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Thread: Carthage

  1. #481
    Corrupted Member ezrider's Avatar
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    Default Re: Carthage

    Its not bad now against Thrace. I am beating large armies quite easily now. I got a couple of heroics against them, but I have to admit theat I had about 90 cretan archers, 12 rSlinger and two units of merc peltasts. The Thracians are horrifically exposed to missile fire as prev. stated and I have taken advantage of that.
    [bold]note[/bold] I beat a 1200 strong army of Bastarnae, pikemen & Falxmen + missile support with the above mercenary missile support, casualty riven cav and equally understrength inf.(5 units, merc hoplites/iberians- approx 200 men). I was on a really big hill on the opposite side of the map and when thos guys got to me they were winded, going on tired. After I killed their cav general they were a little easier but I was completely outnumbered and understrength. diff(H/H)

    Given what Seamus has said I think that strategic advs such as terrain are less important the harder you play, but bonuses like incr stamina are a bit of a falsehood considering that anybody, including; Sparticus,Ceasar or Achillies would be knackered running up a big hill on a hot day.
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  2. #482
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: Carthage

    " . . . and Thrace has no good cavalry of it's own."

    Thank God!! What an annoying little faction to have to fend off!
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  3. #483
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Carthage

    Usually "little" in most games.

    Though, while playing a vanilla game with the numidians wherein I hadmigrated to Crete, Rhodes and Halicarnassus the Thracians owned 12 provinces and had multiple full stack armes ranging around the Balkans.

    They even amphibbed and attacked me in the Crimea

    I won, of course, but its sort of amazing to run out of arrows/sling bullets and still seem them coming at you despite the losses.
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  4. #484
    Corrupted Member ezrider's Avatar
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    Default Re: Carthage

    I finished my Carthage game
    took 3 settlements off the Britons in one go and my last settlement was a heroic
    victory against some rebels who'd thrown me out of Carthago Nova.

    enjoyable campaign. Just wish that I had got to use my war elephants and sacred band cavalry. I had built a Royal stable in thapsus but by that time I had almost won and the fighting was very far from there. And so it goes.

    Things I have learned :

    lots of cavalry is good. You can beat pretty much anything with enough cav. Even heavy chariots, I recommend taking out chariots ASAP cos you can't charge their archers until these wheeled destroyers are out of the way. Watching them charge into a plalanx is one the funniest things in the game.

    Barbarian infantry and Lybians are good against chariots, although so are Iberians - generally you can skip building lybians(personally i dispise them) unless bored at the end or want something a little better than TM.

    Against the romans, you need phalanx troops or else you will lose(*disputable). Badly. You also need plenty of cav support(against a biggish roman army you need at least 4 - I recommend ALWAYS having at the very least 3 in a small army and you want 4 to 8 for a solid field army). Cavalry charges from behind rout the romans really easily. Theres nothing more satisfying than seeing their banners flashing white.

    Don't underestimate the usefullness of Iberian infantry. They are the business. Fairly mobile and ok at fighting. they will get routed easy enough if attacked from behind but they are generally dependable. Handy for keeping the ememy from flanking your phalanx, filling gaps and such, can handle light cavalry easily in numbers, sometimes heavy cav. Not great in a siege however.

    Kill the romans early with navel superiority. In the early game a navy is vital, After you conquer most of the mediterranian ports, you can disband a lot of it.

    Hold onto Caralais, Corduba and especially Sciliy. Anyone who tells you otherwise, is a coward.
    Last edited by ezrider; 08-07-2006 at 18:05.
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  5. #485
    Man behind the screen Member Empirate's Avatar
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    Default Re: Carthage

    On the contrary, ezrider, you don't need Phalanx against the Romans. When I took Italy I only used a token force of Libyan Spearmen and some hired mercs from southern Italy. These were accompanied by massive wings of roundshield and longshield cav and some few War Elephants (three regiments in the whole war, I believe it was... couldn't afford more). In the vanguard I sent three or more Numidian Cavalry to annoy, tire and disrupt the Romans, as well as to chase routers.
    You won't believe the slaughter concentrated cav charges can produce. Charge isolated units, and units on the flanks, and always engage with at least two cav regiments from opposite sides. This, combined with morale penalties for the proximity of War Elephants, caused at least Hastati to rout instantly. Don't expect the battle to come off easily: I used a lot of Pause to micro my cavalry, so the Romans would be tired out after chasing them for a while, and also to make sure I could have two cav units impacting one Roman inf unit at the same time from different sides. It takes a while to reach this point, but when the time is right, and you order the final charge, the enemy's defeat is absolute. I had many battles in which not a single Roman soldier escaped the field alive. This approach makes for a lot of fun, memorable battles, with no need for Phalanx whatsoever.
    I must admit though, once I had to face the by then very powerful Greeks (half stacks of Spartans and full stacks of Armored Hoplites were wandering the Balkans freely...), I reverted to a good anvil against which to smash my cavalry hammer. In that war, Sacred Band Infantry really came into their own!
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  6. #486
    Corrupted Member ezrider's Avatar
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    Default Re: Carthage

    When I took Italy I only used a token force of Libyan Spearmen and some hired mercs from southern Italy. These were accompanied by massive wings of roundshield and longshield cav
    Da du hast recht Empirate. Although you had massive wings of cav. When you face the Senate army, I dont think that its so easy. If you surround a unit of trarii with cav and you tend to rout. Although thinking back I remember having merc hoplites, samnite mercs, iberians and possibly one unit of peonis.
    I have fought advanced brutii armies with hardcore armoured generals and early cohorts, there was no way that light infantry and cavalry could win.

