Results 1 to 30 of 32

Thread: Settlement Growth & Population, Your Opinions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Morindin's Avatar
    Join Date
    Sep 2004
    Location
    New Zealand
    Posts
    279

    Default Re: Settlement Growth & Population, Your Opinions

    I think the civ style population system is great and puts STRATEGY back in the strategy map.

    War is not just killing people on the battlefield after all. It's about logistics and population management, many battles the Romans fought against the Gauls for example were putting down rebellions.
    That side of things was a bit of a joke in MTW (Hey, lets convert Palistine to being Catholic in 2 years and then garrison the entire province with 100 peasants! Yeah right :).

    I must prefer the Civ style management of RTW that adds checks, balances, and avoids the end game tedium of the Risk-style MTW strategic map.
    Talk is cheap - Supply exceeds Demand.

  2. #2
    Member Member Morindin's Avatar
    Join Date
    Sep 2004
    Location
    New Zealand
    Posts
    279

    Default Re: Settlement Growth & Population, Your Opinions

    Keeping squalor under control

    It seems influence has a large effect on keeping squalor down. I present you with some screenshots of my current game:


    As you can see, I have plenty of family members to go around :) This shot was taken prior to start the civil war. Id like to add that probably 45/50 of my loses have been naval. I cannot win a naval battle even with superior ships and a number advantage, so ive just given up.


    Look how happy these people are, and look at the influence. Hardly any squalor. Also take note of the garrison.


    Im easily able to keep on top of the squalor here. There are still plenty of "happiness" buildings I can construct here. Note the influence bar is much lower than my governer at my capital.


    Pavatium just got hit by a plague and it still has 23,000 people afterwards, with 2000 dying per turn. Im still easily able to keep on top of squalor with plenty of happiness buildings left to construct. Notice the governer has no influence but a reasonable management score, yet the squalor is much higher here.


    Another one of my larger cities, with hardly any problems with squalor at all.

    One thing that all these cities have in common is I am raising troops from them at least every turn, but Pavatium at least had grown quite large (before the plague hit it, twice) and its never been a problem.
    You can also see some of my cities dont have much growth, well im purposely keeping them that way. I could easily construct many farm upgrades however If I wanted them to grow.
    Last edited by Morindin; 10-04-2004 at 06:15.
    Talk is cheap - Supply exceeds Demand.

  3. #3
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Settlement Growth & Population, Your Opinions

    I haven't read this whole thread but:

    I think that the population should be somewhat like Civlization. In this game what would happen is you can move people from place to place by building Peasants.... or any other unit and then moving them to a city and then Disbanding them within that Province and they will all join into that city - making it possible for you to spread your population out more.


    What do you think of that?
    robotica erotica

  4. #4
    Member Member Morindin's Avatar
    Join Date
    Sep 2004
    Location
    New Zealand
    Posts
    279

    Default Re: Settlement Growth & Population, Your Opinions

    Quote Originally Posted by Colovion
    I haven't read this whole thread but:

    I think that the population should be somewhat like Civlization. In this game what would happen is you can move people from place to place by building Peasants.... or any other unit and then moving them to a city and then Disbanding them within that Province and they will all join into that city - making it possible for you to spread your population out more.


    What do you think of that?
    That would be fine - provided it made people very unhappy. I sure would be unhappy if the government took me away from my farm/townhouse/whatever and plonked me somewhere else.

    Also immigration/emmigration as per emulated in Lords of the Realm would be nice.
    Talk is cheap - Supply exceeds Demand.

  5. #5
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Settlement Growth & Population, Your Opinions

    Well there has to be SOME way to promote migration from one place to another. I know they used to do it and sometimes did forcibly reinhabit cities after plagues and whatnot.
    robotica erotica

  6. #6
    Modder Member Encaitar's Avatar
    Join Date
    Oct 2003
    Location
    Melbourne, Australia
    Posts
    234

    Default Re: Settlement Growth & Population, Your Opinions

    Recruit peasants in one city, send them to another, disband them there, they join the local population.
    Encaitar Arandur

    Middle-earth: Total War Dev

  7. #7
    Parentum voto ac favore Member Dark_Magician's Avatar
    Join Date
    Sep 2002
    Location
    L i v o n i a
    Posts
    93

    Default Re: Settlement Growth & Population, Your Opinions

    Quote Originally Posted by Encaitar
    Recruit peasants in one city, send them to another, disband them there, they join the local population.

    genious

  8. #8
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: Settlement Growth & Population, Your Opinions

    Quote Originally Posted by Encaitar
    Recruit peasants in one city, send them to another, disband them there, they join the local population.

    I found the same thing -- and that just queing peasant units can increase loyalty and reduce squalor. Will post what I saw as a separate topic soon.
    "In war, then, let your great object be victory, not lengthy campaigns."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO