he must not escape to regarrison the city.


    Good. Hes dead.

    --

    Resting. Letting the Scipii come to me now. Like to see them kicking up dust. Tires them out. Organise my forces and watch my poor Nubian cavalry rout away being persued by roman cavalry.

    --

    Nubian cavalry rally. Suffers more casualties from shots but has drawn away a part of the Scipii force.

    Decide to lead the Roman missile cav down to my missile infantry.
    --
    Foolish AI. Its sending its overall general to attack chariot archers that had been annoying it.


    Combat


    Death

    Thats a reduction in Scipii combat and morale scores.
    --

    The Scipii are starting to hem the Egyptians into the side of the battlemap. So all forces being ordered to run out of the corner.


    One cav unit ordered to kill routing Roman cav, it touches a Scipii infantry unit which also routs. Is this the start of a chain rout ?

    No. I bide my time as the Romans are not yet exhausted.
    --

    Meanwhile the Nubian cavalry has lured the roman cavalry to missile troop who start to take a toll. But too late to save the Nubian cavalry who are routing again


    Now the romans rout.

    --

    Main cavlary army is out of the corner and waiting for the Romans to continue their attack.

    Chariot archers take a toll whilst the Scipii army reforms its battle line.

    --

    Scipii infantry get a bit too close. Run the cavalry/chariots back a bit ..quick.


    --

    Roman Cavalry auxillia chase the chariot archers...who have desert cavalry nearby which is ordered to assist.





    --

    Three more scipii units rout.


    Going to hold back on the all out charge a bit longer. Let missiles continue to kill.

    --

    Missiles now causing routs. Time, at last, to make one big attack.


    Charge!


    Come on break them. We want those distant units to break as well.



    Thats it ...now kill them all.

    --





    Again...how on EARTH could that be done in a matter of what, 30 turns? I just don't see that as physically possible without a mod or cheat of some kind. And to have almost 30,000 denarii SAVED ? Was the army free?
    One Word: Chariots

  13. #103
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Egypt

    6 months of game playing several hours most days.

    In that last turn Army and General wages were running at €70k per turn. So it wasnt free. Income at €170k. Paid for by an empire built for best finances..I rarely build military buildings. Taxes very high and public order of 70% (red face) is acceptable.

    There any many posts on this forum as I went through this campaign. They will give a better idea of campaign strategy than that post above which was about battle tactics.

    No mods or cheats. Plenty of exploiting of the AI. I can take a couple of hours to play a single battle.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
    https://forums.totalwar.org/vb/showthread.php?t=91877

    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

  14. #104
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Apologies on the implication...

    I've looked around some of your other threads/posts and have to say, you really do know this game forwards and back. I won't question you again

    You have however, gained another "student" of war lol...

    Let me start by asking my first question which you already touched on, even though it's not really what this thread is about (although it's not entirely off-topic): 70% happiness/red face is ok? I thought that 80% was the lowest you could go...

    This would have a much different effect on my game if I could be working with 70 instead of 80...if you include 4 or 5 cities all in the middle east, that's a half a stack a turn I could be moving to the front in that region, that I'm not now because of keeping the garrions up and keeping happiness at 80...

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  15. #105
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Egypt

    Hi WarMachine420

    Sorry to be slow responding. Just back from vacation.

    75% Public order = blue face. No riots

    70% Public order = Red face. But no riot.

    65% Public order = red face & riot. If left rioting more than one turn you run the real risk of rebellion and losing control of the city.

    The danger of running at 70% is there is no room for error, or change. If an enemy inserts a spy causing more unrest or your population grows causing extra squallor then your 70% city could become 65% (or less) and riot unexpectedly.

    On occasion when I know I cannot achieve 70% public order I will raise taxes to very high, withdraw the garrison, and let the city (on 0% order) riot for one turn. Then next turn do my best to achieve that 70% public order. Rinse and repeat it reduces population, achieves good tax income, helps governors traits..but risks building damage and governor death.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
    https://forums.totalwar.org/vb/showthread.php?t=91877

    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

  16. #106
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Quote Originally Posted by Severous
    Hi WarMachine420

    Sorry to be slow responding. Just back from vacation.

    75% Public order = blue face. No riots

    70% Public order = Red face. But no riot.

    65% Public order = red face & riot. If left rioting more than one turn you run the real risk of rebellion and losing control of the city.

    The danger of running at 70% is there is no room for error, or change. If an enemy inserts a spy causing more unrest or your population grows causing extra squallor then your 70% city could become 65% (or less) and riot unexpectedly.

    On occasion when I know I cannot achieve 70% public order I will raise taxes to very high, withdraw the garrison, and let the city (on 0% order) riot for one turn. Then next turn do my best to achieve that 70% public order. Rinse and repeat it reduces population, achieves good tax income, helps governors traits..but risks building damage and governor death.
    Thanks for the reply and hope you had a good vacation...I myself took a little 1 week trip too, which led to the end of my Egypt campaign (Britons now and going well).

    I've fiddled around with public order more. I never knew you could push it as far as you can...your advice on this alone has upped my game quite a bit.

    Another thing: What about population as a barb faction? (do you play mostly barb factions?) I have like 5500 in londonium and a scattered 800-2400 everywhere else. I don't want them to outgrow my ability to build...I'm actually in a real military style economy with a GREAT slave and goods trade. Is it even worth building up most cities with a barb faction? My priority thus far has been keeping some cities as mainly income/trade cities...keeping the capital as an "everything" city...main producer, highest pop, etc, and keeping other cities primarily as military cities supported by some growth. My money is always low...because I usually balance it off to spend it as it comes in...saving a turn or two when needed...my biggest campaigns have yet to come (still at war with Gaul, 252 bc, crushing them though, I'll post pics later...I've taken like 9 provinces...read my thread on amazing battle heroic victory).

    Thanks again for your previous advice and thanks in advance for any advice you can provide now and in the future.

    p.s. Thanks for the great counter-terrorism. As always, proud to have you as an ally.

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  17. #107
    RTK9Imrahil Member Goalie's Avatar
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    Default Re: Egypt

    You might want to be careful about raising the taxes and then just leaving I did that once and the city rioted and they had uber units like gold cheveroned peasants, naked fanatics and milita cavalry.


    -We do the impossible every day, miracles take a bit longer- Air Force Motto

  18. #108
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    current campaign map (will continue playing later on tonight) and pic of another battle of mine that wound up with a historical marker (3rd). The chariots were in defense on this one.

    just thought I'd show this.





    https://i113.photobucket.com/albums/...420/Newest.jpg

    https://i113.photobucket.com/albums/...sindefense.jpg
    One Word: Chariots

  19. #109
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Egypt

    Couldn't you have posted bigger screensshots. You know you don't need to make images smaller for imageshack, it will prowide you with a clickable thumbanil

  20. #110
    Member Member WarMachine420's Avatar
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    Default Re: Egypt

    Quote Originally Posted by 4th Dimension
    Couldn't you have posted bigger screensshots. You know you don't need to make images smaller for imageshack, it will prowide you with a clickable thumbanil
    I can assure you that I didn't do it to frustrate you. If I could've I would've.

    I'm not using ImageShack, I'm using PhotoBucket becasue ImageShack wasn't working yesterday (got an email today from them explaining that this was the problem).

    you have links to the pictures anyway...can't you resize them then? If not...ok, I'll figure it out and the pics I post tonight/tomorrow AM after I play will be resized.

    Again, apologies on the size but I didn't do it on purpose.
    One Word: Chariots

  21. #111
    RTK9Imrahil Member Goalie's Avatar
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    Default Re: Egypt

    You saved them as a full sized screen right? I use photobucket and it always has full sized shots if I either post the image or the link.


    -We do the impossible every day, miracles take a bit longer- Air Force Motto

  22. #112
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Egypt

    Hi

    The advice on public order is relevant to all factions. However, as BH Goalie points out, playing so close to the riot point (65% or less) means players need to regulary check each town to ensure all is ok. I personally check every unit, agent and town, every turn before I press the end of turn button. It takes me months to play a campaign.