    *I just realised I received Member status, hooray!!!
    Last edited by ezrider; 08-07-2006 at 18:06.
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  7. #487
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: Carthage

    Congratulations on membership status, ez!

    I just wanted to affirm some of your observations. Yes, I try to field between 4-6 cav units in my field armies. Absolutely right on on that point, I feel! Mobility is important and cav can outmaneuver. (That's why taking the Gauls or the Germans or Brits in an RTW game has not appealed to me.) Elephants are good too, but slower and you have to manuever them judiciously when facing infantry. Long shields, I've found are best (I, too, have not been able to use Chosen band cav yet as my games always seem to end before I can get them to a frontline army. I've used cataphracts a plenty with Seleucids, but not Chosen band.) I like to have plenty of round shields going to the front early as the Roman armies (Scipii) have a lag time issue waiting for stables to be built.

    What makes the Senate army so tough is its shear size and length, plus the number of generals accompanying it to the field. You, naturally, want to get your cav behind the Senate line so you have a good shot at the triarii and principes. But the Senate line is long and the generals are usually posted on the flanks. So, you have to fight off the generals and then get around the long line. Perhaps I should test a theory of mine in custom battle - spread the Senate line and distract the generals with flank cavalry, but keep a cav reserve with my general. Then when gaps open in the front of the line, (and they do invariably in these battles with the Senate), charge the reserve through the gaps and start routing the infantry. THEN, go after the generals.

    Aside - I often keep an undersize cav unit posted right behind my slingers who I place on the frontline for skirmishing. Slingers can really take a toll on approaching enemy lines especially unsupported phalanx. If an enemy cav unit gets tempted to charge the slingers, I use the cav unit as a shield.

    I don't mind Libyans. But if I can produce peoni's and Sacred Band, what's the point save for fodder or line ballast? Iberians can suffice to be my swordsmen and flank supporters with my longshields.

    Naval superiority is a must, and easily attained against Scipii if you take Messana early. Once Scipii are off Sicily, the Brutii are vulnerable. Carthage is positioned nicely for grabbing naval superiority, espcially over time. So I concur with you there as well.

    I agree with you about the cities too. I don't like surrendering any real estate, especially to the Julii at Caralis or the Spanish a la Cordoba. I hate Cordoba, because it has always been a public order pain in the neck with every faction that I've ever had who possessed it. But for Carthage, it is the frontier outpost and gateway to Spain and southern France. It guards your western frontier in North Africa too. There's absolutely no reason, I feel, for ever surrendering Sicily. Naval units can ferry cavalry from Carthage across and back to Lilybaeum in one turn. Just hit the Romans first and the Greeks second. The Greek supply line is longer than the Roman and the Scipii are the more immediate threat.

    Congratulations on your win and your membership status! Try the Seleucids sometime soon and give us your feedback on them.
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  8. #488
    Man behind the screen Member Empirate's Avatar
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    Default Re: Carthage

    Unfortunately, that point about the Triarii in the Senate army is very much right on... The battle against the Senate army was one of the hardest in my entire Carthage campaign. I went about the Triarii really carefully, distracted and decimated them with Numidians and generally tried to stay the hell out of their way. Only after I had routed most of the enemy army using the detailed above strategy (draw apart, surround single inf unit with at least two, better three cav units, charge home, draw back and repeat) I dared attack the Triarii. They proved quited deadly to roundshield cav due to their low defense, but I quickly managed to polish them off coz their morale was so low by now (enemy general dead, more than half their troops running). Still, I lost about one third of my army in that battle, and perhaps 60% of my roundshield cav. The longshields fared way better.

    I'd recommend taking out the Senate's general as early as possible. I usually send out skirmisher cav like Numidians on the flanks, accompanied by heavier cav (longshields or general) a bit further back. The Numidians' job is to draw the enemy flanks apart, but also to draw out the enemy general/other heavy cav units. Once they fire their javelins at some exposed, out-on-the-flank unit, generals will come out to chase them. The Numidians fall back and run away from the general, while two units of heavier cav (the escort of the Numidians) charge into the general's flank and rear. This will mostly get rid of him. Often, the enemy first sends lighter cav, but when those are gone, the general will fairly regularly see to protecting his army's flanks himself. This works so well because Numidians are faster than generals or other heavy cav, and also because you can afford to have them turn round and fight it out, so the enemy general is stopped for the heavier cav to get a shot at his backside. Sacrificing a unit like Numidians for slaughtering the enemy general is well worth it in my opinion.
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  9. #489
    Corrupted Member ezrider's Avatar
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    Default Re: Carthage

    Sacrificing a unit like Numidians for slaughtering the enemy general is well worth it in my opinion.
    Its the only job they are good for. Sacrifice.
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  10. #490

    Default Re: Carthage

    Well seeing as how this is a Carthage strategy guide place thing stuff whatchaamajig....I'll add my 2 cents(or 3, but not 4 cuz' I'm cheap, don't hate):

    First off I'd like to say thanks to CA for making Carthage it's own culture, because playing all the different cultures makes the game exciting longer. Also, this strategy is based on VH/VH in a campaign I'm currently playing. I play lots of campaigns simultaneously, because I usually get bored at late game and start a new one, no challenge, but that shouldn't stop anyone else from finishing. Ok on to business.

    NOTE: This strategy will be divided by region and go by relative time it takes. So before ending turns if you choose to follow this even remotely, than make sure you read all the different regions in that section.

    NOTE: If you're good with elephants than they'll greatly help you in this campaign as they can start a siege and crush enemies in small spaces or break the enemy line in a field battle. If you suck with them, you'll find out the hard way that they are just big gold-plated pincushions. Me personally I suck with them but will once in a while use them if I'm rich later on.

