I didn't like the 0.5 mod. I think it's a little too slow. Plus, I also noticed that the mod didn't take into account that the original kill speed values are not always the same. For example, regular infantry has a value of 1 while peasant and militia has a value of 0.73. Mod 0.5 simply changed all of them to 0.5. So it probably messed up the gameplay balance.
So I created my own mod. This time I choose to change the kill speed modifier (still not sure if it is a kill speed modifier) to 80% of the original values. I seem to like this version. Battle are still relatively fast, but a little slower than before. At first I only change the melee values and not the missile values, but I am going to make the missile 80% as well, except for siege missile, to balance the gameplay. I don't think I should be able to wipe out an entire axemen unit with one archer unit.
Aside from this, I also created my own movement mod. At first I set the movement modifiers to 80% of the original values on all terrain types. But it slows the movement too much, especially because it made fatigue happens quicker. So I adjust it to 90% of original values, and it seems to work, although I am tempted to try 85%, which I think would work best.
I can post this if anyone is interested (if someone can tell me how to post attachment)
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