    Barbarian faction city management discussion would be best in a thread of its own in the RTW forums. But I cant answer that anyway as im part way through my first and only barbarian faction campaign...Gaul. Havnt reached any city limits yet.

    Screenshots. Always good things to have. I use Imageshack and prefer it when others do so. Their thumbnail links dont have any resizing problems when uploading or viewing. Imageshack is playing up still today..I just tried to upload one and had problems initially.

    Heres an on topic picture. From a since finished Egyptian campaign. The chariot generals are really powerful. Here 100 men took on 800 Carthage men(including elephants)...battle odds calculated at 1:3 against...and won.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
    https://forums.totalwar.org/vb/showthread.php?t=91877

    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

  23. #113
    Pro Kushites in more Mods Guy Member Natasen's Avatar
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    Default Re: Egypt

    Some thoughts on generic Egyptian strategy (not tactics)

    I. The Seleucid Empire
    Jerks. Don't know when trade is a really neat thing. My second Egypt game was purely to have a western sweep across Africa, but that got nixed when the Seleucids thought war would be fun.

    a. De-Port Campaign- obtain local command of the sea. Egyptian ports in Alexandria, Jerusalem, Siwa (captured in strategy mentioned later), Sidon, and Salamis allow for a quick augmentation of Egyptian sea power when needed. One big thing about RTW, everyone likes the Meditterranean. Denying its use to the Seleucids will render them impotent. If there is a sizable and annoying Seleucid fleet, simply put all your ships into fleets that carry your men.

    b. The Pincer- Strike at Antioch, and then Tarsus. You can ignore Hatra and probably Damascus. Supplement this by an 'amphibious' offensive into Asia Minor.
    You want to come after Seleucid beach property from both directions. You can come from Cyprus, Alexandria, wherever but bring the pain. I had a sizable force in Cyrene so I hopped from Cyrene to Halicarnassus and on to Sardis from there which netted two wonders and ran across mostly rebel resistance.

    c. Hang'em out to dry. If you don't like Parthia next door, leaving Hatra and Seleucia isn't a big deal.

    II. Maximize Wealth and Earning Potential
    By gathering the Seleucid ports you have already followed this step. Crete is also a necessary element. Send diplomats out much earlier than actual fighting and trade with every you can.

    a. Pick the apples- Petra, Bostra, Palmyra, and Dumatha can be ignored during the Seleucid war, but they are cheaply won afterwward and add to the income. This can be left to 'task groups' rather than a full fledged army.

    III. Grow the Western Front- Siwa right away then put Watchtowers all over Libya when you can. Keep the bottleneck closely watched for the Scipii or Carthage. Cyrene becomes the cornerstone of defense of this area. I was able to reach out for Lepcis Magna and Thapsus with some amphibious reinforcement, but traded Thapsus with the Scipii constantly. I was fine with this-- my buffer was well established.

    IV. Use Communications to strike into the interior. There are troop trains present in several parts of the map. For Egypt, three are most important.
    Jerusalem-Sidon-Antioch-Tarsus (with a siding at Damascus, and maybe Palmyra) Antioch becomes your natural base to strike Armenia (through Hatra) and later Parthia and mop up the Seleucids. Tarsus offers possibilities against Pontus. (A train is where units can reach one city from another in one turn). The second train is Sparta-Corinth-Athens-Larissa or Thermon-Apollonia which will bring you through Greece from a strong attack on Sparta. The final stroke is the road to Rome-- Tarentum-Capua-Rome and points beyond. With forces based in Apollonia, you need a big fleet to survive long enough only to get to the port of Tarentum.

    V. Don't Forget to bring your Sword with you. This is no pilgrimmidge, it looks easy but only the tactician will get past the dangers. For tactics, I would read the posts that proceeded this one. Fight and bribe as you see fit.

    VI. Review
    a. Grab the Seleucid ports---Gain the command of the Eastern Med
    b. Trade and Accumulate
    c. Protect the West.
    d. Strike from Points of strength using the Roads
    e. Fight like a general who reads and learns from those proceeding tutorials written by people with more posts than me.

    A shimmering Pharaonic Empire awaits you, and so do misplaced Nubian spearmen (I can raise Nubian spearmen in Ireland? Those Irish-Africans are a tough breed)

  24. #114
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: Egypt

    I share many of Natasen's sentiments. Though I've noticed, when I play with the Seleucids, I think the Egyptians are jerks. Funny how that works. :) I do love playing as the Seleucids because of their unit depth and variety.

    After owning RTW and playing constantly now for almost five months (I'm a charter member of RTW-holic's anonymous) I started my first Egyptian campaign the other night. Gosh, what lucky stiffs these guys are! They have only one serious front at the start of the game and that's the one they share with the Seleucids. The Numidians are no threat. So, I slowly built up my strength taking Bostra, Petra. I got alliances right away with Parthia, Pontus, and Armenia. Knowing by experience of the Seleucids geopolitic isolation - (they can't get good alliances and usually end up in a four or five front war with all their neighbors) - the Egyptians have a gravy geopolitical situation. The cities in Egypt-proper grow like weeds. You can get good population growth which means good tech development. Their cities make good cash too. Egypt can grow their navy strong early. Much of the naval action (outside of rebel pirates) is in the Aegean and Ionian seas, so you can develop in quiet isolation from major enemies. Salamis has no early threats, so I don't need to garrison it with much. Even when I play Seleucia, I can't usually get to Salamis with a serious force until after I've pushed Egypt out of Palestine and beaten off the immediate Armenian and Pontic threats.

    So, when war breaks out, Egypt's strategy can be very focused, and I target my schwerpunkt for Antioch without fearing too many distractions. Damascus is easy to pinch off making the drive on Antioch - their key city of production - easier as your flank is covered. (Parthia is not a big threat and looks for an alliance with you early on.) You can grab Palmyra, and Hatra (if you want - the Armenians like that city) as the opportunity arises. My campaign has only been interrupted when one of my allies becomes allied to Seleucia. Then my relations with Seleucia go to automatic cease fire (until they blockade one of my ports again, which they invariably do - the AI seems stupidly obsessional on that point. Then their alliance with my ally falls apart and we're back to the infantry war again.)

    I had one 16 yr old faction member take a little trip to Crete to buy some archers (usually two units are available.) Cretan archers have longer range than factional archers. I've been able to bleed enemy armies significantly before having to close with them with the Cretans. I'm making an amphibious assault on Halicarnassus. If the Greeks get snitty and challenge you, Rhodes is easy pickings and yields big trade dividends when captured. The natural route of conquest from there is Asia Minor, then Crete, then Corinth and Greece proper, then the Brutii realm on the Italian boot, then Rome. That seems to be the route that I've taken in my Seleucid campaigns. Carthage tends to be too far away to justify a large military expedition, while Corinth, with its public-order-bonus ancient wonder, needs to be a part of your general campaign strategy in your drive to Rome. As your empire expands and cities get larger where public order becomes a concern, having Corinth is very helpful.

    I've found that I use my Egyptian chariots more as archer skirmishers. I tend to fight in the Greek style with phalanxes predominating. And I try to build up cavalry to match the Greek cavalry of Seleucia rather than chariots. You will definitely need good cavalry when it comes time to face the Roman factions. Anyway, that's my perspective on Egypt at the moment. Perhaps as I play this faction more, my opinion will change on some things. But, gosh, compared to taking Seleucia, these guys have a breezy opening game. No worries at all. Of the main playable factions, the Greek cities, Carthage and Seleucia seem to have the most challenging opening positions in terms of potential enemies. Seleucia's money position is slightly better than the other two. The Greeks have a shortage of military tech depth. But they have Rhodes, and Athens is a reasonbly easy grab. And if Macedon causes problems, Corinth is in your front yard. Parthia has no money, but doesn't have to face a five front war. But . . . I haven't played the Gauls, Brits or Germans yet, (and don't really have a desire too, at this point - lack of good cavalry is discouraging the attempt.) So, maybe I should just shuddup. :)
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
    -- Eric Hoffer

    "Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40

  25. #115
    Man with a Hat Member bedlam28's Avatar
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    Default Re: Egypt

    Hi all,

    After getting sick of being poor, I decided to be tempted by the lure of infinate wealth as an Egyptian.

    So here I am at the beginning of my journey, and my first question that I havent spotted so far is regarding Memphis and Thebes - why do they have Port options on the little lake to their right? is this a bug, or does this actually pull in some trade from somewhere ??

    Thanks.
    Let us create BEDLAM

    "We will screw them hard, fast, and in an elegant manner."
    Major General Haim


    "If you're in a fair fight, you didn't plan it properly."


    All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what HAVE the Romans ever done for US?

  26. #116

    Default Re: Egypt

    Quote Originally Posted by bedlam28
    So here I am at the beginning of my journey, and my first question that I havent spotted so far is regarding Memphis and Thebes - why do they have Port options on the little lake to their right? is this a bug, or does this actually pull in some trade from somewhere ??
    Yes, huge heaping buckets of money.

    You have to have Petra and Bostra, though. I find that for some reason Memphis's port is useless (you'd think it would trade with Bostra's, but it isn't in my game), but the Thebes-Petra-Bostra trade is booming.

  27. #117
    Man with a Hat Member bedlam28's Avatar
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    Default Re: Egypt

    excellent, thanks jhhowell
    Let us create BEDLAM

    "We will screw them hard, fast, and in an elegant manner."
    Major General Haim


    "If you're in a fair fight, you didn't plan it properly."


    All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what HAVE the Romans ever done for US?

  28. #118
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, Cub Shoot 2 Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Mahjong Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Slack Man Champion, Japanese Baseball Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Super Mario Mushroom Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Fish Kill Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Unhappy Re: Egypt

    Stumped:

    Playing = XGM (RTW 1.5 Base) with vh/vh

    I cannot get the Ptolemies over the hump.

    I tried a passive strategy, taking rebel towns for expansion and counter-attacking when attacked. For a while I controlled all of the Eastern Half of African, Tarsus, Antioch, Sidon, Hiero, Palm, Bostra, Petra. Despite this, the Selkies (and later the Pontics as well) kept sending full stacks to tear me apart. I beat them virtually every time, especially at bridges, but take modest casualties -- doesn't help. The Pontics and Selkies seem to be able to replace their full stacks (-6 Pontic, 8-12 Selkie) faster than I can replace my 200 casualties per win -- and develop their cities so as to have 3rd tiers to my 2nd. I can barely fund my 1 full stack, 1 half stack, and modest garrisons. Winning 13 times in 15 I was still attritioned into collapse.

    I tried a go after Selkies first strategy -- which hammered them back nicely and took out most of their heavy stacks. But I couldn't even afford to keep more than a half stack defensive army (in addition to my deep strike army) in the field and Pontus and Armenia both came in against me in support of their ally. Again, the attritition goes against me despite victories and then I'm in the red economically.

    What is the deal? I'm no Craterus the Cavalry Lord, but I am not a schmo at this.....
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  29. #119

    Default Re: Egypt

    Blacksmiths. Light Chariots.

    I won the short campaign and kept playing just for the challenege of facing the romans. But guess what? No decent spears. Stupidity with their cavalry.

    Light Chariot archers backed by a handful of mounted axemen. Wipe Out Romans. Twice. Thrice. Decide to try BI...

  30. #120

    Default Re: Egypt

    One weakness I found with Egypt is to attack them as a Julli-or-more-north-faction in campaings. I was the Julii and the Egyptians were losing a huge war against the house of Scipii. I sent a full army of praetorian cohorts, heavy cavalry, a great general and decent archers to smash the Egyptians and gain some land there. As soon as I had won one battle, laid seige to a town and besiege two maybe three docks a diplomat came and asked for a ceasefire. For this ceasefire you can put the price extremely high asthey will only offer once, I think I got 10 or 15,000 denarii out of that small attack 9and at that time it was still early in the game and I was getting into debt). This also works with Greek cities.

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