    NOTE: I'm not going to tell you what types of armies to make, I'm sure you know what you're good with, so make that. On any given day I'd take units I like at low level over units I can't use for crud on higher levels.

    NOTE: Also another thing that comes up alot is field battles with city reinforcements. If you have spare cavalry and are winning, pursue the reinforcements to a man as this will leave the city empty.

    NOTE: Lastly, individualize your campaign for god's sake. Don't follow every strategy in this post by the letter, or in any other post for that matter. Mix and match or use your thinker to make your own, I know it's annoying but it makes it more fun and allows for a greater feeling of accomplishment.

    Carthage starts out with six cities, all on very nice scenic seaside locations. Corduba in southern spain, Carthage and Thapsus on the tip of Africa near Sicily, Lilybaeum on the left of Sicily, and Caralis and Palma the two islands between Spanish Penninsula and Sicily. All of your fronts will eventually be in battle if you don't take your future in your hands first.

    I.
    Sicily: First, take that big army on Sicily and move it towards Messana(northeast Sicily) and knock those pesky Scipii off the island. For me the Scipii had moved out of the city, so I attacked them in the field and defeated them and their city reinforcements, then took Messana. Now ASAP continue on to Syracuse, refit if you have to but this needs to be quick. Take it, shouldn't be too hard, and try and negotiate ceasefire/alliance/trade rights with the Greeks ASAP, they should have a stranded diplomat on Sicily and be rather open to this if you're nice and catch them when they're attacked elsewhere. Now start two of the cities on Sicily(probably Messana and Lilybaeum) making an army for you, and the other one building a big navy. The navy is key in this campaign so keep it churning if it's all you can do. Keep building these cities up in order raising buildings as well as their main focus military path. Don't bother building all three military buildings in each settlement as they're so close. One for each and ports/shipwright/etc. in all. Now, while you're waiting for you're army keep patroling you're navy and killing Roman vessels as they'll try to land on Sicily, but make sure your navy is big enough to win(normally the Romans don't group more than 2 ships in the same unit).

    Spain: I personally found that with all my energy in Sicily and Africa, I couldn't put enough money into Corduba to keep it alive, but I did put enough in to make the loss of it to the Gauls annoying as heck. So I suggest you decide from the getgo whether you want to manage three fronts. If you say yes than good luck with that, this strategy doesn't cover that, I'll just say you need some battle skill and good diplomacy. If not, probably better for now. So pull all your men out, destroy all the buildings you can, and build peasants until you no longer can and ship them to your other settlements, probably Palma and Caralis, and disband them them for population gain. Not only does this help your cities grow and give you some cash, it also makes the city virtually useless to whoever conquers it. Then take that army you pulled out and take over Tingi from the Numidians(below Corduba in africa). That ends this front for the time being.

    Palma/Caralis/other small islands: Economy and navy, try not to build military buildings here as it wastes money, unless you are rich and want to waste money. That's it for islands, just follow those guidelines for any other islands you capture(Kydonia/Rhodes/Salamis).

    Africa: Carthage is your capital and a fast growing city. If you're working on the Sicilian front there shouldn't be any Roman troubles on mainland Africa. You'll want Carthage to be a military city and just about every other province in Africa when you get them to be economical, because it's no help when your reinforcements take 10 turns to get to you. First off start Thapsus economically(whichever way you do this) and get Carthage building a military. When you're satisfied with your army send it over to take Cirta from Numidia(between Carthage and Tingi), and then continue on to Dimmidi, Nepte, and Lepcis Magna refitting if you need to, but you really shouldn't need to. Also make sure you leave garrisons of around four units of whatever you think you could defend best with in an emergency(no elephants!). Don't take Siwa as it is a good way to hold off Egypt, and when you see Numidia get destroyed, you have fair warning that you're next. While this army is campaigning build another one in Carthage of your best units. The campaigning army will not be done doing all I've just said before you should continue to section II, so just keep it moving as you go on.

    II.
    Sicily: When you're army is finished building, start on a new one. It's now time to attack the Italian Penninsula. What? you say, it's not as hard as it sounds, even this early and with inferior units. The Scipii will be bent on destroying you and if you've moved fast enough then the Brutii will not yet have expanded. Your navy is key in this endeavor. You should almost have a full stack or at least a half stack of navy by now, but if not you can make due. Take it up to the west side of Italy where you'll find Capua, the only Scipii settlement, and destroy their navy. Make sure you bring your army along. If you time it right you can destroy their army as well by kicking out the boats from under it. Now land on the penninsula and take Capua. This isn't really very hard, especially if you have a full stack of units that you are good with. Now you're going to be on the defensive, as being the loyal romans they are, the Brutii will try and take this back from you. Hold out until you can muster that army in Carthage or Sicily. For faster results merge the two armies you've been building. You'll need a full stack for this next part. Start on two more armies after you take this one, constant military production is key. Take the newly made army by navy to the southern end of Italy and position the navy outside Croton. Don't unload it yet if you can avoid it, wait until the Brutii siege Capua, and then unleash your army on Croton. This should be a rather wasy battle. They won't be deterred yet however. Refit if you must and garrison a couple guys then continue up and siege Tarentum(try to siege from the lowest red area). Leave one cavalry unit halfway between cities just in case you lose the overall battle. This should draw the Brutii's attention and they'll lift the siege and attack you at Tarentum, with reinforcements from the city. Win the battle if you can, but if not at least make sure you destroy every last man of the city reinforcements. Next turn if you won you'll get the city, or if you lost and you managed to kill all the city people and left a cavalry back like I said then move it around the Brutii army and into the city. Bye bye Brutii. Kind of cheap, I know, but Rome having first round units to match your third round units is rather cheap as well, and I have no grievances for the dead. Garrison and build up the Italian cities economically, and make sure to keep a loyal general or lots of units in Capua because SPQR is rich and while they don't attack they'll try and bribe it just about every turn.

    Everywhere: Build up those two new armies from Carthage and Sicily, and everywhere else beef it up economically and make sure to gain trade rights and alliances with as many factions as you can, since you can always break them. Keep on building up until you have all of Africa up to Siwa under control. You may have to defend in Italy against the Julii, but it shouldn't be too hard. Also, take over Kydonia from the rebels if nowone else owns it.

    III.
    Now you have most of Africa, southern Italy, Sicily, and a few islands. You can pretty much do whatever you want. There's a few ways to conquest from here. One way is to conquer the Spanish Penninsula and continue up into France. This way is pretty easy as barbarians can't match up with your Sacred Bands and elephants. You could also take over all of Greece and work your way up, this is slightly harder but still just some easy conquest as none of those civilizations will attack you at any of your main bases. Another option is to go up through Italy and kill of SPQR and the Julii early. Depending on how big the Julii are this can be anywhere from fairly easy to pretty annoying medium/hard. Lastly, you can go over and take on Egypt. This is by far the hardest method, so if you like challenges and are bored, do this. Egypt will have established dominance in Asia Minor and will be probably to their best units, which in some way's are better than Romans in AI hands. Also, if you start losing they may even decide to strike back, making this the riskiest expansion. This will take longer than other ways, but in the end you'll prevail one way or another. Now simply keep conquering to or past 50 provinces until you're satisfied or bored, and then simply take Rome. Good job, my son, you are now the Carthaginian master of the world. Hail Hannibal Jr.!

    Hope this helps.

    -CrW

  11. #491

    Default Re: Carthage

    Quote Originally Posted by Lucifer1337
    Spain: I personally found that with all my energy in Sicily and Africa, I couldn't put enough money into Corduba to keep it alive
    A lot of fine points man.
    Just a tip for Corduba when your only goal is to keep it alive in earlier turns: Never ever build roads there! A lot of Gaul or Spanish armies touched my territory, but never attacked me for real over tons of turns this way. It looks that AI prefers good connections to its targets and if the time to hit the target is long enought they might aim for "closer" targets. I tested this playing Cartage and used the same strategy at different places with other fractions as well. I forgot the name of the guy that found out this principe first.

  12. #492

    Default Re: Carthage

    Quote Originally Posted by Lucifer1337
    Africa: Also make sure you leave garrisons of around four units of whatever you think you could defend best with in an emergency(no elephants!). Don't take Siwa as it is a good way to hold off Egypt, and when you see Numidia get destroyed, you have fair warning that you're next. While this army is campaigning build another one in Carthage of your best units. The campaigning army will not be done doing all I've just said before you should continue to section II, so just keep it moving as you go on.
    As for the garrisons: this means archers and no walls. If you stick to those good old wooden palissade then you can defeat most armies with a handfull of archers. All this thanks to the flaming ammunition, which is something a battering ram can't cope with.

    As for expanding in Africa, never forget to take Cyrene: it's a good way to bolster your economy, and this way you can make some profit out of trade rights with Egypt.

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  13. #493
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Carthage

    Carthage Campaign; RTW 1.0, vh/vh

    Usual problems at outset. Gaul and Spain decide not to fight one another so that both can send armies after Corduba. The Julii come for Sardinia right after waxing Segesta. The Scipii go for Syracuse, but then turn toward Lily.
    I never attacked Rome, but tried for trade rights. I then bribed rebels near Messana and ran them back to my territory. This was cited as a transgression -- of course -- even though the Julii attacking me in Sardinia was acceptable.

    This time I focused on elephants. Even the garden variety elephants are quite useful against Rome. You can't leave them exposed, you must follow up with light cavalry/Iberians to help them out, you can't use them for beans in stone-walled cities -- but they shatter formations, allow you to hit walls on turn one, and do really evil things to velites as long as they're not tired. Rome, by not fielding archers, is prone to hefalump damage. Never let eles fight solo and don't let them fight past "tired" -- but don't treat them like porcelain dolls either. The generics cost the same as a batch of Sarmatians -- but generate a lot more value.

    I snuck the army back and forth from Caralis to Sicily (no navy, couldn't afford it), smashing up Romans as I built my garrisons. Once Caralis could hold on its own, those troops defeated a Scip field army and then took Syracuse. A short while later, Messana fell, and then 4 Scip family men lost their lives in an attempt to reconquer. The Scipii died out from lack of heirs.

    To forestall the Romans, I did, eventually, go over to the boot and hack my way up. Took the better part of 16 years or so -- I'm a turtle -- but all of Julian and Brutian Italy are mine, as is Rome, and Capua. All were conquered just prior to 230bc, so no post-Marian problems for me. A powerful Gaul (Pyrenees to the Carpathians save for N Germany/Batavia) faces my forces across the mostly fortified Padus.

    Spain was never in danger, though some hard fights were had before the walls of Corduba, and with Spanish forces committed to the deserts Southeast of Spanish-held Tingi I walked an army -- with elephants -- through Numidian territory (game-long allies actually, a first for me) to take Tingi behind them, fortify it, and then reinforce the forces in Iberia. With 2 units of elephants and some hoplites to add to the cavalry and Spanish mercs, my forces were able to beat the Spanish and Gallic forces in a series of battles and siege assaults.

