Just spent the weekend trying my first RTW campaign and it struck me - the Total War engine has now become a pretty hardcore wargame. Pushing the armies around the wonderful campaign map, placing forts at choke points, pulling off an ambush, besieging the Gauls at Alessia etc it was just like playing a "proper" historical wargame. Yes, there are no tedious (but realistic) logistical or command n control issues to worry about, but nonetheless it felt much closer to simulating real military strategy than the rather abstract STW/RTW "Risk-style" campaign maps.
It's early days but I am really pleased with the operationalisation of the campaign map in RTW - the movements points and turn-based approach seems to work very smoothly; terrain features seem to be well integrated. I was dreading some kind of real time Europa Universalis thing and pleasantly surprised. My young son just autoresolves everything, finding the campaign map interesting enough as a game in its own right without those amazing real time battles.
I should add that I always considered the real time battles of STW and MTW to be "proper" wargames - they model more aspects (facing, formation, combined arms, armour, weapons, morale, elevation, terrain, weather, fatigue etc.) than many games marketed as more hardcore historical wargames. With the new campaign map, RTW is clearly one of the best computer wargames on the market (admittedly, that is now not a big field).
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