
Originally Posted by
hoof
Hard/hard, are you insane? The AI gets big combat bonuses above Medium. I tested that theory, and with like vs like units, the AI on hard will kill 1.5 to 2 of your men for every one of his lost. Personally, I'm of the camp where difficulty should be in tactics, not in arbitrary stats boosts. It's kind of like boxing, except the other guy has much longer arms than you, or outweighs you by 30-50 pounds.
It's too bad, because I don't know if the AI uses it's best tactical ability at Medium. But I refuse to play above Medium in combat unless unit per unit the sides are equal (given identical valour, morale, unit type, general, etc). If I recall, MTW didn't boost the stats until the highest difficulty level.
I tried the Seleucids on hard, and quit in disgust. Watching a normally poor fighting unit walk right through my spear wall and slaugher my units is not fun. Good luck in your campaign, though. If you win, please let us know. I'd love to find out if survival is possible given the artificial stats boosts that Hard gives the AI in combat.
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