    I now own all of Spain and Italy, all of Sicily, Tingi, and the original provinces. The borders are fortified at the Padus and the Pyrenees, and I am building a navy, upgrading cities, feeding in Armor eles, sacred band (both) and increasing the formerly low percentage of Poenis in the ranks. Not sure whether I'll go after Brutii owned Greece, take apart Gaul, or take Egypt. All forces are building their better units now, so I'll take time to re-equip, establish standard garrisons, and build up a navy that can end the scourge of Gallic mini fleets in the med. Don't have a lot of money yet, need to keep building infrastructure and secure more trade.
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  14. #494
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: Carthage

    When i played vannila, i ussualy quickly grabed any mercenaryes i found in Spain and put them into the forts to protect me from the Gauls and Iberians. I evacuated Caralis, moved the troops to Sicily, and made alliance whith the Greeks.

    When the Scipii attacked Syracuse, i sent my army to help the Greeks, easily defeated the romans. Then, whith all what i had, attacked Messana... population enslaved, built temple to Baal for loyalty.

    Whith Messana taken, the Scipii are 50% dead... , go hunt them and take Capua... curiously, the Brutti and the Senate will stay silent in the land as long as you dont attack Rome... theyr navy, howewer, will harm you alot, so block theyr ports. Do not attack Rome now, better take some Brutii cityes before. Build up for a couple of turns, then go for Rome, after that go for the Julii... always kill the roman factions first, dont give them time to evolve. They are programed to be your enemyes ! In vannila RTW, cavalry is the ultimate anti-roman weapon, use it alot. In your anti-roman armyes, use little melee infantry !

    Numidians should be the next to be attacked - they are weaklings, and will collapse quickly to the might of Carthage.... howewer, do not attack Siwa. Siwa will be a buffer against the Egyptians. Cyrene, howewer, should be taken.

    From here, all turns out to be very easy... and boring
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
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  15. #495
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Carthage

    Quote Originally Posted by Rex_Pelasgorum
    When i played vannila, i ussualy quickly grabed any mercenaryes i found in Spain and put them into the forts to protect me from the Gauls and Iberians.
    Agreed. Worked for me too.
    Quote Originally Posted by Rex_Pelasgorum
    I evacuated Caralis, moved the troops to Sicily, and made alliance whith the Greeks.
    Hmmm. I only did trade with the Greeks as I figured they'd be off the island soon. I kept Caralis because: a) I like islands, b) I hoped it would become a fixated point of attritrion for the Julii -- it did, c) I hate surrendering start territory, and d) I like islands.
    Quote Originally Posted by Rex_Pelasgorum
    When the Scipii attacked Syracuse, i sent my army to help the Greeks, easily defeated the romans. Then, whith all what i had, attacked Messana... population enslaved, built temple to Baal for loyalty.

    Whith Messana taken, the Scipii are 50% dead... , go hunt them and take Capua... curiously, the Brutti and the Senate will stay silent in the land as long as you dont attack Rome... theyr navy, howewer, will harm you alot, so block theyr ports. Do not attack Rome now, better take some Brutii cityes before. Build up for a couple of turns, then go for Rome, after that go for the Julii... always kill the roman factions first, dont give them time to evolve. They are programed to be your enemyes ! In vannila RTW, cavalry is the ultimate anti-roman weapon, use it alot. In your anti-roman armyes, use little melee infantry !
    More or less in line with what I did, though I let Syracuse fall and then took it so that I was the only one on Sicily. Greeks will eventually come at you, at least when they have enough Spartans.
    Quote Originally Posted by Rex_Pelasgorum
    Numidians should be the next to be attacked - they are weaklings, and will collapse quickly to the might of Carthage.... howewer, do not attack Siwa. Siwa will be a buffer against the Egyptians. Cyrene, howewer, should be taken.
    This game I have left them alone. They lost Tingi to Spain very early (its now mine), took Lep-Mag by 250bc, but lost Siwa to the Eggies around 230bc. They really don't pose a threat, and I could absorb them despite distance issues in 10 years or so, but right now they're a part of my trade network and I am reluctant to cut off the monies for the 10 years it would take -- I am only a few k into surplus each turn despite a very restricted building program (now that I can no longer fund it with the crushed cities of my opponents).
    Quote Originally Posted by Rex_Pelasgorum
    From here, all turns out to be very easy... and boring
    I think that's one reason I did not ignore Spain to gut the Bruti entirely. I have a very strong Gaul with lots of forresters, the Bruti, and the Eggies sitting astride my spheres for expansion. Should at least get me some interesting fights.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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  16. #496
    Man behind the screen Member Empirate's Avatar
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    Default Re: Carthage

    The Gauls should be easy pickings for Carthage, no matter what size their army is at. Their units simply don't measure up to massed cavalry. I had an army of roundshields, longshields, Numidians and a few War Elephants wreak havoc on, I don't know, was it ten thousand? Gauls over the course of a few turns. I lost about 200 men in the whole process.
    Of course, Foresters can be a pain if you want to employ Elephants. But cavalry is not put off by them and can quickly reach and decimate them.
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  17. #497
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: Carthage

    Interesting and instructive exchange, Seamus and Rex.

    I usually have to go after the Brutii cities Croton and Tarentum once I've subdued Sicily, and before I go for Capua. My concern is my flanks. Tarentum and Croton, once sacked, become very lucrative as well. And, the few extra turns they require to be subdued before I go for Rome are helpful in building up extra forces and bases of production for longshields, spearmen and Iberians.

    I appreciate the Gauls more than I used to, now that I've been playing them some. But when I play as Carthage, I find Empirate exactly right - they are no real match for my Carthaginian legions. Elephants trample them underfoot, longshields outduel the barbarian cav, and a well-disciplined Carthagian phalanx is not going to have too much trouble with the massed infantry attacks that are the Gauls modus operandi. (I find that I play Gaul with more cav than the AI does when its managing them.)

