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  1. #1
    Member Member d6veteran's Avatar
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    Default Re: Memory leak noticed.

    My group has noticed a memory leak when playing online. With each battle hosted the lag increases and viola, the memory was maxed on the host. Basically you ahve to restart after each battle (the host has to restart RTW).

    I posted this in the bugs section a week ago. Haven't heard if CA has commented.
    Jacta alea est!

  2. #2

    Default Re: Memory leak noticed.

    I just experienced this last night. I fought Roman archers using Balearic slingers and the game lagged so much it was uncontrollable.

  3. #3
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Memory leak noticed.

    I have a top of the range computer (3200 XP, ATI X800, 1 GB RAM) and I sometimes get major slowdowns during castle assaults, particularly when there are lots of archers and onagers firing flaming arrows or rocks... :(

    EDIT: And yes, it tends to get worse the longer I play RTW at a particular sitting..
    Last edited by Jambo; 10-15-2004 at 10:28.
    =MizuDoc Otomo=

  4. #4
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Memory leak noticed.

    Yes it gets worse for me too, on the battlefield too although battlefields are less prone but when it comes to stonewalls it is almost guaranteed to lag and the memory leak seems to be temporary,lasts as long as the battles and when I go fight another battle the problem is gone but will start all over again or it may not
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  5. #5
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Memory leak noticed.

    Ok, ran into this problem big time fighting a nightmare army in Scythia. It was almost entirely archers and horse archers and dealt me a narrow loss. The problem was the flaming arrows. I had seen things slow to a crawl for a few seconds before with a few volleys of flaming arrows, but it tended to recover when they stopped. This time it got really, really bad and slowed to about 1 frame per second or maybe half that. It did not recover when the fire arrows stopped so the whole battle sucked big time.

    Fire arrows should be disabled. I found the following info on how to do disable the fire, but have not yet tried it:

    fix by commenting out the lines:

    file:
    descr_arrow_trail_effects_new.txt

    lines:

    effect_set 2 3 4 > fiery_arrow_set
    {
    lod 1000
    {
    ; fiery_arrow_smoke
    }
    }

    effect_set fiery_arrow_set
    {
    lod 1000
    {
    ; fiery_arrow
    }
    }
    ----------


    My understanding is that you don't have to comment out the smoke, just the "fiery_arrow" line, and that will cure it.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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