Ah yes. What a good idea. Playing some Irish drinking songs as you play Brittania. Then again, any time is a good time for some Irish drinking songs!
er...*ahem...Back on topic now. Brittania...et cetera, et cetera....
Ah yes. What a good idea. Playing some Irish drinking songs as you play Brittania. Then again, any time is a good time for some Irish drinking songs!
er...*ahem...Back on topic now. Brittania...et cetera, et cetera....
Britannia can be a fun faction to play if you don't mind escaping from reality in a big way and enjoying the novel visuals. My favourite army in my current campaign consists of a main body of head hurlers and woads, with slingers in front and light chariots on the wings or behind the hurlers if the enemy has a lot of cavalry. All units have Andrasta circle upgrades and +3 missile upgrade from a captured Abnoba grove / weaponsmith in Alesia.
Moving the army up to slinger range the enemy gets quite pelted. Any units which attack my lines get hit by slingshot, arrows and heads before getting into chariots scary range and finally meeting a brick wall of non-skirmishing hurlers. Even Generals tend to rout from that and most casualties I get are from friendly head fire.![]()
Has so far proven very effective against Gauls, Germans and Romans. Only snag is that enemy cavalry will eventually almost always charge the slingers, so they must retreat behind the lines at the first sign of that happening. As a wooden wall assault force it is deadly also, with the huge amount of missiles taking out most of the enemy before going in with a hurler assault.![]()
Retraining is essential due to the high amount of casualties suffered by the lightly armoured assault troops, so a lot of Andrasta temple building is required as you progress. One good thing about Woads and hurlers is how fast they are at chasing routers. You just got to love the squelchy noise that heads make as they hit an enemy unit as well!![]()
'I go forth about to destroy ... I am seen in the golden water; I shall appear unto mortals; I shall strengthen them for the words of war!'
Hymn of the High Priest of Xipe Totec.
I dont' mind playing as Britannia but they are a little low on income and their position on the map with only 1 settlement in Gaul which has low population.
Plus they only get Chariots as Cavalry which are useless i think in both settlements and open land so i don't bother with them and just leave them out of the battlezone unless their Missile Chariots which i keep out of the battle but in range of their units. In settlements they can't really move.
They are an Infantry Faction i'd say because of their Druids and Woad Warriors and Chosen Swordsmen. I just conquer Gaul and Germania and ally with the Roman Julii.
Cry HAVOC and let slip the dogs of War!
A brave man may fall,but he cannot yield-Latin Proverb
Arms keep peace-Latin Proverb
I made lots of money as the Brits (VH/VH huge units). Right from the start, I took all of the spare population in Samarobriva and sent them north as peasants to upgrade Eburacum and then Deva. I then abandoned it to rebellion. This prevents early war with Gaul/Germania, who always attack this settlement. I then took Tara and demobilized part of my army there. Now I have four settlements with 2k+ population. I don't need a standing army, so I upgrade like crazy with about 2k-4k income per turn. I ship my peasants around to get all of the settlements quickly up to 6k. I also like building watchtowers so that I can see as much as possible.
I have enough cash so that each settlement can construct all of the buildings (except for the beer hall variety). I put one of each temple in the three settlements in Britain so that I can rotate my family members around to get the best of each temple. By hiring mercenaries and fighting rebels I can usually pick up a couple of retinue to raise command by 1 each as well.
In the meantime, Gaul gets into trouble with Spain/Germania/Julii. When my forces are ready, I invade. By 230, I have overrun western Gaul without any problems. My army consists of 9 Chosen Swordsmen, 6 War hounds, 3 Light chariots and one heavy chariot (all +2 experience level and +1 armor/weapons) with a 6+ star general. All of these units conspire to cause a lot of fear in any enemy force. If you wish, by periodically landing a general in Gaul you can gradually hire several Barbarian Cavalry, too. I usually have a mobile reserve of B. cav and chariots to spank rebels behind my lines. This way, I even got two generals who had the “+1 command when leading cavalry” trait. With a large war chest, my diplomats can snatch up small settlements too.
Light chariots are great missile platforms and can run down any routers. I had one unit cause over 340 casualties in one battle. Heavy chariots are great at turning flanks. I usually charge through a unit, i.e., don’t target the unit, target the opposite side of the unit. Hit them when they are disorganized.
Having won the short game, I plan on expanding my force to include the special units. I’ll crush Spain and Germania next and then take out those darn Romans.
Sometimes good people must kill bad people to protect the rest of the people.
Don't expect too much from the dogs or the heavy chariots versus Roman Legionaires. Your light chariots will still work, but almost all of the romans are armored as well as your chosen sword, so your kill ratios will drop. Head hurlers are quite effective though -- unrealistic buggers as they are -- since you have javelins that are just as hard hitting as those of a Praetorian, but carry 6 to their 2. Your hurlers will get torn up by his archers though, so be careful.
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
So far, the AI won’t put together a full stack. I see several groups of 12 or fewer units. With nine Chosen Swordsmen, I can just overwhelm their line while flanking with the chariots. I chose hounds, chariots and CS because they are easy to replace in most settlements. I do have some head hurlers now for those armored units. Gaul is gone. Spain, Germania and the Julii are down to two or three settlements each. Thanks for the tips.
Sometimes good people must kill bad people to protect the rest of the people.
Bookmarks