I don't see the problem with "undo" if a battle occurred, you could just make like the battle never happened and return to the position before the battle (you wasted time for doing the battle that is lost, but that is your choice).Originally Posted by zentuit
I find myself in a need to reload too often (due to clicking or other silly mistakes), an undo option could really save time here. At least they could implement an interface (like in many other turn based games) where a move happens in two phases, you don't move at once when right-clicking on the map but rather need to confirm it, first action (whether a right-click or something else) marks your designated path, and on the second action you move.
- barvaz
Bookmarks