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Thread: Goveners...?

  1. #1
    Takeda Kygona-san Member Medieval Assassin's Avatar
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    Default Goveners...?

    Okay Im confused about how these people get to be govenrers, is it the general that takes over the city or town that is govener, and they can control more then 1 city...?
    can someone explain... Sorry for the n00b question...
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    Member Member Morindin's Avatar
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    Default Re: Goveners...?

    The general you move into a city becomes its governer automatically provided he has the highest management rating.

    So if he is the only general in there, he automatically becomes the governer.
    If there is another general in there that has a higher management rating, that general remains/becomes governer.

    As soon as you move a governer out of a city he becomes a GENERAL and any remaining general in the said city then becomes the governer.
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  3. #3
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Goveners...?

    One clarification: only family members can be Governors. If you have a city (and therefore province) with no family member present, then the Captain who is in charge of the army when it's in the field becomes the leader of the settlement/province. However, you Always lose a lot from the combination of higher corruption and lower trade income if you don't have a family member running a province.
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  4. #4

    Default Re: Goveners...?

    IMO, it was better in MTW, where you could physically assign a particular unit, general or not, to be a province's governor. In RTW you can disable the auto-manage features for building units and strucutres, but you won't have direct control over the tax rate without having a Gov/Gen actually in the city. In the main menu you can disable this feature all together and control everything, but your city won't benefit from the added management skills (RTW's Acumen equivalent) of a proper Gov.
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  5. #5
    Member Member Morindin's Avatar
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    Default Re: Goveners...?

    Quote Originally Posted by Servius1234
    IMO, it was better in MTW, where you could physically assign a particular unit, general or not, to be a province's governor. In RTW you can disable the auto-manage features for building units and strucutres, but you won't have direct control over the tax rate without having a Gov/Gen actually in the city. In the main menu you can disable this feature all together and control everything, but your city won't benefit from the added management skills (RTW's Acumen equivalent) of a proper Gov.
    It wasnt better - it was just "different". I always thought it was silly in MTW how you could assign a govener of a province, and then he didnt have to be around AT ALL to govern that province.
    I could argue that RTW is better as it's more realistic AND puts game balance checks in place, but I wont because I realise its just my opinion.

    However in the later stages of the game youll probably end up with more family members than cities anyway, I've got about 30 of the buggers now, and you realise that captians can be adopted to family members after winning battles right? Send captians to clear out all those annoying brigands that keep popping up and you'll have the biggest family in no time.
    Last edited by Morindin; 10-04-2004 at 04:03.
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  6. #6
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Goveners...?

    If there is another general in there that has a higher management rating, that general remains/becomes governer.
    I wonder if there is some exception to this. Particularly, you'd think the Faction Leader would be Govenor of his Capital city, despite the qualifications of anyone else.

    IMO, it was better in MTW, where you could physically assign a particular unit, general or not, to be a province's governor.
    Better? For whom, and in what way? It wasn't better, but it did make it EASIER for those who prefer it that way. It really didn't make much sense for a *Peasant* to be a Govenor, now did it?

    One the Tenents of the *Hardcore Rules* was that ONLY Knights could be Govenors, and for even added difficulty, ONLY Knights which were relatives of the King could be Govenors (relatations my Marriage was OK).

    Yet, I agree, a *qualified* Unit shouldn't AUTOMATICALLY become Govenor simply because it has a higher Management rating. The Player should have the option/responsibility to Choose which (qualified) Unit he prefers to be Govenor.

    In my Campaign, I'm just now beginning to experiment with Govenorships.


    I always thought it was silly in MTW how you could assign a govener of a province, and then he didnt have to be around AT ALL to govern that province.
    Well, this is not entirely the case, as the father the distance between a Govenor and his Province, the LESS his *Influence*. So, there was a penalty for the absence of a Govenor. It's just that with RTW, the penalty is IMMEDIATE, and a bit more severe.

    Realistic? Nahh, does the Country go to hell simply because the President is out of State, abroad? Nope. I doubt it wall all that different in ancient times. Underlings continued to implement the Govenor's policies in his absence.

    But, yes, it does make for more challenging(, and more interesting) Gameplay, and that's what it should be all about.

    However in the later stages of the game youll probably end up with more family members than cities anyway, I've got about 30 of the buggers now, and you realise that captians can be adopted to family members after winning battles right? Send captians to clear out all those annoying brigands that keep popping up and you'll have the biggest family in no time.
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