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  1. #1

    Default Re: Germania

    Yeah, I'm going to use the Chosen axes for flanks and night raiders for the main line. I'm just not gonna let the chosens get into the army unless they put a shirt on (preferably a mail shirt, i.e. need armor upgrade!). 6 night raiders, 4 chosen axes, 4 chosen archers, 4 gothic cav, and some berserkers plus general should make a fun army to play with.....

  2. #2
    Senior Member Senior Member katank's Avatar
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    Default Re: Germania

    Yeah. They need armor badly.

    Try fighting in woods more and then they should be less afraid of missiles.

  3. #3
    Member Member Mightypeon's Avatar
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    Default Re: Germania

    The good thing about germans is that their Tier 1 stays usefull in the late game.
    The valour 3 Spearman can contend with most high end phalanxes (well, Spartans are better, but your Spears will hold up their Spartan longer than their remaining force will hold up you remaining germans).
    In addition, they can beat most Phalanxes when flanking them in straight mellee.
    The reason seems to be that their propably is an additional malus when having phalanx activated while melleeing.
    My lategame Germans look like this:
    4-6 pupmped Spears
    4x chosen Axes
    4x Chosen Archers
    Lots of varios cavalry.
    Some puppys (Speed and Morale wins battles, not neccesarly stats)

  4. #4

    Default Re: Germania

    doggies are the best charge stoppers in the game (bar chariots and elephants of course). Anytime I see any kind of cav or infantry about to charge my flank, I send in the dogs and they cement the charging unit there and when my chosen axes get there its over.

  5. #5
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Germania

    I'm currently creating a mod where all missile units' missile attacks are doubled, and all units' armour is raised insanely high. Something like an SPQR mod. But melee attack will remain the same to slow down the battles. In this mod, too, Germania will lose its phalanx capability and its crazy 9-8 spear attack. They will still have an advantage in that they use spears like the Libyan spearmen, but they will be like any other ordinary barbarian gaesatae band (that's what I changed their name to) with 7-7 attack. Germania is too overpowered otherwise.

    Strategy-wise I believe that the Romans must be conquered first in every single campaign, because they get too strong otherwise. In response to some of ther earlier posts, I have to say that you don't even run any risk fighting the Romans early on. It's not even difficult. I once took on 2 Roman full stacks (one of them the Senate) with 17 units of Germans, made up solely of spear phalanxes and generals' cavalry, and won a heroic victory with only 100 lost for over 4000. The discrepancy is even greater if you fight the Senate army one-on-one at the rIver ford immediately next to Rome. In that case all it takes is 5 spear phalanxes and you have a heroic victory against 4 times that.


    EB DEVOTEE SINCE 2004

  6. #6
    Idiot Slayer Member bubbanator's Avatar
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    Default Re: Germania

    ^^

    Quite on the contrary, Rome needs to be left alone so that they can expand and become powerful. This makes a much more challenging game towards the end.
    Never underestimate the power of stupid people in large groups...

    "Incompetence - When you earnestly believe you can compensate for a lack of skill by doubling your efforts, there's no end to what you can't do. "

  7. #7

    Default Re: Germania

    Why give them a chance to grow and not the other factions?

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