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  1. #1

    Default Re: Patch Wish List

    My wish list (by increasing order of importance) :
    • A toggle option for being able to play all the factions right from the start.
    • A toggle option for the battle timer.
    • Killing speed reduced.
    • Speed of running reduced.
    • Cavalry power reduced.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  2. #2
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: Patch Wish List

    Akka if speed is reduced I dont think Cav need to be. I can take them out easily with Hastarri (spl) and they masacare if they get on ur flank...but they should be able to do that.

    Fix the damn AI general and tactics for ally's ai battle's.!
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  3. #3
    Member Member d6veteran's Avatar
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    Default Re: Patch Wish List

    Killing speed *only* reduced.

    A ton of MP improvements (like try putting back the stuff taken out from MTW). See MP) wish list thread.

    AI sally forth bug fixed.

    AI enemy reinforcements should link up and attack you as a whole group, not willy nilly.

    Retinue members should be transferable to other family members without having to be in the same settlement. Either make them agents that can move, or have the AI handle the transfer to account for distance.

    Ability to hire retinue members like mercs. You build an academy and overtime a lot of intellectual retinue start gathering there. If you're popular some will join as they do now. Or you can hire them outright.

    After the Legion reforms, 'old' units should be upgraded automatically. Even if it means a loss of experience or size or some other penalty. They should be upgraded, or forced to upgrade in x amount of time. Whatever the case they should not be allowed to persist in the game. That's the whole point of a wholesale reform of the military.

    Hostage option in diplomacy. Often to secure alliances or treaties, family members were taken hostage.
    Last edited by d6veteran; 09-30-2004 at 01:30.
    Jacta alea est!

  4. #4

    Default Re: Patch Wish List

    1. Slower charging/running speeds.
    2. Faster unit responses to command (especially Cavalry).
    3. Reduce friendly fire by Units and Structures (Archer towers etc.)
    4. Disappearing Spies and Diplomats without notices.
    5. Disappearing ships although not sunk.
    6. Ability to retreat friendly AI reinforcement commanded by another general.
    7. Ability to manually escape through the redline during complete ambush.
    8. AI retreats in battlemap must be a "Clear Victory" not "Narrow Victory"
    9. Archers/Slingers ability to shoot over low walls disabled after initial shots during siege.
    10.My generals easily die while flanking or charging behind enemy back or just by merely grazing some troops while trying to flank or position.
    11. Units especially on loose formation hug buildings and get trapped while being shot to pieces by huge archer towers. Like STW units hug hills and walls or MTW units get stuck on bridges.

    That's all for now

  5. #5
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Patch Wish List

    These are early impressions, so a number of them might be off target.

    1. Reconsider some of the charge bonuses, especially against defensive types (like spears, phalanx) that should absorb charges well or actually inflict heavy casualties at initial impact.
    2. Reduce elephant unit size, increase upkeep cost and/or make them a bit more vulnerable to proper tactics like thrown pila, etc.
    3. Reduce tendency of units to engage in devastating friendly fire--particularly shooting their unit mates in the back of the head. This might come at the expense of allowing only the front rank to fire when the rear ranks would kill their own unit mates.
    4. When turning off fire at will, make the units stop firing. They get off too many rounds into friendlies when I have to grab multiple units, "cease" fire at will, THEN issue a halt "command." Movement and action is so fast that I lose a lot of men this way. Especially when my cav is chasing down routers.
    5. Make it a bit easier to get decent Carthaginian infantry early. The early infantry can't really stand up to much. This might be part of why Carthage collapses early for many.
    6. Reconsider some of the the missile effectiveness. They have high killing power at the moment, even when shooting frontally at range vs. armoured and shield equipped units. My impression is that while this might be seriously morale sapping, it probably wouldn't be so deadly.
    7. Don't allow attack of ships in port, or limit it to lower level ports, or make some port modifier to the defender's defense/offense stats.
    8. Make it more likely for Numidians to ally with Carthage. It is counterproductive for them both to be at war with one another, because of trade and defense issues.
    9. Get rid of the "no pila pause" for Roman units ordered to charge.
    10. Allow the player to select which army they will control when there is a reinforcing army.
    11. Fix the suicide daimyo problem.
    12. Add some sort of group command that will send infantry against all nearest units, or all nearest infantry or something like that. We need some sort of overall "CHARGE" command or "ENGAGE" for our armies when the AI orders everyone at us at the same time. Perhaps even an "advance, then charge" type of command. This is certainly higher level AI, and it was something I was hoping to see so that units could fight more legion style. This could end the need for so much micro management.
    13. Fix the black hole in the plaza--where units trying to cross the edge suck toward the enemy unit in the middle.
    14. Make ship battles more likely to result in some lost boats, rather than heavily depleting all/many boats. Change the "ships sunk" to "ships lost."
    15. Make routing happen a bit more slowly when flanked. The flanked unit should become very ineffective offensively immdiately, but should not rout so quickly.
    16. Add more weather (at least in the south where all my battles have been so far.) It was way too stormy in MTW/VI, but RTW has been monotonously perfect fighting weather in the south. After MTW/VI's rain every day, I have to wonder if I should really ask for this

    By reducing kill speed and doing things like item 15, I don't think the cav will be so powerful as it is presently. It might not be necessary to alter their stats.
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  6. #6
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Patch Wish List

    I've only heard (don't have the game yet :bidcry: ) that the user interface (in battle) is the same as that of the demo. I wish (since this is a wish list) that there would be an option to switch back COMPLETELY to the old user interface (eg left-click to move, right-click for camer... etc).