    When I'm Gaul, I like to have 4-5 foresters in my army. I can really reduce and soften my enemies under their hail of flaming arrows. Then Noble swordsmen, war dogs, and Noble cav drop like a hammer and hornets on what's left. But again, against a well-rounded Carthaginian phalanx army with solid cav support, Gaul is still marching uphill to its doom. The fight might be tough if you face the Gauls' best - Noble swordsmen and cav, but you should still be able to prevail.

    Interesting posts, guys.

    PS - The scuteri are excellent, excellent mercs for your Spanish campaigns.
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  18. #498

    Default Re: Carthage

    Can anybody say me why always Carthage and Thapsus have several points of unrest? They suppose not to revolt because they are core lands of Carthage. Because of this annoying feature I have to keep them fully garrisoned.

  19. #499
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Carthage

    Quote Originally Posted by vusalgustav
    Can anybody say me why always Carthage and Thapsus have several points of unrest? They suppose not to revolt because they are core lands of Carthage. Because of this annoying feature I have to keep them fully garrisoned.
    It's just part of their charm. Of course, the AI gets to garrison Carthage with a solo faction leader and sail through with no problems, but hey, the AI has lots of other "issues" impairing its success.

    Most of the barely-constrained neo-barbs on this site prefer the following recipe:

    1. Build no sanitation and only the lower echelons of the law&order buildings.
    2. Let it build rapidly to 24k people.
    3. Take your powerful full stack garrison -- no peasants -- and withdraw it, triggering a rebellion.
    4. Re-take the town and then slaughter your own citizens by the cartload for money.
    5. Repeat steps 3-4 a second time if needed to drop population to roughly 6-8k.
    6. Build sanitation and other necessary improvements in your now quiescent city.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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  20. #500

    Default Re: Carthage

    Quote Originally Posted by Seamus Fermanagh
    2. Let it build rapidly to 24k people.
    3. Take your powerful full stack garrison -- no peasants -- and withdraw it, triggering a rebellion.
    4. Re-take the town and then slaughter your own citizens by the cartload for money.
    5. Repeat steps 3-4 a second time if needed to drop population to roughly 6-8k.
    city.
    No offence, but this is stupidity to kill your own citizens because of money. Is this situation bug or it was deliberatly made so.
    PS. By the way Cordoba is also pain in the neck. It doesn't give me any chance to operate. What is the amazing thing that Nova Carthage with its 650 people make nearly the same profit as 20000 Cordoba. And I captured Nova Carthage recently and its economical development is not match to Cordoba. How is it possible?

  21. #501
    Man behind the screen Member Empirate's Avatar
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    Default Re: Carthage

    Very likely you have been misled - like many before you, myself included - by the number given below the city icon in the campaign map. This figure only gives an overview what the city earns in comparison to the upkeep each citizen living there has to pay for your troops. It lets you know whether the city is pulling it's weight, so to speak. Actually, the bigger city is probably making tons of money and the little hamlet is making only a paltry few hundred bucks every turn. But if you compare city size to military upkeep, is the big one really supporting all it should be?
    To answer that question, proceed as follows: Add up the population of all your cities. Divide Cordoba's population by this number. Now multiply the result (should be a fraction of between 0 and 1) with the total military upkeep you have to face each turn. Subtract the result from the actual income of the city of Cordoba, and you have a figure that tells you if the Cordobans are actually doing enough money-earning for the city to be worthwhile - on a purely efficiency-based premise!
    That's what the figure on the campaign map does for you. It's a strange design decision by CA to make it so, but hey! It's their game. It goes without saying that it would be much more interesting for you to learn how much the city makes as a gross total, right? Your military is the size it needs to be, and being in possession or not of Cordoba doesn't make much of a difference for that. But having the city makes money for you, period. So you'd definitely be less well-off without it, regardless of it's perceived efficiency.
    If you wanna know what Cordoba actually earns you per turn, open up the city screen, click on the button on the lower left saying city details or some such. Another window pops up, filling the left half of the screen, and this window has some more buttons on the lower left. Click on income&trade or whatsitcalled. Glance at the figure right at the bottom. That's, literally, the bottom line - this is what the city earns you per turn.

    Do I need to say that user interface could be much, MUCH improved (and probably won't, in M2:TW) ?

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  22. #502
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Carthage

    Quote Originally Posted by vusalgustav
    No offence, but this is stupidity to kill your own citizens because of money. Is this situation bug or it was deliberatly made so.
    PS. By the way Cordoba is also pain in the neck. It doesn't give me any chance to operate. What is the amazing thing that Nova Carthage with its 650 people make nearly the same profit as 20000 Cordoba. And I captured Nova Carthage recently and its economical development is not match to Cordoba. How is it possible?
    Can't offend me as I consider that strategy to be distasteful as well. Discussion on the various fora here, however, make it clear this it is either A) popular or B) the preferred choice of most.

    I'm one of those "immersive" types who tries to improve the lot of my citizens and consider a town revolt in a core province something of a failure. Silly me.

    Empirate is correct as to the economics. The number printed on the strat map is the sum of (economic value - apportioned cost). So, your large core city of 20k people may be generating scads more cash in trade and farming, but it's buildings cost a bit more to maintain and its proportional cost of fielding your armies -- deducted by the AI in generating the strat map denarii number -- is VASTLY higher.

