Results 1 to 30 of 34

Thread: Difference between difficulty settings?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: Difference between difficulty settings?

    Quote Originally Posted by GeWee
    Ok, thanks. So there's a difference from Medieval then?

    Because as far as I can remember in Medieval it was something like:

    Easy: Player gets morale bonus and the AI uses dumbed-down tactics.
    Normal: Normal AI tactics and no bonuses to anyone.
    Hard: Better AI tactics, still no bonuses to anyone.
    Expert: Beefed up AI as well as a morale bonus to it.

    From what I hear here the AI in Rome gets various bonuses even on hard.
    I don't like cheating AI, let it use the best tactics it can but don't let their peasants be stronger than mine... :P
    No, I recall a developer spelling it out for us here in the Org. In Medieval Hard was the AI at it's very best with a small morale boost for its troops in combat. Expert difficulty had the same AI opponent as Hard but with a large morale boost for AI troops.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  2. #2
    Spawn of Nyarlathotep Member GeWee's Avatar
    Join Date
    Dec 2002
    Location
    2nd Ring of the 7th Circle
    Posts
    122

    Default Re: Difference between difficulty settings?

    Oh ok, my bad.

  3. #3

    Default Re: Difference between difficulty settings?

    I posted this in an earlier thread:

    Don't play on Hard if you want a fair fight. Here are some stats from some controlled tests I did:

    A few experiments (all battles fought until 1 side routs, large battle, syrian flats during winter, no weather):

    first number is my troops left at rout time, second is theirs, lower number always represents the loser

    Hastati vs Hastati:

    easy level:
    (the AI never threw pila on easy, but my troops did)
    61/10
    65/32
    60/13
    66/15
    62/14

    medium:
    35/6
    13/21
    13/54 (my general died early)
    18/2
    5/22

    hard:
    6/41
    5/52
    2/39
    3/52
    4/48

    very hard:
    (on very hard, my troops broke and ran much earlier than on hard, which is why there are more of them left at rout time)
    17/64
    11/57
    18/58
    11/66
    24/61

    As you can see, Hastati vs Hastati, all else being equal, the difficulty level does appear to dramatically affect killing ability.

    As it stands now, you cannot expect your troops to hold their own vs equal enemy types. If that is how you like to play, that's great, but especially since Generals no longer improve unit killing/surviving ability, I don't like the fact that a unit of AI hastati might be really a unit of AI principles or heavier stats-wise on hard or very hard. I want to fight the best AI tactics, but on equal terms, unit wise. Why couldn't CA have stuck with MTW's model of leaving the stats the same, but increasing morale?

    I first noticed this problem when I saw what should be equal/lesser troops walk right through hoplites defending a gateway. Now I know why.


    Next I tried Cataphracts (the regular horse type).

    Again the first number is my guys left, the second is the AI's, and each side starts with 54 horsemen.

    Easy:
    45/11
    44/12
    42/8
    47/12
    47/18

    Medium:
    30/20
    27/18
    5/29
    1/18
    24/11

    Hard:
    1/32
    16/52
    3/45
    18/50
    15/48

    Very Hard:
    (again, like with the Hastati, my men broke much quicker than on Medium)
    22/47
    19/49
    20/50
    19/47
    17/48


    I think people don't really understand how much of an edge Hard gives the AI in combat. Maybe MTW spoiled us, but I think a lot of the frustration going on is due to the artificial combat bonuses the AI troops get.

  4. #4
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Difference between difficulty settings?

    Verty interesting, Hoof. Do you know how a level of experience difference would affect the combats on medium?

    The reason for asking is that I vaguely recall expert in MTW gave the equivalent of +1 valour, more or less. That seemed about right (particularly given the big bonuses you could get for general command stars).

    Your experiments seem to show a bigger edge than that in RTW, but to be sure one would need data on the effects of experience differences on medium (i.e. fair) comparable to what you have produced here.
    Last edited by econ21; 10-05-2004 at 15:40.

  5. #5
    Spiritual Jedi Member maestro's Avatar
    Join Date
    Jan 2004
    Location
    England
    Posts
    489

    Default Re: Difference between difficulty settings?

    So for a fair challenge playing on expert campaign with medium battles would be right????
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Difference between difficulty settings?

    Ok to root out misconceptions...

    Hard in MTW gave about a 10% advantage to the AI in combat but no morale bonus.
    Expert gave another larger bonus to combat (don't know it because I never played Expert) and +4 to Morale.
    Normal was just that.
    And Easy was the opposite of Expert or Hard (never played that one either so I never payed any attention to it)

    Seek out Puzz3D, he knows the right figures, but know that the AI certainly got a combatbonus at Hard in MTW. You can test it out by playing two equal units at each other in Custom Battle at both Hard and Normal.
    You may not care about war, but war cares about you!


  7. #7
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Difference between difficulty settings?

    If I remember correctly it's a 15% combat bonus on hard and 30% (about 1 valour) on expert and plus 4 morale (on expert) in MTW. I think it was someone from CA who said those numbers.

    I'm guessing that the higher killing speeds with the combat bonuses makes things alot worse in RTW, considering that in MTW you aren't recommended to put two equal units to fight on equal conditions, but had higher ground or flanked them, but in RTW you don't have enough time to react.

    The bonus don't need to be bigger in RTW.

    This is only a guess based on opinions from the forum, considering that I don't own RTW.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO