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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default forts: RTW

    last nite, i kept trying to build forts on land-routes coming into my provinces. nonetheless, in the end, the AI would place the fort somewhere slightly aside from the road: not where i intended. even worse, the stinking gauls seemed to be able to march past my fortification :( even when those were built in the middle of mountain passages. anyone here has hints as to how to get the forts built exactly where u want them and how to get them to block passage of enemy troops? thanks!

  2. #2
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: forts: RTW

    I like forts, but they only seem to work as barriers in very tight corners. Even then, an army can enter the vicinity in one turn then march out on the next. It's not like the fort is a World War I trench line or anything.

    For example, I use forts every time as the Brutii to block a passage to Apollonia. If I just send a couple of weak garrison units up there, it's practically an invitation to attack. If I send up an army, I'm tying up an army. But if I move an army up to the pass, build a fort and then move the army out and leave a couple of garrison units up there, that works. I think this is because the AI doesn't know if it's just a couple of garrison units or the whole army. I think the AI is deterred because it cannot see into the fort, not because it's penned in by defenses.

    By the time the AI discovers that the army's moved, it's because that army is attacking elsewhere.

    Forts are also good for advancing up close to a major city and holding out until reinforcements arrive.

    So here's the summary: I think forts should be used as bases of operation and temporary deterrents, not barricades.
    "In war, then, let your great object be victory, not lengthy campaigns."

  3. #3

    Default Re: forts: RTW

    Moving units and charaters on the capmaign map can be really tricky sometimes. The best thing that I have found to combat this is to zoom in all the way so I can see more clearly where the units are going. Forts, it seems, only work well in very, very tight areas, and only as tools to slow down the advance of an enemy army so that you can deploy a larger force to meet the intruding force.
    Brian - "There's no pleasing some people"
    Ex-Leper - "That's just what Jesus said, sir"

  4. #4
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: forts: RTW

    Thing about forts is that you have to place them so that the enemy has to deal with them ASAP. I do this buy placing one on a route that an enemy has used to siege one of my cities before. That way when they come again, and they always do, you have nice big problen in their way. And usually the AI will try and take the fort first.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  5. #5

    Default Re: forts: RTW

    I have had massive armies of gauls walk right by forts and not attack them.

    Meanwhile, the peasant/brigand/slave armies (that the forts are there to try to suppress) are quite happy to attack a fort with one town guard in it.

  6. #6

    Default Re: forts: RTW

    well, if a fort would delay the enemy armies by one turn only, then why bother building them at all ? it's seldom that one turn makes that much of a difference, so I'm not sure that the costs are justified (and you may have to rebuild it a few times, too)...
    Therapy helps, but screaming obscenities is cheaper.

  7. #7
    Member Member Empedocles's Avatar
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    Default Re: forts: RTW

    I'don't believe that letting an entire army pass away a fort without much trouble is a mistake.
    What's a fort? It's a wooden fortification that never passed the 200 meters long and served primarly to support troops, take care of logistics, armour repairement and few other things except for giving armies a rally point to meet!
    Can forts blockade a road so well that an army shall not pass to a province? NO!!! Except the passage is no longer than 400 mts, so archers may have a chance to hit somebody who wants to walk by.

    Diego, from Argentina
    (still waiting to play RTW!!!!)

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