No, your statements are ridiculous.

First, this is supposed to be historically based. Historical tactics should work and unit size should have some sense of scale. Kill rates should make some sense. Rout speed should make some sense. When they don't, we comment. Pila should have some effect on these beasts. As it is, they don't.

Second, it is preposterous to believe that the overall effect in battle is unimportant and only single unit matchups matter. I'm quite good at using units in the field. However, with RTW I don't get to use them effectively in groups of more than a handful. Why? Because gameplay is MUCH too fast and there are problems with the basic engine. I'm very good at using counters and looking for good matchups and flanking. However, units that should hold for quite some time break in seconds. That is why I've gone to light cav based armies. And I'm tearing up the AI with them on "very hard." I use cav rushes or pick at the periphery. What gives me trouble? The Numidians javs because they are very fast.

Third, I could care less about your multiplayer exploits because I'm talking about SP. It clearly shows the problem with your argument--apples to oranges. Can the other player issue commands as rapidly as the AI? Can the other player do the schooling fish thing with his units and cav? No, those are AI features. Post meaningless replays if you like, I won't bother with them.