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Thread: New Rome units

  1. #1
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default New Rome units

    This thread is basically for anyones units they have made for rome so far, with screenshots etc.

    I have been messing around and made a couple this morning, a have made a Spartan archer from the SH model but it still has the pike but i'm working on removing that, maybe with a sword instead.

    I also made a Numidian elephant with a Desert warrior on top, based on the forest elephant.

    These are new not made out of previous or gone over any units.

    A made a head hurler charioteer also but i'm making that into a belgic chariot replacing the head with javelins.

    Now i'll balance and experiment, make a few more and if anyone wants them, i'll release them

    Cheers BKB

    Also I have made some review panel pics but not working at present but as soon as someone works out how to put pak files back in, everything should be sweet
    Last edited by The Blind King of Bohemia; 10-02-2004 at 12:28.

  2. #2
    Member Member VikingHorde's Avatar
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    Default Re: New Rome units

    Quote Originally Posted by The Blind King of Bohemia
    This thread is basically for anyones units they have made for rome so far, with screenshots etc.

    I have been messing around and made a couple this morning, a have made a Spartan archer from the SH model but it still has the pike but i'm working on removing that, maybe with a sword instead.

    I also made a Numidian elephant with a Desert warrior on top, based on the forest elephant.

    These are new not made out of previous or gone over any units.

    A made a head hurler charioteer also but i'm making that into a belgic chariot replacing the head with javelins.

    Now i'll balance and experiment, make a few more and if anyone wants them, i'll release them

    Cheers BKB

    Also I have made some review panel pics but not working at present but as soon as someone works out how to put pak files back in, everything should be sweet
    Good idea. I just got the game yesterday, so I have not had much time to look into unit making yet. It could be nice if someone made a unit guide of some kind like MTW, maybe a topic when people post their findings. It could be nice to make a gothic foot knight and other cool units

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  3. #3
    |LGA.3rd|General Clausewitz Member Kaiser of Arabia's Avatar
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    Default Re: New Rome units

    Hey can you make a new Spartan Hoplite so they dont wear bathrobes anymore? And can you make a new legionary unit for either Brutii or Scipii (I dont want Julii to have them, grrr...)

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  4. #4

  5. #5
    Member Member VikingHorde's Avatar
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    Default Re: New Rome units

    Cool stuff

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  6. #6
    Member Member the_mango55's Avatar
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    Default Re: New Rome units

    BKB, do know how to change the weapons that the units are holding

    I have made a couple of new units but cant seem to change weapons and sheilds

    - the mango
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  7. #7
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: New Rome units

    I can't figure anything out at all.... I'm sad.

    "But if you should fall you fall alone,
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  8. #8
    Member Member Stormy's Avatar
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    Default Re: New Rome units

    Whoa! BKB. Loved your work since MTW BKB mod with the extra units and provinces. I can't wait for this Rome one you doing good sir.


  9. #9
    Member Member scsscsfanfan's Avatar
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    Default Re: New Rome units

    Could anyone tell me where to find files for unit reviwe panel and discription panel on the stratagy map please?

  10. #10
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: New Rome units

    I've been busy over the last 24 hours. I've tried editing the DDS files with PSP with the DDS PlugIn to make the 'Corinthian' Spartans but it doesn't seem to be saving right.

    Also, you remember the original Woad Warriors the Britons had, with the polearm-esque weapon? I've unlocked them and added them to the British - Celtic Warriors I've called them for now. I've also added Skirmishers for the Britons, and put them on chariots also, but unfortunately they can't throw javelins. I once managed to get the Head Hurlers on chariots which was hilarious but it didn't look right - they guy at the front kept running forward. Nubian guys on elephants look pretty cool as well, but they have to shoot arrows which doesn't look right because they have spears and not bows. As I can't edit the DDS files at the minute the weapons and shields are still there for the time being.

    I might release these at some point if people want them.

  11. #11
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: New Rome units

    BKB, did you see the how to edit unit skins thingy that Duke John got up?
    HTML Code:
    https://forums.totalwar.org/vb/showthread.php?t=37203

    "But if you should fall you fall alone,
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  12. #12
    Unfrequent Visitor Member tombom's Avatar
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    Default Re: New Rome units

    I'd like you to release this. I'm especially interested in how you get them to ride chariots.
    caesar44 is having a system failure Claudius. He no longer has a head, on the count of it exploding. - Wonderland in this thread

  13. #13
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: New Rome units

    Remember some of the old Time Commanders units? Well here they are plus more besides!

    Barbarian Warriors:



    Gallic Archers:



    Belgic Light Chariots



    Helvetian Infantry



    Nubian Elephants



    'Old School' Woad Warriors


  14. #14
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: New Rome units

    It's a shame it's still the grey peasant in the info pic. Excellent work though!

