Results 1 to 30 of 79

Thread: The problem with elephants..

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A very, very Senior Member Adrian II's Avatar
    Join Date
    Sep 2004
    Location
    The Netherlands
    Posts
    9,748

    Default Re: The problem with elephants..

    Quote Originally Posted by Morindin
    CA should DO THIS AND THIS TO MAKE ME HAPPY! *throws toys out of the cott"
    LOL, you've made your point I believe. Remember though that for most players historical detail and references are a huge part of the fun, if not their main reason for playing the game in the first place. Otherwise what's the point in playing a TW game instead of the single most brilliant abstract game in the world, i.e. chess? That's why they are 'nit-picking' as you would call it. It's impossible to recreate history, but the game has to have that 'feel' about it. That's a fine line. For some the killing speed is killing the game. For me the graphics are a horrible disappointment, no matter how brilliant the game may turn out to be with respect to tactics, the new integrated stategy map and other fantastic new features. Anyway I'll shut up until I have the game.
    The bloody trouble is we are only alive when we’re half dead trying to get a paragraph right. - Paul Scott

  2. #2
    Member Member Morindin's Avatar
    Join Date
    Sep 2004
    Location
    New Zealand
    Posts
    279

    Default Re: The problem with elephants..

    Quote Originally Posted by AdrianII
    LOL, you've made your point I believe. Remember though that for most players historical detail and references are a huge part of the fun, if not their main reason for playing the game in the first place. Otherwise what's the point in playing a TW game instead of the single most brilliant abstract game in the world, i.e. chess? That's why they are 'nit-picking' as you would call it. It's impossible to recreate history, but the game has to have that 'feel' about it. That's a fine line. For some the killing speed is killing the game. For me the graphics are a horrible disappointment, no matter how brilliant the game may turn out to be with respect to tactics, the new integrated stategy map and other fantastic new features. Anyway I'll shut up until I have the game.
    I understand completely what you are saying, but my feeling on the matter is that people are judging their idea on realism in respect to killing speed from MTW. MTW was not any more realistic as RTW, infact how do we know what realism is anyway?
    How many of us have fought in a battle recently? Sure we can quote battles going on all day but they involve massive numbers of men with multiple lines of battle, etc etc.

    Im going to try the killing speed mod to see how I like it, but personally I feel its going to make battles between the stronger units go on and on and on and on. If I see cavalry charge into a bunch of infantry and get 'stuck' like in MTW I wont find that realistic at all.
    I guess none of us really know so its all a matter of perspective isnt it?
    Talk is cheap - Supply exceeds Demand.

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: The problem with elephants..

    That pretty much nails it Adrian. It's not nit picking when the battles don't resemble anything I've ever read about, and defy common sense finishing in less than a minute after initial melee. That is the problem a lot of us are having with RTW. So despite people like Morindin, we will come here to discuss what looks wonked and HOW TO FIX IT!

    Right now I can see the influence of RTS on this game in the battlefield gameplay. It might make multi-player click festers like Morindin happy, but it poses problems for the historical SP TW crowd.

    I don't like having to play modded versions to get things working right, but I guess I'll have to unless they tone things down with a patch.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4
    Member Member Morindin's Avatar
    Join Date
    Sep 2004
    Location
    New Zealand
    Posts
    279

    Default Re: The problem with elephants..

    You know there is nothing wrong with slow methodical games, infact I quite enjoy hexed based war games myself where you have all day to think about flanking manouvers and tactics.

    I also enjoy RTS, flight sims, FPS, and chess, all sorts of games,

    Sure I can accept its not as realistic for you, no problem with that at all. But to say its somehow "dumbed down" and less tactical before is my main beef.

    It just requires a bit more use of the pause key and more thinking on you feet. Morale, flanking, all that is STILL IN THE GAME and its THOSE things that make the game more tactical than others.

    I'd challange you on the clickfest point too, id say its now more a hotkey fest than it ever was, and infact, ironically, most RTS games are more hotkeys than clicking. Diablo games are "click fest".

    Also more on the realism point, I really enjoy realism in simulation games. The more realistic the better, but I do know where to draw the line between gameplay and tedium. RTW is a game and claims to be nothing more.
    There are some things in RTW that are highly unrealistic (infantry speeds and killing speeds) but there were 100x more things in MTW that were unrealistic, and I'd rather go forward than backwards.

    If something kicks my ass (like Elephants) and I used a tactic I thought was sound, I dont ask CA to change to game for me, I find a way to beat the suckers.
    I guess changing the game to me feels like cheating. RTW was made to be fast and furious. It may not be realistic I agree but its the way the game was made.
    Last edited by Morindin; 09-29-2004 at 01:42.
    Talk is cheap - Supply exceeds Demand.

