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  1. #1

    Default Re: Patch Wish List

    Quote Originally Posted by petska
    1. Ships shlould still be able to move when you add a land unit that has used all of its movement points. I mean how does that reflect to reality?
    No, they shouldn't. Each 'turn' represents 6 months. If an army has taken all its move points to get to the ship, then it didn't arrive until the 6 months are over. The ship can't move because it spent the entire 6 months waiting for damn army to arrive. ;)

  2. #2
    Member Member Lord Ovaat's Avatar
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    Default Re: Patch Wish List

    Speaking of AI fleets, I have yet to have a port blockaded. Because of that, I haven't blockaded any of my enemy's ports, unless instructed to do so by the Senate. This action on my part is based entirely on fear. I started my first campaign, which has been going for a week now, concentrating on naval build-ups, as I did in MTW, thinking I would need them. I had some really large fleets. Didn't quite know what to do with them until war broke out with the other Roman factions. My fleets withered quickly, and I lost control of the seas, but I never lost ANY trade income that couldn't be contributed to merely losing some trading partners. So this little wormy voice says to me, hey, wait a minute, Dude. If the AI ain't blocking your trade, and you can't really protect your coast because of the area involved, what are you doing in a naval arms race with the AI? Everything you build gets sunk, but nothing changes. The AI fleets only hit your fleets. If you don't have fleets, they just sit there. Cool. Put all the money in infantry and smash their cities. If you need to scoot some troops over to an island or whatnot, build a quicky boat. Soooooo, I'm currently doing this, and it's working. The AI is still producing boats, though. Many, many boats.

    In MTW, you HAD to maintain fleets to protect your coasts, and to eliminate any threat to your trade. Just ain't so in RTW. One only seems to need a few boats for transportation. Since this is my "get to know you" first campaign, I have the campaign set only on hard, but I would think it wouldn't matter. Anyone else seen this? I haven't read anything else on these fleet points.

    The current naval battle resolving system is so bad, although still better than MTW's "winner take all", that I'm not sure it's possible to ever eliminate every little dingy with one or two guys in it. It's also very annoying to have admirals pop out of your ports, but you can't add them to your fleets. WHY NOT? I can put two generals in the same army. So, you end up with a fleet under a three star, and a half dozen single boats with one or two stars. Not only silly, but then it's impossible to protect admirals who are needed. Also, fleet travel is rediculously slow. Sorry, but it wouldn't take me five or six years to row a canoe from Ireland to Rome. Unless I stopped for lunch. Maybe if I stopped for lunch.

    Only have one more whine for now, mainly because everyone else has covered my others. My MOUSE is tooooooo slow. There's no way to adjust the speed. I'm used to a quick mouse for gaming. Anyone know how to tweak it?

    Overall view of RTW? So far, it's superior to any other I've played. Congrats to CA. And knowing them, they'll be patching all the bugs possible.
    Our greatest glory lies not in never having fallen, but in rising every time we fall. Oliver Goldsmith

  3. #3
    Swarthylicious Member Spino's Avatar
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    Default Re: Patch Wish List

    - Strategic AI - Consolidation of force. The strategic AI lacks focus. Often its armies are too scattered, small and ineffectual to have any meaningful impact, especially against human players who like to keep fewer, well stocked armies on hand. The AI will often trickle small sized armies into enemy territory which are easily defeated, needlessly ruining their war effort and constantly boosting their enemy generals' command abilities to overinflated heights. Anytime there is an enemy army about the AI should consolidate ALL its forces in the immediate area into one army, put a general in charge (if possible) and either attack or wait to be attacked.
    I would amend this point I made earlier. Apparently this isn't as big an issue with the larger, wealthier AI factions who don't have problems making large armies in a short period of time. However, I've seen this occur countless times with the barbarian factions. The AI should know to not do this with the relatively low tech barbarian factions who need weight of numbers to maximize their effectiveness.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

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  4. #4

    Default Re: Patch Wish List

    Im my seleucid campaign, the Armenian faction leader I just killed was 5 stars. He also had a 3 star heir, Egypt before they became extinct had a couple 3 stars as well. I think the reason you rarely see high rank raction members is they are frigging suicidal. I rarely commit my general units untill the turning point. They often lead with them, or commit them in horrible ways.

  5. #5
    Pet Idiot Member Soulflame's Avatar
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    Default Re: Patch Wish List

    One thing that I think is rediculous is that an attacked naval fleet that lost has a sudden speed burst that leaves olympic rowers in the dust. You can never attack the same fleet twice (with your own 1 fleet, you need a second fleet which is a bit in the path of the escaping naval fleet so you can attack it with that second stack).
    Even more rediculous is that a defeated trapped fleet can escape PAST your ships into clear territory. And with the few boats actually sinking, there is a really good chance that your blocking is never effective. I even once had a 2 boat army (biremes) with 5 land units escape the wrath of 7 (triremes) and put them ashore next turn where they were needed.
    The outcomes are also completely random. I had a naval battle of 2 triremes, both 3 valor and shield and weapon both bronze ugrades, have a clear defeat against a 1 unit (12 men only) bireme with nothing, only to reload and have a heroic victory.
    There should be SOME consistancy in naval battles, because right now, it's even worse then roulette.

    I'm not too far in the campaign yet, but I'm already loathing the sea battles.
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