I'll heartily agree with you here Dorkus. Those culture and distance penalties add up fast and early. At least you can prepare for culture by enslaving/eliminating the captured town at the start (but then it'll take a long time to build up an infrastructure), and distance by moving the capital (but then you're possibly just shifting the problem around).Originally Posted by Dorkus
Hats off to CA on this. Strategic map is strategic in many ways.
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