  5. #5
    Member Member Thoros of Myr's Avatar
    Join Date
    Feb 2004
    Location
    Arizona
    Posts
    605

    Default Re: The problem with elephants..

    Quote Originally Posted by Morindin
    It just requires a bit more use of the pause key
    What's that?

    I love mods, most of the time they are better then the game they were made for. Especially in an SP game they allow you to make the game the way you want it. Even if RTW was completely free of "warcraft-ish" influences there would always be somethng to complain about. If it's not one thing it's another. Sometimes the best games are not what comes directly from the box. Mods allow us to fix as many of those issues as we can get our hands on, be they personal or factual. What I don't like seeing is folks that see a small leak in a ship and cry that it's sinking and nothing can save them instead of fixing it.

  6. #6
    Member Member Morindin's Avatar
    Join Date
    Sep 2004
    Location
    New Zealand
    Posts
    279

    Default Re: The problem with elephants..

    Quote Originally Posted by Thoros of Myr
    What's that?

    I love mods, most of the time they are better then the game they were made for. Especially in an SP game they allow you to make the game the way you want it. Even if RTW was completely free of "warcraft-ish" influences there would always be somethng to complain about. If it's not one thing it's another. Sometimes the best games are not what comes directly from the box. Mods allow us to fix as many of those issues as we can get our hands on, be they personal or factual. What I don't like seeing is folks that see a small leak in a ship and cry that it's sinking and nothing can save them instead of fixing it.
    I like the ability to mod what you dont like in the game as well, infact some of the most successful games have also been the ones that are easiest to mod.

    One thing I dont like though is people claiming this and that after hardly any playtesting time and the developers changing it completely unbalancing the game.

    Example, it happend in MTW 1.1 with spear units, and ive seen it happen over and over with plenty of other games.

    One theory I have about all the cool interface features in MTW that didnt appear in RTW is because both games were being made at the same time.
    Perhaps the devs put more initial effort into MTW or even did parts of RTW first before doing MTW. By the time they came to solely working on RTW to go back and change these things would put them behind schedual.

    Yes there is a trend to make the game more classic RTS style (right click etc, the interface, etc) to make it easier for new players, I dont think its been dumbed down at all though. For example the strategic level is far more challanging than MTW ever was.

    I also think the deeper we get into this game the more challanging it will get. There is a lot of depth to it.
    Last edited by Morindin; 09-29-2004 at 01:31.
    Talk is cheap - Supply exceeds Demand.

  7. #7
    For TosaInu and the Org Senior Member The_Emperor's Avatar
    Join Date
    Apr 2003
    Location
    The United Kingdom of Great Britain
    Posts
    4,354

    Default Re: The problem with elephants..

    Ok guys i have done a bit of testing in the demo...

    All units were V0, no mismatches and the battle was out in the open on the tutorial map.

    Two units of Triarii engaged a unit of Armoured Elephants in Loose formation. End result, a lot of dead Triarii and one elephant being slain.

    I replayed the same battle with the troops in close formation and a unit of Hastati thrown in, here is what happened...

    The Elephants charged right past the Hastatii who were placed right out in front and aimed for the General's unit of Triarii, he took a heavy beating all throughout the battle. The Hastati threw their Pila in as the Second unit of Triarii engaged the Elephants from the rear... One elephant went down, another one swiftly followed.

    The battle dragged on as the General's unit suffered the brunt of the attack... So finally the Hastati charged in (yeah fat load of good they would do with their puny swords), after that Two more Armoured Elephants fell including the one that carried the Carthaginian General!!

    The Armoured Elephants were then routed. My units started off at full strength of 60 men... I wound up with 10 men in the general's Triarii Unit (told you he suffered badly), 47 men in the other Triarii unit, (that means effectivley I had enough Triarii survivors to nearly make a full unit of them) The Hastati were down to 35 men.

    The armoured Elephants were the standard unit size of 9 elephants... Effectively I had delt with them by sacrificing a unit of Triarii and half a unit of Hastati!!

    Had I been more careful and put the general to loose formation when the Elephants charged him, I would certainly have lost fewer men in that initial charge.
    Last edited by The_Emperor; 09-29-2004 at 21:41.
    "Believe those who are seeking the truth; doubt those who find it."

  8. #8
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: The problem with elephants..

    Just a question, but has anyone ever tried using those...pigs?
    I know you don´t like them, but perhaps you should try them against elephants, but then again, i should get the game tomorrow.


    "Topic is tired and needs a nap." - Tosa Inu

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO