I've only tried the kill speed mod with my Britain campaign.Originally Posted by Red Harvest
So far, I haven't noticed a problem. But I don't have very many missile units. Slingers are impossible to use once melee has been joined, because they have a very flat arc and will inflict massive numbers of friendly casualties if you try and use them once the lines have joined. I also have head hurlers, who are pretty cool but they have very limited ammo, so speed isn't as big an issue for them.
The only other missile unit I have is the light chariot, which is very deadly, but the speed mod hasn't affected them because nobody ever catches them anyway. (or at least I try not to let anyone catch them because they don't last very long if they are caught, kill speed mod or no)
I've only been fighting Gauls and rebels, and neither ever has very many missile units, so I haven't seen the effects from the other side yet.
My verdict: No problem so far...but still to early to tell.
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