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Thread: Missile accuracy vs. kill speed?

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  1. #1

    Default Re: Missile accuracy vs. kill speed?

    Quote Originally Posted by Red Harvest
    I've been a bit concerned watching single slinger units kill off several units of infantry and even hoplites from a good distance. Any thoughts?
    I've only tried the kill speed mod with my Britain campaign.

    So far, I haven't noticed a problem. But I don't have very many missile units. Slingers are impossible to use once melee has been joined, because they have a very flat arc and will inflict massive numbers of friendly casualties if you try and use them once the lines have joined. I also have head hurlers, who are pretty cool but they have very limited ammo, so speed isn't as big an issue for them.

    The only other missile unit I have is the light chariot, which is very deadly, but the speed mod hasn't affected them because nobody ever catches them anyway. (or at least I try not to let anyone catch them because they don't last very long if they are caught, kill speed mod or no)

    I've only been fighting Gauls and rebels, and neither ever has very many missile units, so I haven't seen the effects from the other side yet.

    My verdict: No problem so far...but still to early to tell.

  2. #2

    Default Re: Missile accuracy vs. kill speed?

    I've been doing all of my campaigning in the east where the prevalence of archers is much higher. The kill rates of archers is insane period. Kill speed mod or not. You will quickly learn fighting Egypt as a greek nation to bring your own archers and lots of them. The Egyptians will simply bring half their force in archers/skirms and walk up to your phalanx lines and decimate them.

    I had a few battles early on as the Seleucids where I had a numerical superiority and what I thought were superior units. Untill the Egyptians destroyed my phalanxes in 5/6 volleys.

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