1. Slower charging/running speeds.
2. Faster unit responses to command (especially Cavalry).
3. Reduce friendly fire by Units and Structures (Archer towers etc.)
4. Disappearing Spies and Diplomats without notices.
5. Disappearing ships although not sunk.
6. Ability to retreat friendly AI reinforcement commanded by another general.
7. Ability to manually escape through the redline during complete ambush.
8. AI retreats in battlemap must be a "Clear Victory" not "Narrow Victory"
9. Archers/Slingers ability to shoot over low walls disabled after initial shots during siege.
10.My generals easily die while flanking or charging behind enemy back or just by merely grazing some troops while trying to flank or position.
11. Units especially on loose formation hug buildings and get trapped while being shot to pieces by huge archer towers. Like STW units hug hills and walls or MTW units get stuck on bridges.

That's all for now