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Thread: Killing Speeds Fixed! Read Inside!

  1. #31
    Member Member bhutavarna's Avatar
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    Default Re: Killing Speeds Fixed! Read Inside!

    Quote Originally Posted by Thoros of Myr
    I would like to try it becuase as you said .5 across the board does not take into the account the individual speeds, obviously trained swordsmen would attack faster and more effeciently than peasants. Also missle values need a slight tweak aswell. We will eventually find the " hot spot" :)
    I'll post it when I get home from work. Can you tell me how to do this?

  2. #32
    Member Member Thoros of Myr's Avatar
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    Default Re: Killing Speeds Fixed! Read Inside!

    Quote Originally Posted by zentuit
    Are you sure you got the right version? The version up there now is export_descr_unit_speed_0.5_1.0.txt
    These modifiers are not all set to .5, but instead the original amounts have been halved. Oh except for missile units, looks like missile units have been bumped back up to 1. That's something you may want to look at for your mod.
    Heheh, just noticed this new version. Seems we need only to balance missle units now and we could try different versions of movement speed.

  3. #33

    Default Re: Killing Speeds Fixed! Read Inside!

    I am trying the .5 1.0 txt mod and like it.

    However has anyone noticed anything funny about skirmishers?

    I am playing Gauls. My skirmisher warbands are rarely caught by infantry. But with the new mod, it has happened a couple of times vs Brit infantry. Unfortunately without the replay capability, I haven't been able to determine exactly what happened. It appears they just stand there and don't even attempt to escape. They were on skirmisher mode.

    Is it possible that skirmishers are taking too long to fire and are being caught by charging infantryr?

    BTW, if anyone can add a replay capability to campaign battles, my last major problem with the game would be solved...and I would owe someone a beer.

  4. #34

    Default Re: Killing Speeds Fixed! Read Inside!

    Once the time program is executed can that "switch" be activated on/off from within the game? If you start a new game I assume you would have to run it on the "new" save file?

  5. #35

    Default Re: Killing Speeds Fixed! Read Inside!

    Hi Jagger --

    I've seen this with the original and with the updated unit file. I'll play around but it may just be a game problem. I recall in MTW that the computer wasn't very good at retreating skimishers when threatened by a unit that wasn't explicitly targeting them -- I think the same thing may be happening.

    Sage

    Quote Originally Posted by Jagger
    I am trying the .5 1.0 txt mod and like it.

    However has anyone noticed anything funny about skirmishers?

    I am playing Gauls. My skirmisher warbands are rarely caught by infantry. But with the new mod, it has happened a couple of times vs Brit infantry. Unfortunately without the replay capability, I haven't been able to determine exactly what happened. It appears they just stand there and don't even attempt to escape. They were on skirmisher mode.

    Is it possible that skirmishers are taking too long to fire and are being caught by charging infantryr?

    BTW, if anyone can add a replay capability to campaign battles, my last major problem with the game would be solved...and I would owe someone a beer.

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