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  1. #1
    Eran Spahbod Member Ziaelas's Avatar
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    Default Re: Britannia

    Priest of Andrasta is a good ancillary +1 command, 15%movement point bonus

  2. #2

    Default Re: Britannia

    Yea, it's quite good, all the priests have positive effects but not many increase your generals' commanding talent.

  3. #3

    Default Re: Britannia

    i think they should have more traits and that in the expasion and me and craterus had a witch with one of our brittianna campagin but they seem to get all the same traits in our game i think it should be changed a bit!!!
    "Do you have blacks, too?" —to Brazilian President Fernando Cardoso, Washington, D.C., Nov. 8, 2001
    "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
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    how stupid george bush is !

  4. #4

    Default Re: Britannia

    I think there are enough trait and ancillaries.. I think the XP should improve AI and give AI factions a boost against the Romans. I mean Carthage actually have a chance against the Scipii, Greece have a chance vs. Brutii, Macedon vs. Brutii..

    If it was 50/50 between these it would make the campaigns more unpredictable..

    I know if I play 50 years without seeing any of the Brutii expansion and then I was to toggle_fow.. I know the Brutii would be in Macedon and Greece. And I know Scipii would be in Carthage.

  5. #5
    Senior Member Senior Member katank's Avatar
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    Default Re: Britannia

    MajorFreak, getting highend Gaulish temples is very hard. I've been waiting in my Roman games to see a Sacred Circle of Epona so I can get the really great +5 xp pantheon. Never happens in my games. I'm usually way past 50 provinces by that time. They don't quick build temples it seems.

    Disbanding troops is unnecessary. Tech to port and boats. Head for Bordensholm and also ship across the channel to attack Alesia ASAP. That type of blitz would leave you as the dominant power in Western Europe.

    Alesia is key as it cripples your main opponent the Gauls and also gets you a large town early on the front lines capable of producing chariot archers soon.

  6. #6
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Britannia

    Here some comments about early units:

    all your infantry is bad and you have no real cav. However you have some excentric unit types and there are three ways to win your battles:

    1. applied psychology
    Your units are made to freighten the enemy more than to fight it. With all your singing and screaming units, head hurlers and some chariots in their back the enemy sometimes is willing to route.

    2. heavy chariots
    they are undisiplined and hard to control. It takes time to turn them. They do not kill infantry as effective as other heavy cav, but they are very good against light cav. And they are beyond compare if you just want to break a frontline. So option 2 is to attack the flak or rear with heavy chariots, break the formation, make the enemy route and chase it with your inf.

    3. a combination of 1 and 2

  7. #7
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: Britannia

    The Britons' line-up is in some respects indeed quite unique for a Western faction, and even more so for a Barbarian faction. Exploit this, and you will see awesome results. Your strategies work well, but if you allow I might add another one from a friend of mine:

    4) Your heavy chariots are great for slaughtering the enemy cav and disrupting his infantry formations....but they fare poorly against spearmen and enemy javs. You have another option: Build armies consisting of the general and as many light chariots as you wish, maybe some heavies for protection...and you can take on almost any army westerners can field against you without a slight worry about being outnumbered 4:1. Light chariots are like horse archers, just better (because they are chariots and because they have a rather high missile attack), and no Western faction has an army that can match them.
    The single weakness comes up if you face a large amount of foot archers, but the AI rarely uses them in masses. I'm feeling somewhat uneasy about wiping the floor with the Senate army while fielding only 2nd level units That way, it's almost too effective. Oh, and cities you either have to starve out or wait until you have brought up some (chosen) swordsmen to clear the streets (never ever use chariots for this). But it's fun!
    Last edited by Deus ret.; 06-14-2005 at 13:08.
    Vexilla Regis prodeunt Inferni.

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