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Thread: Suicide commanders - a game killer?

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  1. #14

    Default Re: Suicide commanders - a game killer?

    I agree this is still ( ) a problem. Mainly manifests itself in sieges (either attacking or having your AI general join the fray). Sieges are much too easy primarily because the enemy general will throw himself at the front lines, leading to his quick demise and a mop-up operation. In field battles I've seen some pretty good general behaviour, must be something to do with the formations I think. I really hope they look at this, sieges should and would be a climatic struggle if the enemy general would just keep out of the action! I'd rather they'd just hack it so he never engaged (if he could possibly avoid it) while trying to keep fairly close to the fighting, than the current situation.

    It's not a game stopper for me, but it is the one disappointment I've had.
    Last edited by Sparky; 10-05-2004 at 04:24.

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