    "But if you should fall you fall alone,
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  15. #15
    Member Member Thoros of Myr's Avatar
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    Default Re: New Rome units

    Those old school woad warriors are awesome!

    Maybe you already know but here is how to change the unit card: http://www.twcenter.net/forums/index...howtopic=10535

  16. #16
    Member Member Stormy's Avatar
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    Default Re: New Rome units

    Nice screenies BKB. I also remember seeing some different eastern units in time commanders. I remember one being some type of Armenian or Arab Slinger with green clothing on with some purple decorations on the outfit and also the Armenian general that look different too. ( not like the persian one in game that Armenian general skin is using ) Was from the Time commander episode "Tigranocerta"


    the more units with different skins/models with attributes the better. Greed!! Greed!! Greed!!

  17. #17
    Kanto Kanrei Member Marshal Murat's Avatar
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    Default Re: New Rome units

    Could someone come out with a diffinitive guide to changing
    Cavalry, Infantry, and otherwise?
    I tried it but screwed up (backups, ah, backups)
    Also maybe a tool that you plug in the stats you want, for the export file, and the descr file.
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  18. #18
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: New Rome units

    Thanks guys. I've made a few more units from existing textures and all I can say is that I'm surprised CA left them out. I've also made some unit cards but keep getting white backgrounds.

  19. #19
    Member Member reconspy's Avatar
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    Default Re: New Rome units

    Hey guys, thought I'd add some stuff I've been doing. Boy, is this fun or what? Thanks to guys like Veringetorix and Malignant from twcenter and Duke John from here.

    I tried to emulate this picture of a celtic warrior from one of the Osprey books:


    Here are the results, they are a bit dodgy, I'm still trying to work all this out. These are based on the roman light infantry model with the gaul swordsmen and chosen swordsmen textures.












    Laters.

  20. #20
    is not a senior Member Meneldil's Avatar
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    Default Re : New Rome units

    All those units are awesome !!

    The belgic chariots and the celtic warriors are the best ones IMO

  21. #21
    Swarthylicious Member Spino's Avatar
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    Default Re: New Rome units

    Great work Reconspy! Put a sword and proper Celtic shield (is there any historical justification for CA giving the Gauls those round shield) in his hand and it beats the default Chosen Swordsmen unit by a long shot.

    Keep it coming!
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  22. #22
    Member Member Stormy's Avatar
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    Default Re: New Rome units

    Nice !! Nice!! Nice!! Sir reconspy great work and keep it coming

    Can you add the sword and the shield like the picture from the book cover..

  23. #23
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: New Rome units

    Finally got these to work! My Gaestae, similar to those seen on Time Commanders - black trousers though.


  24. #24

    Default Re: New Rome units

    Nice work! Can we have non-wussy Spartans now?

    Also, I don't really know much about modding. If I install any of these things will I not be able to play multiplayer, or will it let me play with the different models?

  25. #25
    Member Member Stormy's Avatar
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    Default Re: New Rome units

    Nice work BKB. Keep it coming

  26. #26
    Member Member Thoros of Myr's Avatar
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    Default Re: New Rome units

    Wow, nice work reconspy, those look worlds better then the CA defualts even at this stage.

    BKB, please turn off the big green flying carpets :)

  27. #27
    Member Member Inuyasha12's Avatar
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    Default Re: New Rome units

    bkb if u release these units, will u make them self install?

    im still trying to figure the text files out.
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  28. #28

    Default Re: New Rome units

    I'm finally get the hang of this stuff, I'm starting to mod infantry, most C&P stuff onto other stuff, I came up with this beginning of Men of Arnor/Gondor



    Look at their nice packed ranks, ready to do the job while the romans wait behind



    Hannibal is no match for the men of Arnor!
    Last edited by TigerVX; 10-05-2004 at 05:12.

  29. #29
    Member Member reconspy's Avatar
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    Default Re: New Rome units

    Thanks for the comments guys, I appreciate it.

    Ok, did some more editing thanks to advise from Spino and Stormy. Since the shield needed to change, I had to switch to the Hastati model (closest shield to the picture of the Osprey celtic warrior).

    Again I tried to get it as close to the Osprey picture as possible but because I had to use the Hastati model, that plum thing had to be there. : /

    I don't know what to add to the shield though. Any of you guys have ideas on what should be on a celtic shield?

    On another note, this unit is exactly like a Hastati unit (i.e. throw pilum and charge), but has the ability to use warcry as well, something I didn't plan to do. :D

    Here are the pictures:

    Warcry














    Laters.

  30. #30

    Default Re: New Rome units

    Those are great men, and I think you get the warcry because you get it from the faction, since I notcied in custom battles that if you use mercs, they get the warcry ability. Just one thing, the shield looks a tid bit bland, perhaps you can put some sort of emblem or icon on it that looks more, well, awsome =D.

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