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  1. #1
    Member Member Morindin's Avatar
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    Sep 2004
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    Default Re: The problem with elephants..

    Quote Originally Posted by Red Harvest
    No, your statements are ridiculous.

    First, this is supposed to be historically based. Historical tactics should work and unit size should have some sense of scale. Kill rates should make some sense. Rout speed should make some sense. When they don't, we comment. Pila should have some effect on these beasts. As it is, they don't.

    Second, it is preposterous to believe that the overall effect in battle is unimportant and only single unit matchups matter. I'm quite good at using units in the field. However, with RTW I don't get to use them effectively in groups of more than a handful. Why? Because gameplay is MUCH too fast and there are problems with the basic engine. I'm very good at using counters and looking for good matchups and flanking. However, units that should hold for quite some time break in seconds. That is why I've gone to light cav based armies. And I'm tearing up the AI with them on "very hard." I use cav rushes or pick at the periphery. What gives me trouble? The Numidians javs because they are very fast.

    Third, I could care less about your multiplayer exploits because I'm talking about SP. It clearly shows the problem with your argument--apples to oranges. Can the other player issue commands as rapidly as the AI? Can the other player do the schooling fish thing with his units and cav? No, those are AI features. Post meaningless replays if you like, I won't bother with them.
    First, its supposed to be a game with historical references, not the other way around. That's your first problem.

    Second, all my experiances with Triarii have been in battles against Humans and the AI. I havnt even touched the custom battle screen for any "experiments". Dont make assumptions. Also the fast pace of a battle can be completely nullified by having a good initial deployment, and as your units get stronger they rate of death gets slower.

    Third I am not using multiplayer "exploits". The replays I post will be mainly from "histroical battles". Humans cant issue orders as fast as an AI but you also cant pause in multiplayer. And besides, a unit of elephants even not issued any orders will still attack everything in its path once let lose.

    As for the replays, fine. Dont watch them but if you think you know it all about a game that has barely been out for a week, and refuse to listen or watch other peopls ideas you wont learn anything, and youll keep losing. No skin off my nose.

    I think you need to sort your out what you expect from a computer game. When I fly planes in LOMAC, I hardly expect everything to be perfectly 100% accurate (which is impossible) and I remember it is a game, and have fun doing so.

    Besides, why dont you put away RTW and go back to MTW? Or at least give the game a month before considering yourself an "Expert" on the game and pointing out all the "imbalances".
    Last edited by Morindin; 09-28-2004 at 23:00.
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