In my opinion, CA has done a good job improving the diplomacy aspect of the game relative to what it used to be in STW/MTW.
So far, i've spotted the following great uses of diplomats:
1. making money for you in the early game: sell maps to rebels/minor factions that you know, won't attack you... (i guess, they can sell this info further to your real enemies though...). just wondering: do we start to make more money once we have discovered more of the map? anyway, this seems to be a GREAT money maker when you need it the most...
2. making money for your once you have an army in enemies territory but do not have enough to really destroy him: ask for tribute (each turn)! :cheers:
3. bribing foreign heirs: if you see another faction's family member with good traits (will need a spy to discover that): bribe him to join your forces... you get a decent general/administrator and his fomer army disappears...
4. clearing up small pieces of foreign armies: just bribe their captains and the armies disappear: it's cheap and effective...
5. opening up trade routes (self explanatory).
6. allying, requesting military access, etc.
7. making money selling provinces that you cannot afford to hold at the time (for example, after finishing a senate mission to some distant province, kill the populace and sell the remains to some barbarian faction...)
8. buying/bribing whole cities...
anything else that i have not noticed?
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