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Thread: Friendly Fire--Addendum

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  1. #1
    Member Member PFJ_bejazuz's Avatar
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    Nov 2002
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    Default Re: Friendly Fire--Addendum

    I merrily toddled off & blockaded somewhere at the Senate's request.

    Got myself a scorpion unit for my trub.

    Couple of turns later, my 5 star gen is mopping enemy gen up routers & who picked up the wildly inaccurate shaft thrown from the scrapyard challenge lads?

    Cue close up cinematic of a heroic death.

    Shame you can't save replays of campaign scraps.

    But i actually like the lag in order issue & response. They didn't have mobys & 10-20 secs isn't an unreasonable response from a unit in the heat of battle. The scorpion was doing well chucking wood into hvy cav initially & once they'd split it was fair enough that they should take a pop at the nearest enemy. I'd charged them from the other side from the scorp with my gen's cav but that beautiful shoal movement on engagement found my main man with his back to six foot of fast moving pointy stick.

    Missiles don't recognise uniforms - battles are dangerous places - you gotta laugh at adversity
    10 kb max.

  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Friendly Fire--Addendum

    Well the lag might be OK, if the lag time wasn't longer than the melee itself. However, since we can't effectively use group commands, the battles take a few seconds, and routing is rapid; this lag doesn't fit at all. It really doesn't fit since we much issue a combination of individual orders anyway.

    We took friendly fire in MTW...but it could be managed. Now we can't manage it. It is less immersive now than before.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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