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Thread: It isn't the speed that is wrong.....

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  1. #1
    Master of Few Words Senior Member KukriKhan's Avatar
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    Jun 2001
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    Default Re: It isn't the speed that is wrong.....

    Quote Originally Posted by Swoosh So

    ARRG my avatar!!!!!!!! im not a hairy barbarian!!! i want joan of arc back!!!

    Sorted! ;)
    LoL. Welcome back Swoosh So; good to see you've made the transition.
    Be well. Do good. Keep in touch.

  2. #2

    Default Re: It isn't the speed that is wrong.....

    Hi Swoosh,

    I feel as you do that the single player campaign is well done (SP bugs noted by others and hopefully will be fixed by CA) and fun now that I applied a 20% slowdown mod and use the 0.5 fighting speed slowdown as well. I play with large unit size. I also used that trick of going to the historical battles menu and then backing out to disable the timer, and that works for me as I have no timer in the battles. The 20% movement slowdown is a bit too much for walking and there is quite a bit of slip in the walking animation, so I might try 15% instead. The difficulty here is the big difference between walking and running speeds, and right now there is no way to adjust them independently.

    I haven't played MP, and I'm not going to as long as it's left in its current state. Even if the major problems are fixed, I'm still put off by the high running speeds. I'd rather a little more emphasis on thinking, and a little less emphasis on speed of action. I'm not saying to eliminate speed of action as a factor as that has alway been a part of the game going all the way back to STW, but look at WE/MI v1.02. That game had quite fast cavalry, and it drove lots of players away from MP. The MP community went from over 100 online in STW v1.12 on weekends to less than 40 on weekends in WE/MI v1.02.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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