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  1. #1
    Requin Member Vincent Butler's Avatar
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    Default Re: Germania

    Quote Originally Posted by wooly_mammoth View Post
    Britannia is next. I expect it to be much easier, due to the motherload of trade temples I will build, chosen swords that are an excellently balanced heavy infantry unit and chariots.
    I like Britannia. Their only weakness is a lack of archers. Oh yeah, and a normal cav unit. They don't benefit at all from the Marius changes. But I am an infantry general anyway.
    I use light chariots in the place of archers, and I don't use heavy chariots. They are more expensive, take two turns, the next blacksmith shop (low on my priority list), have the same defense and not much more attack. Maybe one more hit point, I don't remember. Just don't use chariots for melee combat, break up enemy formations with them and get them out of there.
    Also I use slingers, though the trained slingers have less range than the Rhodians or Balearic Slingers. Slingers decimate unarmoured units, and chariots as well. But again, lack of range. Still, I'm sure if you want you could figure out a use for them. Put them in front of your army, you will draw a cavalry attack almost guaranteed.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

  2. #2
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Germania

    never found any time or need for berserkers/nightraiders/gothic cav.
    Difficulty setting has a lot to do with that.....

    I like Britannia. Their only weakness is a lack of archers.
    I hate Britannia for the same reason I hate Egypt...can't stand having my generals in chariots. Getting those buggers into towns and cities is absolutely Benny Hill
    Last edited by ReluctantSamurai; 08-05-2015 at 04:12.
    High Plains Drifter

  3. #3
    Requin Member Vincent Butler's Avatar
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    Default Re: Germania

    Quote Originally Posted by ReluctantSamurai View Post
    I hate Britannia for the same reason I hate Egypt...can't stand having my generals in chariots. Getting those buggers into towns and cities is absolutely Benny Hill
    True. Not the post-Marius Egyptian general is much better than the chariots. And cav in a city is annoying...chariots in a city is annoying to the third power.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

  4. #4
    the angry, angry elephantid Member wooly_mammoth's Avatar
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    Default Re: Germania

    Quote Originally Posted by ReluctantSamurai View Post
    Difficulty setting has a lot to do with that.....
    Actually, it was the two-turns required to build them that was a turn-off. Nightraiders and berserkers are less effective than chosen axes, nightraiders because they have kiddie-sized axes instead of manly-sized axes and berserkers because you wind them up, point them in the right direction and then they're gone, so what's the point in waiting 2 turns for a unit that's not as useful as a chosen axe when I can get 2 chosen axes?

    I mean, even in a surprinse flanking attack I'd rather have the armor-piercing maniacs cleave their way through the cohorts instead of some painted weirdos going "Boo!".

    Gothic cav would have been nice. I actually had 2 units made but they were never engaged in a battle. Noble cav was more than enough for what the romans had around, maybe if they had gone post-reforms things would have been different.

  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Germania

    Nightraiders and berserkers are less effective than chosen axes
    There are those who would debate that

    maybe if they had gone post-reforms things would have been different.
    Difficulty setting has a lot to do with that
    High Plains Drifter

  6. #6
    Requin Member Vincent Butler's Avatar
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    Default Re: Germania

    Quote Originally Posted by wooly_mammoth View Post
    Actually, it was the two-turns required to build them that was a turn-off. Nightraiders and berserkers are less effective than chosen axes
    The weakness of the chosen axemen, at least in vanilla Rome, is their susceptibility to missile units. The Chosen Axemen in BI had armour, but the Chosen Axemen of Rome do not. My brother said they get decimated. I guess Night Raiders have the same vulnerability, but they intimidate nearby enemy. I think berserkers have the trait "Vulnerable to Missile Fire" or such like, though I don't remember for certain, correct me if I am wrong.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

  7. #7
    Member Member Marcvs julius's Avatar
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    Default Re: Germania

    Quote Originally Posted by wooly_mammoth View Post
    Gothic cav would have been nice. I actually had 2 units made but they were never engaged in a battle. Noble cav was more than enough for what the romans had around, maybe if they had gone post-reforms things would have been different.
    No when the romans get the reforms their defenses againt cavalary get even worse because they lose the triariai, the only spearmen that they got its the auxilia and it is very poor against evrything, with means that cavalary againt post-reformed romans is the best weapon.

  8. #8
    Requin Member Vincent Butler's Avatar
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    Default Re: Germania

    Quote Originally Posted by Marcvs julius View Post
    No when the romans get the reforms their defenses againt cavalary get even worse because they lose the triariai, the only spearmen that they got its the auxilia and it is very poor against evrything, with means that cavalary againt post-reformed romans is the best weapon.
    Oh, I don't know. Statistically, actually, Triarii are only decent. Auxilia can be better without too much experience, and need only a militia barracks to train instead of an Army barracks like Triarii. Auxilia being spearmen, can hold their own against cav if used right. Put them on guard mode before the cav hit. Don't pit them against good infantry, though. Probably against nothing better than barbarian swordsmen.
    It seems spearmen own cav, cav own swordsmen, swordsmen own spearmen. And do NOT put spearmen on the walls, I have learned. But really, the stats of cohort are so high that they can beat cav even without the bonus. Of course, I have yet to play past Medium difficulty.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

  9. #9

    Default Re: Germania

    Quote Originally Posted by wooly_mammoth View Post
    Actually, it was the two-turns required to build them that was a turn-off. Nightraiders and berserkers are less effective than chosen axes, nightraiders because they have kiddie-sized axes instead of manly-sized axes and berserkers because you wind them up, point them in the right direction and then they're gone, so what's the point in waiting 2 turns for a unit that's not as useful as a chosen axe when I can get 2 chosen axes?

    I mean, even in a surprinse flanking attack I'd rather have the armor-piercing maniacs cleave their way through the cohorts instead of some painted weirdos going "Boo!".

    Gothic cav would have been nice. I actually had 2 units made but they were never engaged in a battle. Noble cav was more than enough for what the romans had around, maybe if they had gone post-reforms things would have been different.
    I find phalanxes easy to defeat in battle and a problem I've had with Germanic Spearbands is if their flanks are exposed, so I balance the army by using Barb Merc Spears and getting Chosen Axemen is a priority for me, whilst early on I field Skirmishers to give the SWB's some pacy offensive power. Early on, general units have to cover the flanks, but also because the AI tends to string out a long front line, there can be holes punched in it by attacking skirmisher units or peasants with cavalry.

    But the point of Berserkers, is later when you face tough units, you need something which can mash through armed units and create the conditions to trigger a rout, so having fast nutters in reserve to commit once the main front lines are engaged is a key tactic. Early on having screechers to boost and demoralise, whilst Skirmishers flank also works. Screechers also can from reserve attack if enemy infantry have been able to flank a spear war band to some extent, before too much damage is done.

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