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Thread: Defending Cities to Easy?

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  1. #1
    Member Member Haido's Avatar
    Join Date
    Sep 2002
    Location
    Sweden
    Posts
    52

    Default Re: Defending Cities to Easy?

    I think this is a problem which they should fix though. Since sieges is essentially a big part of the game. It shouldn't be all that easy to defend from the attackers. AI needs an upgrade.
    I want the Single Player Campaign available in MP

  2. #2
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Defending Cities to Easy?

    What's lovely is when the A.I. bumrushes all there troops in at once. oops did I just chainroute your vast army?

    I had 3 hastati and 1 equites. I origonally positioned the hastati at the gate so that anything entering would be surrounded but there archers dictated otherwise so I fell back(something the A.I. almost never does). I'm now halfway between the gate and the town square and most of the arrows are hitting the buildings. So what do they do they bumrush all 2000 of there troops in at once. I was in a part where the path widened and they were coming through a narrow street. well anyways they had almost made a break through the center. I figured all or nothing and rushed my wimpy equties in and boom the enemy army is routing. Now if the gauls had actually led that army with a general(bonus morale) it would have almost guaranteed that they won or at least kept a good reserve as only a few unit can figth at once. If only theyprogrammed the game to have armies led by generals then they'd actually have chance.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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