I like what CA changed with the mercenary units.
1. Allowing reshuffling of groups of mercenaries of the same unit type. So now you don't have to disband them after they get depleted.
2. Allowing retraining of mercenaries. You aren't stuck with their original armour and weapons, makes good sense.
3 Reducing the number to a reasonable level. In MTW there might be more than a dozen mercenary units in a newly conquired province. I always thought it a bit unfair to conjure up magic AI whipping armies this way, so I rarely bought any, except to get siege gear when I had none nearby.
I think these changes were a necessity for factions like Carthage, that historically relied on mercenaries with only a small core force.
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