Quote Originally Posted by Soulflame
I don't yet own Rome ( ), but this seems odd. Does't the mod alter all speeds? Or can't you alter it so it does? Because if both kill speeds (melee and missile) get reduced, the melee have the advantage (since they can cover more terrain without being shot to pulp, then in melee their bows are useless, so melee has the andvantage). This would solve both problems at once: 1. longer battles 2. no crazy missile battles.
If it can't be altered, well, then you are right and the game will probably go to hell, but I think that if melee killing speeds can be altered, missile probably can too.
I doubt it (but don't know at the moment.) In MTW, the reload/firing speeds were separate from unit movement speeds and were in a seperate projectile stats file. They were characteristics of the weapon, not the unit. I never modded those so I can't speak with authority about it even in MTW.