Quote Originally Posted by ReluctantSamurai View Post
Difficulty setting has a lot to do with that.....
Actually, it was the two-turns required to build them that was a turn-off. Nightraiders and berserkers are less effective than chosen axes, nightraiders because they have kiddie-sized axes instead of manly-sized axes and berserkers because you wind them up, point them in the right direction and then they're gone, so what's the point in waiting 2 turns for a unit that's not as useful as a chosen axe when I can get 2 chosen axes?

I mean, even in a surprinse flanking attack I'd rather have the armor-piercing maniacs cleave their way through the cohorts instead of some painted weirdos going "Boo!".

Gothic cav would have been nice. I actually had 2 units made but they were never engaged in a battle. Noble cav was more than enough for what the romans had around, maybe if they had gone post-reforms things would have been different.