    But does CA care about my wishlist?

    Only CA can answer that.

    That is, unless I'm completely wrong about not being able to switch back to the old STW/MTW battle UI.

  7. #7
    Member Member Colt374's Avatar
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    Default Re: Patch Wish List

    Yep, 'fraid you are wrong, but never fear... There's three camera types you can choose from... RTS, Total War and General. Total war is pretty much the same as the old Medieval/Shogun Camera.

    Colt.

  8. #8
    Member Member Lord of the Isles's Avatar
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    Default Re: Patch Wish List

    Quote Originally Posted by Colt374
    Yep, 'fraid you are wrong, but never fear... There's three camera types you can choose from... RTS, Total War and General. Total war is pretty much the same as the old Medieval/Shogun Camera.
    Not camera behaviour, but the command UI. The demo had one mode that was supposed to be old-style TW. It was closer to old-style TW than the default but still had many differences, very few of which were improvements. See numerous threads.

    So, like Alexander and many others, I'd like the old-style back.

  9. #9
    lurker Member JR-'s Avatar
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    Default Re: Patch Wish List

    my biggest patch wish:

    don't be afraid to rebalance factions if it is shown to be needed.

    i know people whinge whenever a developer adjusts game balance with the classic; "eh, why have you nerfed my favourite unit?" but it would be worse for the rest of us if it were not done.

    i realise that balancing is complicated, and i don't expect it to be perfect just after release, so make use of community testing, where a critical mass of opinion occurs investigate and adjust accordingly. :)

  10. #10
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Patch Wish List

    1. Inf run speed is too fast.

    2. Unit (especially cav) turn speed (which gives us the fish schooling) is too fast.

    3. For now, using agents and fleets is an exercise in micromanagment. We need a better way to scan through them all (and give orders).

    4. Grouping bugs need to be fixed.

    5. When attacking with 2 or more armies we should command the highest level captain or family member by default.

    6. Ships/fleets should be able to attempt to retreat. That doesnt mean they couldnt be caught by a faster ship/fleet.

    7. Because of the oblique zoom, it's very difficult to get the camera angles right when marching and fighting uphill and nearly impossible when heading uphill on a steep grade.

    8. Roman units should not try to throw pila at close range (perhaps 1/2 max range). There should be an automatic (pauseless) switch to sword. Given the olympic run and charge speeds of inf this is especially a problem.
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    We need MP games without the oversimplifications required for 'good' AI.

  11. #11
    Member Member d6veteran's Avatar
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    Default Re: Patch Wish List

    Quote Originally Posted by Alexander the Pretty Good
    I've only heard (don't have the game yet :bidcry: ) that the user interface (in battle) is the same as that of the demo.
    Don't get dissapointed about the interface until you've learned it and used it. Because honestly, I think it is pretty good and I prefer it over MTW. They have added some commands and formation controls that were absent before. Having said that, there are some tweaks in order.

    Regardless, the old STW/MTW options are still there, so this isn't an issue.


    Quote Originally Posted by Red Harvets
    12. Add some sort of group command that will send infantry against all nearest units, or all nearest infantry or something like that. We need some sort of overall "CHARGE" command or "ENGAGE" for our armies when the AI orders everyone at us at the same time. Perhaps even an "advance, then charge" type of command. This is certainly higher level AI, and it was something I was hoping to see so that units could fight more legion style. This could end the need for so much micro management.
    Couldn't agree more!! Where's my line charge? The AI can do it, why can't I?

    Quote Originally Posted by Red Harvets
    16. Add more weather (at least in the south where all my battles have been so far.) It was way too stormy in MTW/VI, but RTW has been monotonously perfect fighting weather in the south. After MTW/VI's rain every day, I have to wonder if I should really ask for this
    I'm playing on hard/hard and so far I've seen it snow only twice in 40 turns and never rain. Definitely need some weather.
    Jacta alea est!

  12. #12
    Member Member Colt374's Avatar
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    Default Re: Patch Wish List

    Another one...

    Take Egyptian strength down a notch. They are way too powerful compared to what they were really like in History. And if you compare it with Carthage, their strength really seems out of proportion.

    The game I'm playing at the moment has me fighting the Egyptians in Asia Minor... practically in the same place as Ancient Troy. I don't mind some variation on History, not at all, but if their strength in the game was a bit more balanced they'd never be able to expand that far north. It just doesn't seem right, at least not when compared to Carthagenian strength.

    Colt.

  13. #13

    Default Re: Patch Wish List

    Quote Originally Posted by Red Harvest
    16. Add more weather (at least in the south where all my battles have been so far.) It was way too stormy in MTW/VI, but RTW has been monotonously perfect fighting weather in the south. After MTW/VI's rain every day, I have to wonder if I should really ask for this
    Just a note: I think it really must be a southern phenomenon. I've been playing as the barbarians in the north, and believe me, there's all kinds of weather. Fog, snow, rain, thunderstorms, blizzards...the whole shebang. But in my Brutii campaign, which was fought mostly in the south, I only remember sunny days...

  14. #14
    Swarthylicious Member Spino's Avatar
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    Default Re: Patch Wish List

    Quote Originally Posted by LittleRaven
    Just a note: I think it really must be a southern phenomenon. I've been playing as the barbarians in the north, and believe me, there's all kinds of weather. Fog, snow, rain, thunderstorms, blizzards...the whole shebang. But in my Brutii campaign, which was fought mostly in the south, I only remember sunny days...
    I agree, I think the weather model in RTW is great. The weather in Greece, Italy, Spain and Turkey is not exactly known for its 'mood swings'...
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