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  1. #1
    Member Member Thoros of Myr's Avatar
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    Default Re: Diplomacy - An Initial Guide

    Hahah, Tamur your really taking a liking to the diplomacy I see. It's so much better in RTW for sure.

    Ceasefires are great for getting huge money, I had Egypt pay me 2100g tribute for 6 turns once on a ceasefire "The mighty Pharaoh has no choice but to accept your insulting offer"

    I'm still trying to figure out when/what is best to use with "accept or we will attack", it mostly seems to piss them off to the point where they won't deal with you even with a good diplomat. You can add it to a ceasefire but it tends to damage relations too much. I like to keep them as friendly as possible while milking as much out of them as I can at the same time. I think it has to be a suprise attack on a city and/or something where you clearly have thier faction leader or hier in a dire situation to get them offer serious money or regions.

    Some juicy options to try in the Pompey and Caelius Maneuvers...

    nice guide!

  2. #2
    Member Member RJV's Avatar
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    Default Re: Diplomacy - An Initial Guide

    Document fires up but I then get an empty window....boo hoo
    Olaf the Flashy - the Bling Bling Viking

  3. #3
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Diplomacy - An Initial Guide

    Quote Originally Posted by Thoros of Myr
    Hahah, Tamur your really taking a liking to the diplomacy I see. It's so much better in RTW for sure.
    Ha, yes! This diplomacy thing has me hooked... after that question you answered I realised I had no idea what I was doing with it, so time to delve and search and experiment.

    I'm still trying to figure out when/what is best to use with "accept or we will attack"...
    Right, that one needs to be added, though like Become Protectorate, I don't know enough about it to make any meaningful statements. Have no idea myself when it's a good bargaining tool. More research needed

    Quote Originally Posted by SpencerH
    I made the mistake of trying to move an army through an allies land without access rights.
    Ah, also need to add items like this. Thanks!


    I do wish I could find more information about the conditions under which offers are rejected. Also, factions must have stance values just like the Senate, but how to affect these in ways that you can predict (besides the rather lumpy "If I give them Athens they'll be happier") is still beyond me. I'm sure there's not a 1:1 correspondence between agent actions and faction stance or it wouldn't be real life, but still there have to be some broad guidelines to play by.

    Glad it's working for folks. Again, feel free to hit me with info as you run across it.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

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