    Hypo e.g. (setting aside other costs for clarity)

    Let us suppose an army with a total upkeep cost per turn = 5,000d

    Carthage, population 20,000 earns you 2800d per turn.
    Thapsus, population 10,000 earns you 1500d per turn.
    Newly recaptured Lilybaum, population 2,000 earns you 800d per turn.

    On the strategic map, the "charges" made against your cities to determine their economic value score on the map would be:

    Carthage: 3,125d
    Thapsus: 1,562.5d
    Lilybaum: 312.5d

    So Carthage would appear to be in the red by about 325, Thapsus would show a puny profit and Lilybaum would seem to be making you all the profit. The number artificially penalizes high population towns. Don't believe me? Try giving away a big town and see what happens....

    Bottom line: IGNORE the strat map econ number. If you want to improve things check your end-of-turn report to find problem categories, and then see what you can modify on the city scroll to improve things. The aggregate number on the strat map is an artificial construct.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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  23. #503
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: Carthage

    Vusal -

    Your observation about public order and profits in cities like Corduba and Carthage are shared by most of us. As Empirate said, the money balance figure showing for your city is a bit misleading for the reasons he mentioned. But, both Corduba and Carthage are cities that can become public order nuisances if you don't make judicious decisions about building projects. Both seem to grow rapidly. And if you chose to concentrate on military building projects and forget to throw in some public works projects, academies, entertainment, etc., and keep your temples up-to-date; you'll see your public order percentage drop below manageable levels. Trying to catch up is very time consuming as you have to build military units exclusively for garrison duty and concentrate on building projects that have no military value just to get your public order problem under control.

    The only time I've not had a problem with Corduba is when I play as the Gauls. (I haven't played as Spain or Numidia.) Typically, when I take the city in conquest, I simply assume the "character" of the faction I'm playing, be it the barbarian Gauls or the rapacious Romans, and I put the city to the sword. That gives me a long lead time growing back the population before I encounter public order problems again. That's how I rationalize killing the population.

    Thapsus, being one of the main Carthaginain cities will have the same public order problems that Carthage has after a period of time.

    Generally, I try to build my military buildings when I can set my city's tax rate at "very high." When I have to start dropping the tax rate to "high" or "normal," I start building some public works building, temple, academy or entertainment building if I'm not in a military emergency. You can increase your garrison size to help the problem a little bit. But when you increase your garrison, you're also increasing your military expenditures too. The more soldiers you recruit for your faction, the higher your military carrying costs. Comprenez? The more you play RTW the more you will get a feel for how to manage the trade off between tax rate vs building priorities. The trade off is not perfect because as the city grows, you gain squalor, you start losing the beneficial soldier to citizen ratio, and the population growth rate declines - all contribute to a decline in your public order percentage. And I'm sure I'm missing something as I'm writing this post on the fly.

    Some building projects have dual use. I'm typing this from memory, but I believe the Carthaginian Elite cavalry stables not only build a higher level cavalry unit, but allow a public entertainment feature "races." Races provide entertainment to the populace that can compensate on the public order issue depending on whether you schedule them yearly, monthly, or daily.

    There is no permanent fix for the affects of city squalor on public order. Building the next level administration building is the only thing that directly reduces squalor. The public works, entertainment, academic, and temple buildings only mitigate some of the affects of squalor on public order. And, once you max out your faction's building technology tree, you have no more tools to slow the affects of squalor. But, hopefully by then, you're closing in on the RTW victory condition. If not, then you're facing what every emperor of a great empire has faced throughout history - the disaffected city populace. Some cities in history have brought doom upon themselves because they wouldn't live in peace even under a benevolent leader. Then you have to make a choice, sacrifice soldiers and governors to your rioting citizens (and I have had a few classy faction members get killed in city riots in RTW), or do as my RTW colleague Seamus suggested. Put the city to the sword for peace's sake.

    Seamus's solution is cold-blooded, :) but effective. And many veterans of RTW do just that.

    One other hint on public order: make taking the city of Corinth a priority in your campaign. Seizing Corinth puts your faction in possession of the Zeus ancient wonder. It confers a huge public order benefit for all the cities held by your faction. Personally, I feel no campaign strategy, regardless of the faction you choose to play, is complete without putting Corinth into your "game plan."

    Hope this was helpful, Vusal. Good luck in your campaign!
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
    -- Eric Hoffer

    "Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40

  24. #504

    Default Re: Carthage

    Thank you very much guys. Very useful information.

  25. #505

    Default Re: Carthage

    My method of dealing with the issue is something in the middle. I will do everything I can through happiness, law, etc. buildings to keep my huge cities happy (or at least in the blue), including garrisons, repopulating nearby cities with peasants, etc. But if it ever comes to revolt, I have no compunctions about killing the ungrateful wretches wholesale. Usually my infrastructure is good enough (you have to plan these things early on, when the city is small) that I don't get more than one city revolt in an entire campaign, though. I consider that a campaign pretty well-played; I have had a few with zero revolts, especially in BI. And I've never, ever, had to massacre the same city twice. I would consider that a loss, frankly.

  26. #506
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Carthage

    Quote Originally Posted by gardibolt
    My method of dealing with the issue is something in the middle. I will do everything I can through happiness, law, etc. buildings to keep my huge cities happy (or at least in the blue), including garrisons, repopulating nearby cities with peasants, etc. But if it ever comes to revolt, I have no compunctions about killing the ungrateful wretches wholesale. Usually my infrastructure is good enough (you have to plan these things early on, when the city is small) that I don't get more than one city revolt in an entire campaign, though. I consider that a campaign pretty well-played; I have had a few with zero revolts, especially in BI. And I've never, ever, had to massacre the same city twice. I would consider that a loss, frankly.
    Sounds about right.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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  27. #507
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: Carthage

    Of cities and treachery -

    I remember one game with Carthage. I had taken Tarentum and sacked the place, in the spirit of Carthaginian retribution against Roman cruelty. It had been fairly large (can't remember the population when I exterminated.) Then started building it up to get it productive for my march up the Italian peninsula. A couple years later, a Julii diplomat bribed the city out from under my small garrison sans governor. Oooooooo that made me angry. I turned my army around, retook the place and exterminated again. I destroyed all things Roman and started building it up, almost from scratch. The economic balance sheet was hugely in my favor for the rest of the game. I think I was turning out 3-4000+ profits. I was quite amazed. The citizens were sooo nice after that. It was pure Carthaginian at the end.

    Treachery coming on the back of benevolence I tend to punish severely.

    I'm in full sympathy with gardibolt as to methods of administration and benevolence.
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  28. #508
    Awaiting the Rapture Member rotorgun's Avatar
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    Default Re: Carthage

    Has anyone had as much trouble with Gaul as I am having during their campaign? I have used the Sicily to Italy strategy, with a second campaign against Spain. While very successful at first, completely eliminating the Julii, Scipii, and eventually kicking the Brutii out and containing them on the Illyrian coastline, I have faced a barrage of increasingly effective attacks by wave after wave of Gaulic armies. Each group seems to contain more and more experienced and effective units of Chosen Swordsmen, Forester Archers, and the enevitable Barbarian Noble Cavalry. While I have won many battles against these troops, recently I have lost two settlements in northern Italy to them, and faced severe attacks against my Spanish posessions. Even the Brutii seem to be making a comback, despite my having confined them to about three settlements. It was five until I captured Thermon and Thapsus, only to have them captured by the Greeks and Macedonians respectively. (But that is another story)

    How can one increase the experience level of Carthaginian troops? They do not seem to have any temples or buildings which grant improved experience like the Romas and Gauls. I am in a sort of dilemma over what to do. My campaign, which was going so well, seems to be teetering on the brink of catastrophe. Many cities are in revolt, due to the large number of enemy ships that are blockading my trade, the loss of revenues, and increasing burden of my defense spending. What can be done?

    Cordially,
    Last edited by rotorgun; 10-03-2006 at 13:02.
    Rotorgun
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    Editing my posts due to poor typing and grammer is a way of life.

  29. #509

    Default Re: Carthage

    Gaul was easily dealt with in my campaign by massing huge numbers of cavalry. They folded like a house of cards. In particular, if you can get the foresters running, the rest of the army just collapses. I like doing a large-scale hammer and anvil, with infantry hitting one side of the Gallic army and about 8-10 units of cavalry hitting the other side.

    As far as I can tell, the key to playing Carthage successfully is control of the seas. I would invest in building stacks of ships to relieve those blockades and then sweep the Mediterranean. Your money difficulties should vanish once the ports are free again.

  30. #510
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Carthage

    Quote Originally Posted by rotorgun
    Has anyone had as much trouble with Gaul as I am having during their campaign? I have used the Sicily to Italy strategy, with a second campaign against Spain. While very successful at first, completely eliminating the Julii, Scipii, and eventually kicking the Brutii out and containing them on the Illyrian coastline, I have faced a barrage of increasingly effective attacks by wave after wave of Gaulic armies. Each group seems to contain more and more experienced and effective units of Chosen Swordsmen, Forester Archers, and the enevitable Barbarian Noble Cavalry. While I have won many battles against these troops, recently I have lost two settlements in northern Italy to them, and faced severe attacks against my Spanish posessions. Even the Brutii seem to be making a comback, despite my having confined them to about three settlements. It was five until I captured Thermon and Thapsus, only to have them captured by the Greeks and Macedonians respectively. (But that is another story)

    How can one increase the experience level of Carthaginian troops? They do not seem to have any temples or buildings which grant improved experience like the Romas and Gauls. I am in a sort of dilemma over what to do. My campaign, which was going so well, seems to be teetering on the brink of catastrophe. Many cities are in revolt, due to the large number of enemy ships that are blockading my trade, the loss of revenues, and increasing burden of my defense spending. What can be done?

    Cordially,
    Rotor:

    Currently running a Carthage campaign (Vanilla VH/VH) myself. At 47 provinces holding England, Spain, France, Benelux up to the Rhine, Italy, Sicily, Greece, Crete, Iuvavum, Segestica, Salona, Byzantium.

    Gauls proved to be tougher than Romans in many ways. I was able to consolidate Spain and fortify the Pyrenees and held Italy up to the Padus prior to Gaul developing Forrester-size cities. Then it got tough. Chosens die, but really don't break, same with forresters -- and they outranged anything I could field as -- at the time -- the Brutes still held Greece and Crete. But, with Carthage, the answer is always the same (at least the way CA set it up) -- hefalumps. Just use 3-4 not 2.

    I ended up shipping Armored Eles up to replace the generics I'd been using against Rome. My strike army that smashed the Gauls south of the Alps was composed of General, 5 Poeni/Sac Band, 4 LongSheilds/Sac Band, 3 Bally Slingers, & 4 Armored Eles, 3 Ibers. I close off and forted a number of the passes (depite not owning the Med or Pat) and let the Gauls feed through the others at my Segesta-based army. Took years, but killed them in car loads then swamped Gaul.

    The eles work well for the same reason they do against the Romans -- no spears. Slame the elephants through and follow up with cavalry and/or Iberians. Attacking into the broken formations lets them fight chosens at an advantage. You'll need a repple-depple city relatively near though -- there is no way to do it without casualties. Use the usual slingers in front to entice the cav into your spears or eles. Lather, rinse, repeat.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

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