(M/M) The Seleucids have an very interesting line of Pro’s and cones.
Strong (pro);
- They are very, very rich.
- Wonder o Wonders (you start with 2, expansion with two others is very soon possible, the other 3 are aviable in the midgame).
- A strong start, mid en end game army.
- Your main foe’s have very vulnerable armies in the starting phase (except Egypt).
- Mercenaries. Since you fight in such a wide area you can use PLENTY of them and a quick war with descent/excellent units. Those units are also very adapted to the local warfare.
Weak (poor)
- 5 Enemies in the long run. Likely you will engage them early on.
- Egypt. Egypt is very rich, good one of the best armies, and no foe but you…..
- Your empire is not really ‘one’ you got 4 area’s that you should protect.
I said that you got 4 area’s. These are:
- West: Sardis.
- Central: Tarsu, Antioch and Damascus.
- North: Hatra
- East: Selucia
You have In each era likely an ‘own’ enemy:
West: Geek city states and likely Pontus.
Central: Egypt (and maybe Pontus).
North: Armenia
East: Parthia
Your main strategy consist of:
- Build, build build. Since you got a lot of money. Concentrate on the empire’s main things and their strategic area. Build a lot of troops and military.
- Make friends (alliance), generate time until the attack.
- Mercenaries. Money is your friend so use the troops for expansion and fighting.
- Strike hard, leave the fallen. This sometimes annoying quote of the game is in this game very very true. I other words: strike the main cities if possible.
- General: YOU SHOULD play al your battles yourself. Until you come into a face where you’re the grand superpower.
The 5 surrounding fractions al ask for an specific army strategy:
- Greek city states should be counter with the mercs. The great Cresian archers and … slingers. The merc hoplite is awesome in the starting stage.
- Pontus. Your normal army is fine.
- Parthia. Slingers/Peltasts/Bowman. Lots of cav or better chariots. And of course pikes to hold the line. Parthia units are not really impressive when they have to break any line on offence.
- Armenia. Normal army is fine here. Only cav (especially the desert merc cav) is very useful here.
- Egypte. Very very annoying faction. They got very strong armies so bring the best. Against chariots use a combo of shooting/throwing and peltasts and pike’s. The Peltasts got a bonus against those annoying chariots.
Well, what did I do (en recommend you!)
Initial fase. Build. In the WEST take the rebel settlement Halicarnassus ASP. Use mercs (the great available mercs here) for this. After this expansion retain ect. I shipped my troops (bought more mercs) to Rodus. After capturering Rodus send your troops ASP to Pergamum. Well if you succeed the 3 very hard battles you made an great Eastern empire. The Greek city states will be lost likely or are stuck in Sparta. While you have no less than 3 wonders. And more over 3 very rich cities and one rich city.
Centre. Build to your own mind. Make sure you can build Elephants ASP. Troop building is a property. War with the strong Egyptians is coming your way. When you see the Egyptians attempting to attack you: STRIKE first. E.G. take Sidon. This will hurt their ability to make war strongly, afterwards on to Jerusalem.
North. Minimize your attention to Hatra. Build strongly but this settlement is here to ‘hold’ the line. The Armenians are going to attack here. Lucky there lack numerous and good troops.
East. Try to take the Dumatha rebel town with mainly mercs, in this avoiding that it becomes a Parthia settlement, maximize growth here. The annoying Parhians are heading your way. Buid lots of chariots and any unit that can shoot/throw or sling. Make sure you win the defence game first and strike to their city Susa. This will cripple their economy. When secured here you can attack Arsakia and finaly Phraaspa. Also build some ships here and take Salamis (on Cyprus) and later Kydonia (on Crete).
So this is initial. Your mid game Probably consist of:
WEST a grand fight with Pontus (which will be heading your way likely) You should take the former rebel town’s (Ancyra and Nicomedia) and then finishing their core cities.
North. Your battling still the annoying Armenians. You could finish them with an large strike.
East. Your bussy capering the two towns. If possible finish the Parthia’s of. Still this isn’t obligated.
So after finishing (most) of your enemies. You should have killed Pontus, Armenia and Egypte. Likely the greek city states are gone and Parthia also. You now own (circa) 25 very very rich provinces and SIX wonders. Go trough Africa to Carthage and send an and fleet with army to Sicilia to make war and cripple the Brutti. Taking Greece or Italy head on depends on the situation. Remember to win the game is to take (also) Rome , some war with the Roman empire is necessary.
Ps1: Fleets Should be used intensely or be saved to the end game. I disreccomend focussing on them since you have to use every starting province intensively keeping the enemy of bay.
Ps2: Don’t let the Armenians, Pontus and Parthia life too long. Their techtree is a later stage of the game very good.
Ps3: Forget bribing as an good way to win the game when your playing with 1.2. Only when your reach about 18-25 provinces your rich enough to use this. And only in a way that helps a little.
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