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  1. #1
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Memory leak noticed.

    Sorry if this has been mentioned before but I dont have time to sift through all the threads and posts here ( i get about 5 minutes of forum time in my schedule, unless I wanna cut into my 30 mins of RTW time :P )

    I think I found the source of major slowdowns when in combat. Apparantly the arrows disappear after you shoot them but they are still registered in the memory. I noticed that when I played a huge battle with no archers on either side the battle was pretty smooth throughout. But even if I only have one group of archers against just 1 other enemy many times it will slow down dramatically as if its still calculating all the arrows. I dont know if this has been addressed.
    Charge, repeat as necessary.

  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Memory leak noticed.

    Are you saying it gets slower as the battle progresses? Or is it just slower during the firing cycle? If it gets progressively slower then there is some sort of memory leak or some process that is not closing. If on the other hand you just have a slow down during firing, then that could be related to CPU calcs for hits, vid rendering, etc.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  3. #3
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: Memory leak noticed.

    Slows down as the battle goes, hence the "leak."
    Charge, repeat as necessary.

  4. #4
    Member Member Thoros of Myr's Avatar
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    Default Re: Memory leak noticed.

    I've had this happen to me 2 times. I don't know if it was cuased by archers though but my constant 40+ FPS slowly dropped until it was a slideshow with heavy 3-4 sec lags.

    I checked RTW in win task manager and it was eating up over 250,000k, but maybe that's normal?

  5. #5

    Default Re: Memory leak noticed.

    I JUST had a battle like this.

    I was sieging a Parthian town, I had 6 Phalanx Pikes and 6 Archers. I sent units in through the 3 openings I knocked in and just slaughtered everything that attempted to attack my phalanxes forming up. Game ground to a horrible crawl. It got progressively worse untill eventually I think it hit the wall and couldnt get any worse. Could this be a combo of lots of archers + a siege? Perhaps its a result of running the game too long without a restart. I had fought several battles versus egypt earlier in the day with as many or more archers on both sides and it never got that bad.

  6. #6
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Memory leak noticed.

    Thanks for the clarification. On subsequent battles, does the battle start slowly (indicating the memory leak was not cleaned up by closing the battle with archers?) I've not had much archery work yet, just javs and slingers.

    This will be a good one for a bug report if we can get more info.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  7. #7
    Member Member Thoros of Myr's Avatar
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    Default Re: Memory leak noticed.

    I'n my case I can't say if it was cuased specificly by archers. With both the battles it happened in, niether side had many archer units and it started happening within 20-30secs of the start before arrows, javs etc were even fired. Additionally, in my current campaign as Pontus I have loads of missle troops and it's never happened during this campaign yet.

  8. #8
    Member Member Turbo's Avatar
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    Default Re: Memory leak noticed.

    Quote Originally Posted by King Azzole
    Sorry if this has been mentioned before but I dont have time to sift through all the threads and posts here ( i get about 5 minutes of forum time in my schedule, unless I wanna cut into my 30 mins of RTW time :P )

    I think I found the source of major slowdowns when in combat. Apparantly the arrows disappear after you shoot them but they are still registered in the memory. I noticed that when I played a huge battle with no archers on either side the battle was pretty smooth throughout. But even if I only have one group of archers against just 1 other enemy many times it will slow down dramatically as if its still calculating all the arrows. I dont know if this has been addressed.
    I had to edit my original post in which I stated that I haven't experienced a memory leak. Previously, I was playing in 1-2 hour increments. Today, I played Rome for 6 hours straight and I too am seeing a significant slowdown during battles.
    Last edited by Turbo; 09-29-2004 at 20:20.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  9. #9
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Memory leak noticed.

    Has anyone actually run a Perfmon trace on memory usage by the RTW exe process (whatever it is called) logging memory (private bytes and virtual bytes) usage during the running of the game????

    Does that show a memory leak??

    I suppose it could be more complex and the memory leak could be on your Gfx card... Don't know how you would trace that....

  10. #10
    Member Member d6veteran's Avatar
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    Default Re: Memory leak noticed.

    My group has noticed a memory leak when playing online. With each battle hosted the lag increases and viola, the memory was maxed on the host. Basically you ahve to restart after each battle (the host has to restart RTW).

    I posted this in the bugs section a week ago. Haven't heard if CA has commented.
    Jacta alea est!

  11. #11

    Default Re: Memory leak noticed.

    I just experienced this last night. I fought Roman archers using Balearic slingers and the game lagged so much it was uncontrollable.

  12. #12
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Memory leak noticed.

    I have a top of the range computer (3200 XP, ATI X800, 1 GB RAM) and I sometimes get major slowdowns during castle assaults, particularly when there are lots of archers and onagers firing flaming arrows or rocks... :(

    EDIT: And yes, it tends to get worse the longer I play RTW at a particular sitting..
    Last edited by Jambo; 10-15-2004 at 10:28.
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